Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data
* Renderer now uses getArray() to access mesh's buffers
 * GL image format data now stored in a special data structure for easier management (instead of huge switch/case statement)
 * Android texture loading: If the format is not supported by GLES spec, the texture upload will fail

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9298 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:26:22 +00:00
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