* Renderer now uses getArray() to access mesh's buffers * GL image format data now stored in a special data structure for easier management (instead of huge switch/case statement) * Android texture loading: If the format is not supported by GLES spec, the texture upload will fail git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9298 75d07b2b-3a1a-0410-a2c5-0572b91ccdca