A complete 3D game development suite written purely in Java.
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Prevent double-updating the main scene in VR
7 years ago
gradle/wrapper build: upgrade to gradle 3.2.1 8 years ago
jme3-android Fixed softkeyboard's (simulated) backspace not being recognized (#714) 7 years ago
jme3-android-examples Android-Examples: update doc 9 years ago
jme3-android-native Update native libraries 9 years ago
jme3-blender fixed a problem with converting blend file when there are unsupported textures. 8 years ago
jme3-bullet added inertia manipulating methods 7 years ago
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jme3-examples PBR : Removed specularColor contribution from direct lighting specular. 7 years ago
jme3-ios Miscellaneous OpenGL ES fixes (#720) 7 years ago
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jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
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jme3-networking Broke out the Serializer's static initializer into a separate initialize() 8 years ago
jme3-niftygui Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 years ago
jme3-plugins glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm. 7 years ago
jme3-terrain Miscellaneous OpenGL ES fixes (#720) 7 years ago
jme3-testdata PBR: Applied band factor to sh coefficient. 7 years ago
jme3-vr Prevent double-updating the main scene in VR 7 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private bullet: enable upload for linux/mac 8 years ago
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.travis.yml Try to fix Travis-CI buffer overflow on JDK7 (#721) 7 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 years ago
appveyor.yml Fix AppVeyor 7 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!