A complete 3D game development suite written purely in Java.
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rem..om
a4c1fd7670
Fixed naming of pitch, yaw, roll thing in rotation that was wrong. Now they are named xAngle, yAngle, zAngle in Spatial and Quaternion. Pitch , Yaw, Roll are just mentionned in the javadoc.
There has been several posts about that, the last in date is here http://jmonkeyengine.org/groups/general-2/forum/topic/confused-about-euler-axes-and-jme-axes/#post-169736
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9271 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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13 years ago |
.. |
lib
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- update lwjgl to 2.8.3, fixing MacOSX 10.5 and lower compatibility
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13 years ago |
nbproject
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- move effects and networking to separate jar files
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13 years ago |
src
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Fixed naming of pitch, yaw, roll thing in rotation that was wrong. Now they are named xAngle, yAngle, zAngle in Spatial and Quaternion. Pitch , Yaw, Roll are just mentionned in the javadoc.
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13 years ago |
test/com
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jme3:
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13 years ago |
test-data
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Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1
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13 years ago |
MANIFEST.MF
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move jme3 to trunk
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14 years ago |
TestChooser.exe
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move jme3 to trunk
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14 years ago |
build.xml
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- override default javadoc target to exclude test javadoc in build.xml
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13 years ago |
bullet-native-build.txt
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- update information on native bullet building
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13 years ago |
master-application.jnlp
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- cleanup build process
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14 years ago |
mountains.zip
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Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests
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14 years ago |
preview-application.html
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move jme3 to trunk
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14 years ago |
quake3level.zip
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move jme3 to trunk
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14 years ago |
town.zip
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* Fixed town.zip by getting it from googlecode downloads
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13 years ago |
wildhouse.zip
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move jme3 to trunk
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14 years ago |