A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine
rem..om 4155cacf74 PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting 13 years ago
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lib - update lwjgl to 2.8.3, fixing MacOSX 10.5 and lower compatibility 13 years ago
nbproject - move effects and networking to separate jar files 13 years ago
src PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting 13 years ago
test/com jme3: 13 years ago
test-data Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1 13 years ago
MANIFEST.MF move jme3 to trunk 14 years ago
TestChooser.exe move jme3 to trunk 14 years ago
build.xml - override default javadoc target to exclude test javadoc in build.xml 13 years ago
bullet-native-build.txt - update information on native bullet building 13 years ago
master-application.jnlp - cleanup build process 14 years ago
mountains.zip Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests 14 years ago
preview-application.html move jme3 to trunk 14 years ago
quake3level.zip move jme3 to trunk 14 years ago
town.zip * Fixed town.zip by getting it from googlecode downloads 13 years ago
wildhouse.zip move jme3 to trunk 14 years ago