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@ -31,16 +31,18 @@ |
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*/ |
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package com.jme3.scene.plugins.blender; |
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import java.io.IOException; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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import com.jme3.asset.AssetInfo; |
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import com.jme3.asset.BlenderKey; |
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import com.jme3.light.Light; |
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import com.jme3.asset.BlenderKey.FeaturesToLoad; |
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import com.jme3.scene.LightNode; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.plugins.blender.exceptions.BlenderFileException; |
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import com.jme3.scene.plugins.blender.file.FileBlockHeader; |
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import java.io.IOException; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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/** |
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* This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures. |
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@ -61,14 +63,16 @@ public class BlenderModelLoader extends BlenderLoader { |
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for (FileBlockHeader block : blocks) { |
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if (block.getCode() == FileBlockHeader.BLOCK_OB00) { |
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Object object = this.toObject(block.getStructure(blenderContext)); |
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if (object instanceof Node) { |
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LOGGER.log(Level.INFO, "{0}: {1}--> {2}", new Object[]{((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName()}); |
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if (((Node) object).getParent() == null) { |
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modelRoot.attachChild( (Node) object ); |
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if(object instanceof LightNode && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.LIGHTS) != 0) { |
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modelRoot.addLight(((LightNode)object).getLight()); |
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modelRoot.attachChild((LightNode)object); |
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} else if (object instanceof Node && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.OBJECTS) != 0) { |
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LOGGER.log(Level.INFO, "{0}: {1}--> {2}", new Object[] { ((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName() }); |
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if (((Node) object).getParent() == null) { |
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modelRoot.attachChild((Node)object); |
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} |
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}else if (object instanceof Light){ |
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modelRoot.addLight( (Light) object ); |
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} |
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} |
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} |
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} |
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blenderContext.dispose(); |
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