Updated to work with logical ID instead of name.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9784 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
PSp..om 12 years ago
parent d9dd8603b8
commit 52b08cd0da
  1. 32
      engine/src/test/jme3test/input/TestJoystick.java

@ -204,24 +204,24 @@ public class TestJoystick extends SimpleApplication {
attachChild(rightStick);
// A "standard" mapping... fits a majority of my game pads
addButton( "Button 0", 371, 512 - 176, 42, 42 );
addButton( "Button 1", 407, 512 - 212, 42, 42 );
addButton( "Button 2", 371, 512 - 248, 42, 42 );
addButton( "Button 3", 334, 512 - 212, 42, 42 );
addButton( JoystickButton.BUTTON_0, 371, 512 - 176, 42, 42 );
addButton( JoystickButton.BUTTON_1, 407, 512 - 212, 42, 42 );
addButton( JoystickButton.BUTTON_2, 371, 512 - 248, 42, 42 );
addButton( JoystickButton.BUTTON_3, 334, 512 - 212, 42, 42 );
// Front buttons Some of these have the top ones and the bottoms ones flipped.
addButton( "Button 4", 67, 512 - 111, 95, 21 );
addButton( "Button 5", 348, 512 - 111, 95, 21 );
addButton( "Button 6", 67, 512 - 89, 95, 21 );
addButton( "Button 7", 348, 512 - 89, 95, 21 );
addButton( JoystickButton.BUTTON_4, 67, 512 - 111, 95, 21 );
addButton( JoystickButton.BUTTON_5, 348, 512 - 111, 95, 21 );
addButton( JoystickButton.BUTTON_6, 67, 512 - 89, 95, 21 );
addButton( JoystickButton.BUTTON_7, 348, 512 - 89, 95, 21 );
// Select and start buttons
addButton( "Button 8", 206, 512 - 198, 48, 30 );
addButton( "Button 9", 262, 512 - 198, 48, 30 );
addButton( JoystickButton.BUTTON_8, 206, 512 - 198, 48, 30 );
addButton( JoystickButton.BUTTON_9, 262, 512 - 198, 48, 30 );
// Joystick push buttons
addButton( "Button 10", 147, 512 - 300, 75, 70 );
addButton( "Button 11", 285, 512 - 300, 75, 70 );
addButton( JoystickButton.BUTTON_10, 147, 512 - 300, 75, 70 );
addButton( JoystickButton.BUTTON_11, 285, 512 - 300, 75, 70 );
// Fake button highlights for the POV axes
//
@ -249,14 +249,14 @@ public class TestJoystick extends SimpleApplication {
setXAxis(value);
} else if( axis == axis.getJoystick().getYAxis() ) {
setYAxis(-value);
} else if( axis == axis.getJoystick().getAxis("Z Axis") ) {
} else if( axis == axis.getJoystick().getAxis(JoystickAxis.Z_AXIS) ) {
// Note: in the above condition, we could check the axis name but
// I have at least one joystick that reports 2 "Z Axis" axes.
// In this particular case, the first one is the right one so
// a name based lookup will find the proper one. It's a problem
// because the erroneous axis sends a constant stream of values.
setZAxis(value);
} else if( axis == axis.getJoystick().getAxis("Z Rotation") ) {
} else if( axis == axis.getJoystick().getAxis(JoystickAxis.Z_ROTATION) ) {
setZRotation(-value);
} else if( axis == axis.getJoystick().getPovXAxis() ) {
if( lastPovX < 0 ) {
@ -287,7 +287,7 @@ public class TestJoystick extends SimpleApplication {
public void setButtonValue( JoystickButton button, boolean isPressed ) {
System.out.println( "Button:" + button.getName() + "=" + (isPressed ? "Down" : "Up") );
setButtonValue( button.getName(), isPressed );
setButtonValue( button.getLogicalId(), isPressed );
}
protected void setButtonValue( String name, boolean isPressed ) {
@ -355,7 +355,7 @@ public class TestJoystick extends SimpleApplication {
private ColorRGBA hilite = new ColorRGBA( 0.0f, 0.75f, 0.75f, 0.5f );
public ButtonView( String name, float x, float y, float width, float height ) {
super(name);
super( "Button:" + name );
setLocalTranslation( x, y, -0.5f );
material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");

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