Yan
e67cb0b0a9
Merge pull request #1 from jMonkeyEngine/master
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update to jMonkeyEngine master
2017-07-13 15:04:25 +08:00
Nehon
54f283e8d2
Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o.
2017-07-08 23:39:05 +02:00
Nehon
debd62ee87
Display generated source in the ShaderNode test
2017-07-08 14:06:56 +02:00
Nehon
5ac5731ebf
Better error reporting when loading shaderNodeDefinition
2017-07-08 14:06:56 +02:00
Stephen Gold
8530b60294
testcases and fix for issue #357
2017-07-06 22:01:57 -07:00
Paul Speed
e860fa6ce6
Merge pull request #678 from Bekreth/skeletonClone
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Overrode SkeletonDebugger clone method. Ticket #660
2017-07-06 17:29:27 -04:00
Christopher Hughes
d3733fba15
Overrode SkeletonDebugger clone method. Ticket #660
2017-07-06 16:52:39 -04:00
empirephoenix
25570ba4b3
Merge pull request #672 from Saucistophe/master
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Refactored Cylinder
2017-06-29 20:05:57 +02:00
empirephoenix
d181a84b7c
Merge pull request #677 from RemboL/master
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fixing documentation link
2017-06-25 13:19:33 +02:00
RemboL
2ff0bf5f75
fixing documentation link
2017-06-25 08:54:04 +02:00
empirephoenix
d1166f40c1
Merge pull request #641 from jseinturier/jme3-vr-dev
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Jme3 vr dev
2017-06-23 13:35:57 +02:00
empirephoenix
9116772472
Merge pull request #675 from mazerty/patch-1
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LodGenerator should accept a constructor by mesh
2017-06-23 13:22:50 +02:00
empirephoenix
2a09771bc8
Merge pull request #663 from NemesisMate/patch-18
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Fixed IllegalArgumentException when removing a LodControl from a spatial
2017-06-23 12:51:37 +02:00
Thomas JOUANNOT
1dd1888b55
LodGenerator should accept a constructor by mesh
2017-06-22 13:26:47 +02:00
stophe
ebaad20f2f
Added a unit test and fixed indentation.
2017-06-18 23:56:14 +02:00
stophe
61c22d5709
Providing invalid parameters in cylinders generation throws an exception.
2017-06-18 21:27:57 +02:00
stophe
edf279a06d
Refactored Cylinder generation to be more maintainable, readable, and fix #640 .
2017-06-18 16:35:35 +02:00
Rémy Bouquet
c2d25ee9d6
Merge pull request #658 from jmecn/master
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Fix issue #654
2017-06-06 19:58:17 +02:00
Rémy Bouquet
530596838c
Merge pull request #664 from iamcreasy/MeshPointDocFix
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Mesh point doc fix
2017-06-04 21:30:43 +02:00
Nehon
ee9c6d366a
ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform)
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It avoid to change the name of the variable when loading the definition and always have weird inconsistencies with mat params because the name has a m_ or not.
2017-06-02 00:37:01 +02:00
Nehon
2f06c9b37b
ShaderNodeDefinition path is now set while loading the definition.
2017-06-02 00:37:01 +02:00
Nehon
26ccaaea88
DDSLoader now supports Luminance16f format (r16f)
2017-06-02 00:37:01 +02:00
Quazi Irfan GD
97135fa9bb
Add missing override in Geometry
2017-05-27 14:13:57 -05:00
Quazi Irfan GD
cf07e094af
Cleanup Mesh(Point) documentation
2017-05-27 00:40:04 -05:00
Quazi Irfan GD
1bfabd8d8f
Update Mesh(Point) documentation
2017-05-27 00:30:12 -05:00
NemesisMate
88125da16d
Fixed IllegalArgumentException when removing a LodControl from a spatial
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LodControl throws an exception when the spatial being added to isn't a geometry, however, when the controls is removed it calls setSpatial with a null value triggering the exception throw. Now checking for this null value case.
2017-05-24 13:51:28 +01:00
Yan
6479a7cdf8
Add locale translation for zh_CN
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Add locale translation for zh_CN
2017-05-18 13:55:03 +08:00
Yan
8e45937974
Fix issue #654
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Fix issue #654
2017-05-15 11:06:35 +08:00
empirephoenix
080a89e14b
Merge pull request #655 from mitm001/patch-4
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Updated broken link to point to wiki.
2017-05-11 20:37:07 +02:00
mitm001
80bec2e7a0
Updated broken link to point to wiki.
2017-05-11 07:31:52 -07:00
Paul Speed
2fc25f5743
Merge pull request #645 from grizeldi/patch-2
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Added Xbox One S controller mappings
2017-04-26 19:43:58 -04:00
grizeldi
23d6def5ed
Made right trigger usable on Xbox based controllers
2017-04-26 18:05:49 +02:00
grizeldi
ddfa728d60
Add Xbone S controller mappings
2017-04-26 17:52:15 +02:00
empirephoenix
bfbb0d61ea
Merge pull request #498 from TripleSnail/master
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Add/remove all PhysicsControls even when a RigidBodyControl is present
2017-04-25 13:25:53 +02:00
empirephoenix
4d48f5c8a4
Merge pull request #644 from rpax/patch-1
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NullContext thread safety
2017-04-25 08:59:44 +02:00
Rafael Pax
543268593b
NullContext thread safety
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The fields `timeThen` and `timeLate` are static. If multiple Applications are launched in different threads in headless mode, sync fails. This can be fixed removing the static modifier of the fields.
2017-04-24 19:57:34 +02:00
jseinturier
16b4dade2d
Removing more static references.
2017-04-13 11:37:36 +02:00
jseinturier
f7a852b755
Merge remote-tracking branch 'origin/master' into jme3-vr-dev
2017-04-13 11:16:21 +02:00
jseinturier
2cacf16f69
Conform to... Oh you know what i mean...
2017-04-13 11:13:52 +02:00
jseinturier
0ecd38892c
Conform to master... boring....
2017-04-13 11:12:11 +02:00
jseinturier
9e945462f7
Conforming to last master branch
2017-04-13 10:00:11 +02:00
seint
888b66892d
Ignoring .gitignore files
2017-04-13 08:43:34 +02:00
seint
651e77953a
VR controller clean integration
2017-04-13 08:40:34 +02:00
Nehon
d20cf3f20a
Reverted changes in Spatial made for VR.
2017-04-12 23:59:30 +02:00
Nehon
29875e6085
Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
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see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
2017-04-12 20:33:28 +02:00
empirephoenix
0111cddaa5
Merge pull request #639 from shamanDevel/DDSLoader-less-constraints
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Weakens the flag tests in DDSLoader: some textures lack the DDSCAPS_TEXTURE flag
2017-04-12 10:39:57 +02:00
Rickard Edén
d6fb7d85f1
Fixed controller buttons: unControllerSize is size of struct in bytes.
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Cleaned up controller detection code from last commit
2017-04-11 14:33:14 +02:00
Sebastian Weiß
02781e799f
oh man, I should have learned it by now, that jme uses spaces, not tabs
2017-04-08 21:24:15 +02:00
Sebastian Weiß
04b0578173
Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
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This commit weakens the check for this flag: Instead of throwing an exception, a warning is logged.
2017-04-08 21:22:06 +02:00
Sebastian Weiß
a3cd3cbb04
Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
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This commit weakens the check for this flag: Instead of throwing an exception, a warning is logged.
2017-04-08 21:18:16 +02:00