1647 Commits

Author SHA1 Message Date
Sha..rd
c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9301 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:30:47 +00:00
Sha..rd
0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9300 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:29:07 +00:00
Sha..rd
1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9299 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:28:01 +00:00
Sha..rd
f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data
* Renderer now uses getArray() to access mesh's buffers
 * GL image format data now stored in a special data structure for easier management (instead of huge switch/case statement)
 * Android texture loading: If the format is not supported by GLES spec, the texture upload will fail

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9298 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:26:22 +00:00
Sha..rd
cf9d5b5ebc * Remove some useless files
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9297 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:21:41 +00:00
rem..om
2966b6a7b0 AndroidAudioRenderer : better mediaplayer life cycle handling
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9296 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 13:15:39 +00:00
rem..om
544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9295 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 11:13:34 +00:00
rem..om
3a0e1f50ac Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9294 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-12 20:08:38 +00:00
rem..om
4155cacf74 PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9293 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-12 19:36:40 +00:00
Sha..rd
a2ad677cc5 * Better version of TestMaterialCompare
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9292 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-11 22:35:29 +00:00
rem..om
91ea95328e Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9291 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-11 22:30:29 +00:00
rem..om
d50efde277 Fixed imports from last commit
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9290 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-11 22:28:43 +00:00
Sha..rd
ddca06e607 * Materials.equals() method now works correctly (checking if material will look the same if rendered, in 99.9% of cases..)
* ListMap entries now implement equals method as required by spec

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9289 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-11 22:20:23 +00:00
rem..om
c3ed68cfbb AnimationTrack null checked the animation channel in onStop, onPause and setLoopMode to avoid NPE
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9288 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-11 22:09:37 +00:00
rem..om
bc0207f1fc BatchNode is now indexing the batches by geometry to easily retrieve them during the update phase.
This is fixing this issue http://jmonkeyengine.org/groups/general-2/forum/topic/batchnode-not-accounting-for-transformations-in-cloned-spatials/#post-170945

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9287 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-11 22:03:11 +00:00
nor..67
b7affd0147 - optimize BatchNode a bit
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9286 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-10 22:50:41 +00:00
sky..ok
0345dd9601 Better Javadoc for PhysicsVehicle#getForwardVector(Vector3f)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9285 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-10 17:53:28 +00:00
Sha..om
9aacd96926 * PostShadowPSSM: Made texSize const, to fix shader error
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9284 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-09 17:39:43 +00:00
nor..67
904d835742 Add variable quality and video file frame count to VideoRecorderAppState, thanks to @entrusc
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9283 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-09 14:02:38 +00:00
rem..om
732955a56c fixed BoundingBox merge method javadoc
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9282 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-09 08:24:08 +00:00
rem..om
e5b99b5035 ShadowUtil now use tempVars instead of instantiating new objects
Matrix4f now has a set method that teakes 16 floats like the constructor

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9281 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-09 08:00:00 +00:00
rem..om
cecf807001 SpotLight, inner and outer angle cos is now correctly packed when opening a saved light
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9280 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-09 07:35:20 +00:00
rem..om
bf55974bf4 Changed the way post shadow pass is done. It's now a technique of the lighting material definition.
This allow to have shadows that fully works with partially transparent objects (like trees).
If a material does not have the postShadow technique, the renderer uses the fallback material (like before).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9279 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-07 19:55:43 +00:00
rem..om
7445565df3 Fixed buffer overflow when increasing the size of a BitmapText (issue 486)
thanks  to Daniel Brunton for the patch
http://code.google.com/p/jmonkeyengine/issues/detail?id=486&colspec=ID%20Type%20Status%20Component%20Priority%20Product%20Milestone%20Owner%20Summary&start=100

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9278 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-07 08:26:17 +00:00
Sha..rd
7c101bb097 * Forgot to commit the test case
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9277 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-04 00:32:34 +00:00
Sha..rd
02742f720f * AppSettings now supports floating point values
* AppSettings now supports custom user settings
 * Add test case TestCustomAppSettings to test custom user settings

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9276 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-04 00:31:52 +00:00
bre..ns
64b736f2e9 fix a bug in terrain getHeight for some edge cases
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9275 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-03 15:13:31 +00:00
rem..om
e3ed779fc9 Committed iwgeric patch for native bullet PhysicCollisionEvent
http://jmonkeyengine.org/groups/android/forum/topic/null-objects-in-collision-callbacks-on-android-resolved/#post-169899

