Nehon
171007693b
De duplicate imports when generating a shader from shader nodes
2017-10-28 18:16:17 +02:00
Rickard Edén
eb6ce4d4b4
Merge pull request #755 from ZNixian/master
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Prevent double-updating the main scene in VR
2017-10-19 08:11:50 +02:00
Rickard Edén
29726ccb88
Merge pull request #757 from neph1/osvr_viewmanager
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reverting orientation changes.
2017-10-15 11:59:00 +02:00
Rickard Edén
7c00561a3c
reverting orientation changes.
2017-10-15 11:55:45 +02:00
Rickard Edén
e4ce70d0ba
Merge pull request #756 from neph1/osvr_viewmanager
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making VRViewManagerOSVR more similar to VRViewManagerOpenVR
2017-10-15 11:24:47 +02:00
Rickard Edén
30de635cdf
Changing back orientation quat modification
2017-10-15 11:14:09 +02:00
Rickard Edén
ffed048472
making VRViewManagerOSVR more similar to VRViewManagerOpenVR
2017-10-15 10:22:24 +02:00
Campbell Suter
5273045ddf
Prevent double-updating the main scene in VR
2017-10-14 10:01:42 +13:00
javasabr
ec121f025f
simplified version.
2017-10-13 08:08:55 +02:00
javasabr
b9e3788ffa
fixed NPE when you try to remove an unused asset loader.
2017-10-13 08:08:55 +02:00
Rickard Edén
22bf08d9e7
Merge pull request #753 from neph1/master
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added functionality to use front mounted vive camera. 2nd try. Camera is still unstable and can break down between runs. Solution is to restart SteamVR.
2017-10-10 08:40:54 +02:00
Rickard Edén
c460593000
Merge pull request #752 from ZNixian/master
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Add Oculus Rift support
2017-10-10 07:47:40 +02:00
Rickard Edén
a65b0ba3af
added functionality to use front mounted vive camera. 2nd try
2017-10-09 09:48:17 +02:00
Rickard Edén
2c044a29c5
Revert "added functionality to use front mounted vive camera"
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This reverts commit ae7a134f1e8763bf25ecaf894ef3f2136288feda.
2017-10-09 09:26:16 +02:00
Rickard Edén
ae7a134f1e
added functionality to use front mounted vive camera
2017-10-09 09:13:40 +02:00
Nehon
54061124a9
glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.
2017-10-08 20:50:59 +02:00
Campbell Suter
42fd964a22
Un-break VR mouse support for OpenVR
2017-10-07 22:36:32 +13:00
Campbell Suter
63dd46b8a3
Switch OculusVR to logger (from system.println), commenting spree
2017-10-07 22:27:16 +13:00
Campbell Suter
0b37e56bd0
Add recentering support for Oculus Rift, improve associated Javadoc
2017-10-07 21:41:31 +13:00
Campbell Suter
2464dcd17a
Add OculusVRInput
2017-10-07 21:41:31 +13:00
Campbell Suter
c26316d81c
Add Oculus Touch mappings to VRInputType
2017-10-07 21:41:30 +13:00
Campbell Suter
fcccdd75a5
Don't create unnecessary FrameBuffer for OculusVR view manager
2017-10-07 21:41:30 +13:00
Campbell Suter
7b30f69c2a
Fix mirror window displaying blank for Oculus Rift
2017-10-07 21:41:29 +13:00
Campbell Suter
9747c556ff
OculusVR: Use correct coordinate space conversions, looking around now works
2017-10-07 21:41:29 +13:00
Campbell Suter
760277f61d
Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions.
2017-10-07 21:41:29 +13:00
Campbell Suter
d7fc716065
Oculus: Initialize GUI to prevent startup crashes
2017-10-07 21:41:28 +13:00
Campbell Suter
b6b1687450
OculusVR: Fix eye-texture sizing issue, producing correct FOV
2017-10-07 21:41:28 +13:00
Campbell Suter
da52de7f7f
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly
2017-10-07 21:41:27 +13:00
Campbell Suter
b1baa26ea1
Use two smaller textures for OculusVR, rather than a single large one
2017-10-07 21:41:27 +13:00
Campbell Suter
5df7f80c04
Clean up Oculus View Manager update() method
2017-10-07 21:41:27 +13:00
Campbell Suter
563c3eabff
OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses
2017-10-07 21:41:26 +13:00
Campbell Suter
3082e63cfd
OculusVR: Implement further tracking methods
2017-10-07 21:41:26 +13:00
Campbell Suter
601ba1cfda
OculusVR: Add basic camera positioning
2017-10-07 21:41:25 +13:00
Campbell Suter
8a3336704a
Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup
2017-10-07 21:41:25 +13:00
Campbell Suter
1c975918b1
OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame
2017-10-07 21:41:25 +13:00
Campbell Suter
f0b4c13515
Use real, not stub, values in VRViewManagerOculus
2017-10-07 21:41:24 +13:00
Campbell Suter
0844c9da04
Add getters to OculusVR input
2017-10-07 21:41:24 +13:00
Campbell Suter
3ac7888dc0
Add initialization logic to OculusVR input
2017-10-07 21:41:24 +13:00
Campbell Suter
7313abf58d
Setup infrastructure for using LibOVR
2017-10-07 21:41:23 +13:00
Campbell Suter
cf28e81480
Add initial VRViewManagerOculus
2017-10-07 21:41:23 +13:00
Campbell Suter
d96bf2c13e
Add skeleton OculusVR input
2017-10-07 21:41:22 +13:00
Campbell Suter
5fd5939807
Add LWJGL-LibOVR gradle dependency
2017-10-07 21:41:22 +13:00
Campbell Suter
4ce05dd0ca
Add pre-render method to VRViewManager in preparation for adding Oculus
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Rift support. See
https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427
2017-10-07 21:41:22 +13:00
Rémy Bouquet
132b0abc50
glTF Properly ignore morph animation until they are supported
2017-10-07 10:27:03 +02:00
Alexandr Brui
556e3de1c0
fixed asset linked node to reuse shared data between loaded models. ( #739 )
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* fixed asset linked node to reuse shared data between loaded models.
* updated implementation of binary loader.
2017-10-01 20:48:38 -04:00
Stephen Gold
94e828f92e
Merge pull request #750 from stephengold/master
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fix issue #749 : NPE in CollideIgnoreTransformTest
2017-10-01 00:22:37 -07:00
Stephen Gold
2632c3227c
fix issue #749 : NPE in CollideIgnoreTransformTest
2017-10-01 00:12:43 -07:00
Nehon
db23985f92
glTf: proper animation data padding when transforms are given as sparse arrays
2017-09-30 15:34:53 +02:00
Stephen Gold
082fea969e
Merge pull request #748 from stephengold/master
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FlyByCamera: comments, annotations, & imports; address GitHub issue #697
2017-09-27 23:24:46 -07:00
Stephen Gold
083f21d6a2
FlyByCamera: comments, annotations, & imports; address GitHub issue #697
2017-09-27 21:26:59 -07:00