Commit Graph

861 Commits (d2a4a3fa879fecd0678a8dcc563e7aa5925fc6bb)

Author SHA1 Message Date
shadowislord a157e83815 GLRenderer: always use glGenerateMipmap if we have FBO support 10 years ago
shadowislord 3a83ab4c69 GLRenderer: applied 080255f518 to FrameBuffer textures as well 10 years ago
shadowislord d6a19c4c66 Lighting.j3md: remove fixed function bindings 10 years ago
shadowislord c0e85b3255 MaterialDebug: remove DesktopAssetManager dependency 10 years ago
shadowislord 784cfddb21 Filter: minor javadoc mistake 10 years ago
shadowislord c34fcce7a2 MatParamTexture: remove useless constructor 10 years ago
shadowislord 6d7da0cc4e AssetManager: use right exception class if no loaders registered 10 years ago
Nehon 080255f518 Fixed issue #243 about TextureArrays 10 years ago
shadowislord a2fc435167 SPLighting: fix issue #239 10 years ago
shadowislord 8466b25c6b ALAudioRenderer: fix issue #244 10 years ago
Nehon 7c5f994db8 Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation 10 years ago
Nehon 9e4f418427 Fixed an assertion error in BatchNode updating 10 years ago
David Bernard a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) 10 years ago
Nehon 40905061b5 Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition 10 years ago
David Bernard f8a7117e0f fix a NPE and a ClassCastExcpetion on Cinematic.clear() 10 years ago
Nehon d6c6884066 Removed code duplication in BatchNode 10 years ago
Nehon 1616b08c5b Fixed issue when BatchNode's light list flag was not cleared 10 years ago
michael b727d5998e Fixed the swapped bits for Control and Evaluation Shader 10 years ago
Bebul 8c37778749 Obsolete shadowRecv and sceneReceivers code cleanup 10 years ago
Nehon dead648e34 Fixed NPE in ShaderKey when using ShaderNodes. 10 years ago
shadowislord 40926dc32d AssetConfig: Platform asset config now returned as URL 10 years ago
shadowislord 92e08b1f2b Application: use JmeSystem to get asset config URL 10 years ago
shadowislord 25b1780e09 AssetManager: remove useless subclasses 10 years ago
shadowislord 9b13b34bd5 RenderManager: cleanup viewport computation (related to PR #217) 10 years ago
shadowislord f2cd1334ec jme3tools.converters: remove deprecated classes 10 years ago
shadowislord ca497f458a AssetManager ImplHandler: synchronized access in clearCache() 10 years ago
shadowislord a7765cfb63 com.jme3.asset.plugins: javadoc additions 10 years ago
shadowislord c6317cc531 com.jme3.asset.cache: javadoc fixes 10 years ago
shadowislord 938dc3640b AnimControl: fix javadoc 10 years ago
shadowislord 90925e3968 AssetManager: javadoc, cleanup, new method 10 years ago
michael 1233fcf727 Removed a Sysout 10 years ago
michael 99d69d1d01 Fixed formatting thanks to EmpirePhoenix 10 years ago
michael a59f017710 Removed two sysouts 10 years ago
michael 4e8d6cc498 Added some javadoc 10 years ago
michael 951a623930 Fixed hashCode 10 years ago
michael 273ad711bf Fixed Typo 10 years ago
michael 2c2187f3d7 Fixed Typo 10 years ago
michael 5c4519b4c9 Fixed Typo 10 years ago
michael 515b48153c Fixed Typo 10 years ago
michael 58bcb39a2d Added getter for patchVertexCount 10 years ago
michael fd78f4d896 Added renderer support for glPatchParameter 10 years ago
michael 5c70938ccf Added GL_PATCHES as new constant 10 years ago
michael 555d73b851 Added GL_PATCHES as new constant 10 years ago
michael dfca3d5ca0 Added GL_PATCHES to convertElementMode 10 years ago
michael 19143def9b *Modified computeNumElements to support n-Patches 10 years ago
michael 6983aff1f3 *Reapplied -LINEAR fix from 02322d04cc 10 years ago
michael 9e74c4e2bb *reverted J3MLoader 10 years ago
Nehon 56aabe3fac Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated. 10 years ago
Rémy Bouquet 45c3776395 Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState 10 years ago
Rémy Bouquet 74e4b9823a Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable() 10 years ago