Changed Android Joystick Rumble to pulses. Rumble amount is used to determine length of vibration pulse. Vibration now stays on (pulsing based on rumble amount) until user sets joystick.rumble(0).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9709 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -73,8 +73,11 @@ import java.util.logging.Logger;
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* Rumble needs the following line in the Manifest File
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* <uses-permission android:name="android.permission.VIBRATE"/>
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* Because Andorid does not allow for the user to define the intensity of the
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* vibration, the rumble amount (ie strength) is converted into the number of
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* milliseconds the vibration lasts.
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* vibration, the rumble amount (ie strength) is converted into vibration pulses
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* The stronger the strength amount, the shorter the delay between pulses. If
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* amount is 1, then the vibration stays on the whole time. If amount is 0.5,
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* the vibration will a pulse of equal parts vibration and delay.
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* To turn off vibration, set rumble amount to 0.
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*
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* @author iwgeric
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*/
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@ -84,6 +87,7 @@ public class AndroidSensorJoyInput implements JoyInput, SensorEventListener {
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private InputManager inputManager = null;
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private SensorManager sensorManager = null;
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private Vibrator vibrator = null;
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private long maxRumbleTime = 250; // 250ms
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private RawInputListener listener = null;
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private IntMap<SensorData> sensors = new IntMap<SensorData>();
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private Joystick[] joysticks;
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@ -523,9 +527,25 @@ public class AndroidSensorJoyInput implements JoyInput, SensorEventListener {
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// Start of JoyInput methods
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public void setJoyRumble(int joyId, float amount) {
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// convert amount to milliseconds since Android doesn't allow intensity
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// convert amount to pulses since Android doesn't allow intensity
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if (vibrator != null) {
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vibrator.vibrate((long)(amount*1000));
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final long rumbleOnDur = (long)(amount * maxRumbleTime); // ms to pulse vibration on
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final long rumbleOffDur = maxRumbleTime - rumbleOnDur; // ms to delay between pulses
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final long[] rumblePattern = {
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0, // start immediately
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rumbleOnDur, // time to leave vibration on
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rumbleOffDur // time to delay between vibrations
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};
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final int rumbleRepeatFrom = 0; // index into rumble pattern to repeat from
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logger.log(Level.INFO, "Rumble amount: {0}, rumbleOnDur: {1}, rumbleOffDur: {2}",
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new Object[]{amount, rumbleOnDur, rumbleOffDur});
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if (rumbleOnDur > 0) {
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vibrator.vibrate(rumblePattern, rumbleRepeatFrom);
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} else {
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vibrator.cancel();
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}
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}
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}
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