shadowislord
d6a19c4c66
Lighting.j3md: remove fixed function bindings
10 years ago
shadowislord
c0e85b3255
MaterialDebug: remove DesktopAssetManager dependency
10 years ago
shadowislord
83ddf9d7c3
TestCartoonEdge: more reliable way to detect lighting material
10 years ago
shadowislord
784cfddb21
Filter: minor javadoc mistake
10 years ago
shadowislord
c34fcce7a2
MatParamTexture: remove useless constructor
10 years ago
shadowislord
6d7da0cc4e
AssetManager: use right exception class if no loaders registered
10 years ago
Nehon
96502e9061
Fixed crash in TestFilterCompositing.
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Something is till odd though
10 years ago
Nehon
080255f518
Fixed issue #243 about TextureArrays
10 years ago
Nehon
39515c52c7
Relocated the character in TestWalkingChar so that it doesn't fall under the ground
10 years ago
Normen Hansen
5ac1d63bb9
- check for animations being present before importing them in ExternalChangeScanner
10 years ago
Normen Hansen
b61656ffaa
- update external change scanner to allow import of animations
10 years ago
shadowislord
a2fc435167
SPLighting: fix issue #239
10 years ago
shadowislord
8466b25c6b
ALAudioRenderer: fix issue #244
10 years ago
Nehon
7c5f994db8
Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
10 years ago
Nehon
9e4f418427
Fixed an assertion error in BatchNode updating
10 years ago
Kirill Vainer
c4aa4bc885
Merge pull request #229 from davidB/build_enable_assertion
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build: enable assertion for test and run
10 years ago
David Bernard
a19246973c
build: enable assertion for test and run (previously only test as assertionEnabled = true)
10 years ago
Nehon
40905061b5
Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
10 years ago
normen
a73eb57f73
Merge pull request #227 from davidB/fix_javadoc
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build: quick fix to run javadoc with jdk < 1.8
10 years ago
David Bernard
4bdf682944
build:javadoc: use JavaVersion.current().isJava8Compatible()
10 years ago
David Bernard
23f5b3ad01
build: quick fix to run javadoc with jdk < 1.8
10 years ago
Nehon
d6c6884066
Removed code duplication in BatchNode
10 years ago
Rémy Bouquet
46c00c95b3
Merge pull request #226 from jMonkeyEngine/pr/223
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Obsolete shadowRecv and sceneReceivers code cleanup
10 years ago
Nehon
a6a2059ef8
Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows
10 years ago
Nehon
1616b08c5b
Fixed issue when BatchNode's light list flag was not cleared
10 years ago
Nehon
a78d8a7bd0
Test for parallel tangent generation
10 years ago
Rémy Bouquet
d74d5e6ca9
Merge pull request #154 from abies/master
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Speedup for TangengBinormalGenerator
10 years ago
Nehon
3d720e164e
Changed the keys in tessellation test case so that it doesn't step on movement keys
10 years ago
Rémy Bouquet
5b1e3e185b
Merge pull request #224 from zzuegg/master
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Tessellation shader fix
10 years ago
michael
a793c818d6
Renamed the shaders
10 years ago
michael
b727d5998e
Fixed the swapped bits for Control and Evaluation Shader
10 years ago
Bebul
8c37778749
Obsolete shadowRecv and sceneReceivers code cleanup
10 years ago
Nehon
dead648e34
Fixed NPE in ShaderKey when using ShaderNodes.
10 years ago
Kirill Vainer
273f3a6e62
Merge pull request #220 from zzuegg/master
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Geometry shader and Tessellation shader support
10 years ago
Kirill Vainer
21ed9ecf63
Merge pull request #219 from empirephoenix/master
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A very small change that creates two getters in VehicleWheel,,
10 years ago
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
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This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
10 years ago
Nehon
33222e33be
Texture previews in the Material Editor are now processed in a separate thread
10 years ago
Nehon
f31fee4f9a
Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
10 years ago
Nehon
440009c3ac
Remove warnings from MaterialEditorTopComponent
10 years ago
Nehon
2fb6eac744
Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
10 years ago
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
10 years ago
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
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- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
10 years ago
michael
5b58bda23f
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine into GL4ShaderSupport
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Conflicts:
jme3-core/src/main/resources/com/jme3/asset/Desktop.cfg
10 years ago
Kai Börnert
d40de2629d
made change also for jbullet
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Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
10 years ago
shadowislord
d55a859240
FBXLoader: add class to dump FBX binary files as text
10 years ago
shadowislord
92e08b1f2b
Application: use JmeSystem to get asset config URL
10 years ago
shadowislord
25b1780e09
AssetManager: remove useless subclasses
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* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required.
* Added general asset config file which is included by all
* JmeSystemDelegate now always returns DesktopAssetManager
* JmeSystem is now responsible for providing the platform-specific asset config path
* Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster
10 years ago
shadowislord
47e1c336e6
XMLImporter: make sure to close stream if exception occurs
10 years ago
shadowislord
bbbcd8eba5
Android Images: deprecate classes that won't be used in 3.1
10 years ago
shadowislord
9b13b34bd5
RenderManager: cleanup viewport computation (related to PR #217 )
10 years ago