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9274 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-02 20:03:54 +00:00
rem..om
a8bfb54b02 Fixed the mix up in fromAngles method's javadoc in Quaternion, pitch is Attitude and roll is Bank
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9273 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-01 16:04:32 +00:00
rem..om
f156b31ce1 Spline now clones the control points to not keep a reference on the given vector.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9272 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-01 08:23:45 +00:00
rem..om
a4c1fd7670 Fixed naming of pitch, yaw, roll thing in rotation that was wrong. Now they are named xAngle, yAngle, zAngle in Spatial and Quaternion. Pitch , Yaw, Roll are just mentionned in the javadoc.
There has been several posts about that, the last in date is here http://jmonkeyengine.org/groups/general-2/forum/topic/confused-about-euler-axes-and-jme-axes/#post-169736

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9271 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-01 08:22:26 +00:00
bre..ns
3dc9a591b7 whoops, I blame jesus for not adding this class
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9270 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-31 06:18:10 +00:00
bre..ns
a1249b551d * refactored terrain lod to move most of the lod code to the control
* lodDistanceCalculator no longer queries the world transforms of the terrain on the background thread

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9269 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-30 04:16:55 +00:00
PSp..om
198979bf5a Removed setEnabled() and isEnabled() from the Control
interface since no engine uses of Control will ever call
these methods.  The functionality is still left in 
AbstractControl which makes more sense since it is up
to the control implementation to enable or disable itself
as it sees fit.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9268 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-29 18:49:22 +00:00
PSp..om
4e12127f27 Remove the fragile camNode.getControl(0).setEnabled()
and replaced it with camNode.setEnabled().
A) it is kind of scary to rely on the control index in
this case.
B) CameraNode.setEnabled() already calls setEnabled()
on the CameraControl.
An acceptable alternative would be:
camNode.getControl(CameraControl.class).setEnabled()
but I didn't see the point of it.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9267 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-29 18:45:47 +00:00
Sha..rd
828c8071f6 * Fix BufferUtils.destroyDirectBuffer() in OpenJDK7
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9264 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-25 19:28:05 +00:00
Sha..rd
8973175783 * Try to fix linkVertices in TangentBinormalGenerator (prevent assigning same tangent to verts with different texcoord)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9263 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-25 19:09:03 +00:00
Sha..rd
2cdeb6ebff * Fix animation blending from bind pose issue
* Fix look/cycle modes for animations to prevent result time from being out of range

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9262 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-25 18:41:38 +00:00
rem..om
203bc00a7d Lighting material now normalize normal value read from the normal map to avoid banding artifacts
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9261 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-25 12:36:27 +00:00
rem..om
fecf355de2 ChaseCam : changed all private attributes and methods to protected so people can extend the chaseCam behavior as they see fit.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9260 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-24 09:05:08 +00:00
rem..om
cf93c2c6fc Fixed issue when the last waypoint of a motion path was not triggering listeners
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9259 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-23 10:50:36 +00:00
rem..om
7f6ce84ffd Implemented setSpeed for animationTrack as it needs special treatment
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9258 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-23 10:38:32 +00:00
rem..om
1945a0c1c0 BatchNode and GeometryBatchFactory now uses the material's isEqual method to gather the geometries to batch
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9257 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-23 10:00:49 +00:00
rem..om
55b8188d20 Material has now a isEqual method that compares materialDef, material params and material additional render state
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9256 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-23 09:46:52 +00:00
sky..ok
533fb86c50 Down to 260 Javadoc warnings from 324
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9255 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-22 00:22:09 +00:00
sky..ok
0af3e46a45 Added move speed and rotate speed getters in FlyByCamera
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9253 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-21 21:18:39 +00:00
bre..ns
ee69225ad0 fixed some normal calc issues in LODGeomap
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9252 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-20 00:46:34 +00:00
Sha..rd
940232406e * Fixed town.zip by getting it from googlecode downloads
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9248 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-14 04:16:04 +00:00
dan..om
9378179d94 - Fixed camera "twisting" when rotating up/down when zoomed-in. The min rotation is hard-coded to -90 degrees down (the up remain settable).
- Added flag to enable rotating down when zoomed out.
- Added getter/setter to enable/query if down rotation is only on "close view" (zoomed-in).
- Javadoc for certain method clearly explaining the "angles" are in radian.

Note:
To enable down rotation when zoomed out, you have to call setDownRotateOnCloseViewOnly with FALSE and also set a minimum radian with setMinVerticalRotation(radian) as it is by default to 0.

Ex:
chaseCam.setDownRotateOnCloseViewOnly(false);
chaseCam.setMinVerticalRotation(FastMath.DEG_TO_RAD * - 90);

This would enable rotation when zoomed-out down to -90 degrees, effectively having the camera looking up to its tied spatial.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9247 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-14 01:10:19 +00:00
rem..om
94e0937bb6 Fixed an ArrayIndexOutOfBound in animationFactory
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9246 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-12 21:09:57 +00:00