- Fixed bug where if you set minDistance that is higher than the current distance, the camera view would still remain at the old distance.

- Same as above but for maxDistance.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9680 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
dan..om 12 years ago
parent c842eefb90
commit 133bd21ab9
  1. 38
      engine/src/core/com/jme3/input/ChaseCamera.java

@ -134,7 +134,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
* Constructs the chase camera, and registers inputs
* if you use this constructor you have to attach the cam later to a spatial
* doing spatial.addControl(chaseCamera);
* @param cam the application camera
* @param cam the application camera
* @param inputManager the inputManager of the application to register inputs
*/
public ChaseCamera(Camera cam, InputManager inputManager) {
@ -167,7 +167,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
}
}
public void onAnalog(String name, float value, float tpf) {
if (name.equals(ChaseCamMoveLeft)) {
@ -370,7 +370,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
if (canRotate) {
//reseting the trailing lerp factor
trailingLerpFactor = 0;
//stop trailing user has the control
//stop trailing user has the control
trailing = false;
}
@ -466,7 +466,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
//keeping track on the previous position of the target
prevPos.set(targetLocation);
//the cam looks at the target
//the cam looks at the target
cam.lookAt(targetLocation, initialUpVec);
}
@ -505,6 +505,9 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
*/
public void setMaxDistance(float maxDistance) {
this.maxDistance = maxDistance;
if (maxDistance < distance) {
zoomCamera(maxDistance - distance);
}
}
/**
@ -521,6 +524,9 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
*/
public void setMinDistance(float minDistance) {
this.minDistance = minDistance;
if (minDistance > distance) {
zoomCamera(distance - minDistance);
}
}
/**
@ -604,7 +610,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
}
/**
*
*
* @return The minimal vertical rotation angle in radian of the camera around the target
*/
public float getMinVerticalRotation() {
@ -643,7 +649,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
}
/**
*
*
* Sets the chasing sensitivity, the lower the value the slower the camera will follow the target when it moves
* default is 5
* Only has an effect if smoothMotion is set to true and trailing is enabled
@ -665,7 +671,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
* Sets the rotation sensitivity, the lower the value the slower the camera will rotates around the target when draging with the mouse
* default is 5, values over 5 should have no effect.
* If you want a significant slow down try values below 1.
* Only has an effect if smoothMotion is set to true
* Only has an effect if smoothMotion is set to true
* @param rotationSensitivity
*/
public void setRotationSensitivity(float rotationSensitivity) {
@ -682,7 +688,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
/**
* Enable the camera trailing : The camera smoothly go in the targets trail when it moves.
* Only has an effect if smoothMotion is set to true
* Only has an effect if smoothMotion is set to true
* @param trailingEnabled
*/
public void setTrailingEnabled(boolean trailingEnabled) {
@ -690,7 +696,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
}
/**
*
*
* returns the trailing rotation inertia
* @return
*/
@ -793,7 +799,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
}
/**
* @param rotateOnlyWhenClose When this flag is set to false the chase
* @param rotateOnlyWhenClose When this flag is set to false the chase
* camera will always rotate around its spatial independently of their
* distance to one another. If set to true, the chase camera will only
* be allowed to rotated below the "horizon" when the distance is smaller
@ -804,8 +810,8 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
}
/**
* @return True if rotation below the vertical plane of the spatial tied
* to the camera is allowed only when zoomed in at minDistance + 1.0f.
* @return True if rotation below the vertical plane of the spatial tied
* to the camera is allowed only when zoomed in at minDistance + 1.0f.
* False if vertical rotation is always allowed.
*/
public boolean getDownRotateOnCloseViewOnly() {
@ -851,18 +857,18 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
public void setLookAtOffset(Vector3f lookAtOffset) {
this.lookAtOffset = lookAtOffset;
}
/**
* Sets the up vector of the camera used for the lookAt on the target
* @param up
* @param up
*/
public void setUpVector(Vector3f up){
initialUpVec=up;
}
/**
* Returns the up vector of the camera used for the lookAt on the target
* @return
* @return
*/
public Vector3f getUpVector(){
return initialUpVec;

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