- Fixed bug where if you set minDistance that is higher than the current distance, the camera view would still remain at the old distance.
- Same as above but for maxDistance. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9680 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
c842eefb90
commit
133bd21ab9
@ -134,7 +134,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
* Constructs the chase camera, and registers inputs
|
||||
* if you use this constructor you have to attach the cam later to a spatial
|
||||
* doing spatial.addControl(chaseCamera);
|
||||
* @param cam the application camera
|
||||
* @param cam the application camera
|
||||
* @param inputManager the inputManager of the application to register inputs
|
||||
*/
|
||||
public ChaseCamera(Camera cam, InputManager inputManager) {
|
||||
@ -167,7 +167,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void onAnalog(String name, float value, float tpf) {
|
||||
if (name.equals(ChaseCamMoveLeft)) {
|
||||
@ -370,7 +370,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
if (canRotate) {
|
||||
//reseting the trailing lerp factor
|
||||
trailingLerpFactor = 0;
|
||||
//stop trailing user has the control
|
||||
//stop trailing user has the control
|
||||
trailing = false;
|
||||
}
|
||||
|
||||
@ -466,7 +466,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
//keeping track on the previous position of the target
|
||||
prevPos.set(targetLocation);
|
||||
|
||||
//the cam looks at the target
|
||||
//the cam looks at the target
|
||||
cam.lookAt(targetLocation, initialUpVec);
|
||||
|
||||
}
|
||||
@ -505,6 +505,9 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
*/
|
||||
public void setMaxDistance(float maxDistance) {
|
||||
this.maxDistance = maxDistance;
|
||||
if (maxDistance < distance) {
|
||||
zoomCamera(maxDistance - distance);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -521,6 +524,9 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
*/
|
||||
public void setMinDistance(float minDistance) {
|
||||
this.minDistance = minDistance;
|
||||
if (minDistance > distance) {
|
||||
zoomCamera(distance - minDistance);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -604,7 +610,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @return The minimal vertical rotation angle in radian of the camera around the target
|
||||
*/
|
||||
public float getMinVerticalRotation() {
|
||||
@ -643,7 +649,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* Sets the chasing sensitivity, the lower the value the slower the camera will follow the target when it moves
|
||||
* default is 5
|
||||
* Only has an effect if smoothMotion is set to true and trailing is enabled
|
||||
@ -665,7 +671,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
* Sets the rotation sensitivity, the lower the value the slower the camera will rotates around the target when draging with the mouse
|
||||
* default is 5, values over 5 should have no effect.
|
||||
* If you want a significant slow down try values below 1.
|
||||
* Only has an effect if smoothMotion is set to true
|
||||
* Only has an effect if smoothMotion is set to true
|
||||
* @param rotationSensitivity
|
||||
*/
|
||||
public void setRotationSensitivity(float rotationSensitivity) {
|
||||
@ -682,7 +688,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
|
||||
/**
|
||||
* Enable the camera trailing : The camera smoothly go in the targets trail when it moves.
|
||||
* Only has an effect if smoothMotion is set to true
|
||||
* Only has an effect if smoothMotion is set to true
|
||||
* @param trailingEnabled
|
||||
*/
|
||||
public void setTrailingEnabled(boolean trailingEnabled) {
|
||||
@ -690,7 +696,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* returns the trailing rotation inertia
|
||||
* @return
|
||||
*/
|
||||
@ -793,7 +799,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
}
|
||||
|
||||
/**
|
||||
* @param rotateOnlyWhenClose When this flag is set to false the chase
|
||||
* @param rotateOnlyWhenClose When this flag is set to false the chase
|
||||
* camera will always rotate around its spatial independently of their
|
||||
* distance to one another. If set to true, the chase camera will only
|
||||
* be allowed to rotated below the "horizon" when the distance is smaller
|
||||
@ -804,8 +810,8 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
}
|
||||
|
||||
/**
|
||||
* @return True if rotation below the vertical plane of the spatial tied
|
||||
* to the camera is allowed only when zoomed in at minDistance + 1.0f.
|
||||
* @return True if rotation below the vertical plane of the spatial tied
|
||||
* to the camera is allowed only when zoomed in at minDistance + 1.0f.
|
||||
* False if vertical rotation is always allowed.
|
||||
*/
|
||||
public boolean getDownRotateOnCloseViewOnly() {
|
||||
@ -851,18 +857,18 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
|
||||
public void setLookAtOffset(Vector3f lookAtOffset) {
|
||||
this.lookAtOffset = lookAtOffset;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets the up vector of the camera used for the lookAt on the target
|
||||
* @param up
|
||||
* @param up
|
||||
*/
|
||||
public void setUpVector(Vector3f up){
|
||||
initialUpVec=up;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns the up vector of the camera used for the lookAt on the target
|
||||
* @return
|
||||
* @return
|
||||
*/
|
||||
public Vector3f getUpVector(){
|
||||
return initialUpVec;
|
||||
|
Loading…
x
Reference in New Issue
Block a user