neph1
8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
11 years ago
neph1
ed6256ef47
Fix for handling multiple channels in AnimationEvent
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new constructor (variant)
(First commit in github repo)
11 years ago
abies
2f7dbe54dc
Fixed indentation
11 years ago
abies
ae9f281976
Use TempVars for triangle processing instead of explicit allocations, speeds up processing by around 30%
11 years ago
abies
93b3b744f3
Added parallel processing mode to tangent generator
11 years ago
Nehon
330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
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Somehow trying to get nightly back...
11 years ago
Nehon
3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
11 years ago
Nehon
6d9a7fbcfb
Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather
11 years ago
shadowislord
d3ba691600
* Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries
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* Reimplement BatchNode on top of GeometryBatchNode
11 years ago
Nehon
d8bbb4e9f9
Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue.
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Now a shadow renderer properly cleanup the parameters set to a material when the post shadow pass in done
11 years ago
shadowislord
67f402df75
* Remove use of instance variable in BIHTree, instead use TempVars
11 years ago
shadowislord
17fd3d466e
* Fix Remy's grammar and spelling
11 years ago
shadowislord
844e468eac
* Fix two more un-compliant PostShadow shaders
11 years ago
shadowislord
bd500608dd
* Fix "m_LightPos redefined" shader compile error in PostShadow.vert
11 years ago
shadowislord
be3a6c03b2
* Put comment markers around imported library contents when loading shader
11 years ago
shadowislord
ad7fdb6fab
* Deprecate texture wrap modes not supported in OpenGL 3
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* Make sure engine is not using them anywhere
11 years ago
shadowislord
c925104f5e
* Ensure the statistics properly represent number of objects / triangles / vertices rendered when using instancing
11 years ago
shadowislord
948fdb21eb
* Add new flag to Platform enum which specifies if its 32-bit platform or 64-bit.
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* Add new but currently unused native extraction engine which supports user-specified native libraries as well as deferred extraction of libraries.
11 years ago
shadowislord
65d83b37f0
* Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used.
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* Add missing license to InstancedGeometry.
* Minor cosmetic / doc changes.
11 years ago
Phr00t
dd042344d8
reduced code duplication
11 years ago
Phr00t
0f76dc2cbd
Ability to emit a certain number of particles
11 years ago
shadowislord
76147fc5f7
* Throw exception if the spot light computed cosine angle is not valid
11 years ago
shadowislord
6680a1dec4
* FilterPostProcessor now crashes early if packed float texture isn't supported - since it is now required by all filters
11 years ago
shadowislord
0989d40256
* Ensure mipmapping is disabled for skies
11 years ago
shadowislord
99af4d9bd5
* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
11 years ago
shadowislord
6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
11 years ago
shadowislord
81498d6f79
* Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations.
11 years ago
shadowislord
35cfae5ef0
* Merge revision 11058 from experimental branch
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- Add instanced geometry support. This is performed by uploading 4 vertex buffers each containing 4 floats. The top 3 rows are the world matrix and the bottom row is a quaternion representing the normal matrix. Hence, both unshaded and lit geometries can be rendered through instancing.
See Instancing.glsllib for more information as well as the comment in LwjglRenderer.
11 years ago
shadowislord
6aeb694b71
* Merge revision 11060 from experimental branch
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- Throw exception if user is attempting to share materials between hardware skinned models
11 years ago
shadowislord
97ff9c2949
* Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs)
11 years ago
Nehon
c09a4b208d
Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131
11 years ago
Nehon
200c875ba2
Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor.
11 years ago
Nehon
0c469e605b
ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f.
11 years ago
Nehon
09e705dcc4
Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on.
11 years ago
Nehon
8ff6f8df24
Introduced a new Enum ColorSpace.
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One can now mark a texture param in a material definition as linear by using -Linear at the end of the parameter declaration (case insensitive).
An Image bound to a material texture param in a linear color space will have its ColorSpace set to linear when bound to the material by mat.setTexture("name", texture);
Added the -LINEAR flag to all texture param that needed it in stock materials (lighting.j3md, terrainLighting.j3md, different Filter materials).
11 years ago
Nehon
e4ba4e9e9e
- Image loaders now assume ALL images are in sRGB space and set the flag accordingly
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- All images constructors now take the isSrgb flag as a parameter, all engine classes has been changed to accommodate the change, old constructors has been deprecated for backward compatibility. One should always ask himself in which color space is an image if dealing with gamma correction
- Gamma correction has been defaulted to false in the appSettings
11 years ago
Nehon
77a4002c3d
Added support for hardware srgb output (gamma correction).
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It can be toggled at render time.
Works with lwjgl
Couldn't test with Jogl and might be not working
Not supported by mobile renderers
11 years ago
Nehon
a23038430c
- Added an AppSetting param for gamma correction, defaulted to true.
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- Added a filed in the Setting dialog to toggle gamma correction on and off
11 years ago
sgold@sonic.net
98ffe52c77
correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/
11 years ago
sgold@sonic.net
4a69eee64f
corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/
11 years ago
sgold@sonic.net
5b8dfbc27c
typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/
11 years ago
Nehon
5f48fa34bd
Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging
11 years ago
Nehon
3a5aae5383
Fixed typo in previous commit's javadoc
11 years ago
Nehon
375079bfcf
The shaderNodesGenerator now properly declare and assign inPosition :
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inPosition can be a vec4 or Vec3 and will be assign to Global.position accordingly
11 years ago
Nehon
e898f26cf4
The ShaderNodes system now correctly handles swizzle of types like ivecn, uvecn, bvecn
11 years ago
Normen Hansen
539c2e65fc
- update JmeVersion automatically in build script
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- change handling of version "tag" (stable, svn etc.)
11 years ago
Rena4ka
e250c47a08
Fixed constantly mipmap generation
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Fixed bug when setting MinFilter with mipmapping after generating mipmaps causes jME to update image data every frame.
11 years ago
Nehon
dbae186426
Fixed issue in MotionPath where having a path with only 2 waypoints with the same coordinates was causing an IndexArrayOutOfBound exception.
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Also used a temp var for a Vec2 that was instanciated on each frame
11 years ago
Nehon
ad99467cf2
Fixed issue where onAnimCycleDone was not called when playing an animation
11 years ago
Stephen
05c171e07e
fix the fix for issue #635 as discussed at http://hub.jmonkeyengine.org/forum/topic/proposed-fix-for-issue-635/page/2 and
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http://hub.jmonkeyengine.org/forum/topic/wirebox-error
11 years ago