Fixed issue where onAnimCycleDone was not called when playing an animation
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@ -343,7 +343,7 @@ public final class AnimChannel {
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}
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animation.setTime(time, blendAmount, control, this, vars);
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time += tpf * speed;
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if (animation.getLength() > 0){
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if (!notified && (time >= animation.getLength() || time < 0)) {
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if (loopMode == LoopMode.DontLoop) {
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@ -355,7 +355,6 @@ public final class AnimChannel {
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control.notifyAnimCycleDone(this, animation.getName());
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}
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}
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time += tpf * speed;
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time = AnimationUtils.clampWrapTime(time, animation.getLength(), loopMode);
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if (time < 0){
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// Negative time indicates that speed should be inverted
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