Nehon
8a96772ae3
KTX file loading and writing support
10 years ago
jmekaelthas
eb767e7580
Feature: added support for loading assets linked from external blender
...
files.
10 years ago
Nehon
cecf355c70
SinglePass now uses the TechniqueDef LightSpace.
...
The single pass material definition LightSpace has been set to View until we implement it in world space.
10 years ago
Nehon
d662eadce9
LightSpace is now defaulted to World for SinglePass
10 years ago
Nehon
7ab9798ad7
J3MLoader can now read the LightSpace attribute
10 years ago
Nehon
01ed6db77c
Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting
10 years ago
shadowislord
a37f38a412
Build: fix build failure if not building from git repo
10 years ago
shadowislord
a157e83815
GLRenderer: always use glGenerateMipmap if we have FBO support
10 years ago
shadowislord
3a83ab4c69
GLRenderer: applied 080255f518
to FrameBuffer textures as well
10 years ago
shadowislord
d6a19c4c66
Lighting.j3md: remove fixed function bindings
10 years ago
shadowislord
c0e85b3255
MaterialDebug: remove DesktopAssetManager dependency
10 years ago
shadowislord
784cfddb21
Filter: minor javadoc mistake
10 years ago
shadowislord
c34fcce7a2
MatParamTexture: remove useless constructor
10 years ago
shadowislord
6d7da0cc4e
AssetManager: use right exception class if no loaders registered
10 years ago
Nehon
080255f518
Fixed issue #243 about TextureArrays
10 years ago
shadowislord
a2fc435167
SPLighting: fix issue #239
10 years ago
shadowislord
8466b25c6b
ALAudioRenderer: fix issue #244
10 years ago
Nehon
7c5f994db8
Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
10 years ago
Nehon
9e4f418427
Fixed an assertion error in BatchNode updating
10 years ago
David Bernard
a19246973c
build: enable assertion for test and run (previously only test as assertionEnabled = true)
10 years ago
Nehon
40905061b5
Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
10 years ago
David Bernard
f8a7117e0f
fix a NPE and a ClassCastExcpetion on Cinematic.clear()
10 years ago
Nehon
d6c6884066
Removed code duplication in BatchNode
10 years ago
Nehon
1616b08c5b
Fixed issue when BatchNode's light list flag was not cleared
10 years ago
michael
b727d5998e
Fixed the swapped bits for Control and Evaluation Shader
10 years ago
Bebul
8c37778749
Obsolete shadowRecv and sceneReceivers code cleanup
10 years ago
Nehon
dead648e34
Fixed NPE in ShaderKey when using ShaderNodes.
10 years ago
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
...
- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
10 years ago
shadowislord
92e08b1f2b
Application: use JmeSystem to get asset config URL
10 years ago
shadowislord
25b1780e09
AssetManager: remove useless subclasses
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* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required.
* Added general asset config file which is included by all
* JmeSystemDelegate now always returns DesktopAssetManager
* JmeSystem is now responsible for providing the platform-specific asset config path
* Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster
10 years ago
shadowislord
9b13b34bd5
RenderManager: cleanup viewport computation (related to PR #217 )
10 years ago
shadowislord
f2cd1334ec
jme3tools.converters: remove deprecated classes
10 years ago
shadowislord
ca497f458a
AssetManager ImplHandler: synchronized access in clearCache()
10 years ago
shadowislord
a7765cfb63
com.jme3.asset.plugins: javadoc additions
10 years ago
shadowislord
c6317cc531
com.jme3.asset.cache: javadoc fixes
10 years ago
shadowislord
938dc3640b
AnimControl: fix javadoc
10 years ago
shadowislord
90925e3968
AssetManager: javadoc, cleanup, new method
...
* Move *cache* methods up into the AssetManager interface from DesktopAssetManager
* Fix various incorrect javadoc
* Add new method to load an asset from an InputStream
* Restructure DesktopAssetManager.loadAsset() to make it less monolithic
10 years ago
michael
1233fcf727
Removed a Sysout
10 years ago
michael
99d69d1d01
Fixed formatting thanks to EmpirePhoenix
10 years ago
michael
a59f017710
Removed two sysouts
10 years ago
michael
4e8d6cc498
Added some javadoc
10 years ago
michael
951a623930
Fixed hashCode
10 years ago
michael
273ad711bf
Fixed Typo
10 years ago
michael
2c2187f3d7
Fixed Typo
10 years ago
michael
5c4519b4c9
Fixed Typo
10 years ago
michael
515b48153c
Fixed Typo
10 years ago
michael
58bcb39a2d
Added getter for patchVertexCount
10 years ago
michael
fd78f4d896
Added renderer support for glPatchParameter
10 years ago
michael
5c70938ccf
Added GL_PATCHES as new constant
10 years ago
michael
555d73b851
Added GL_PATCHES as new constant
10 years ago