test case showing soft particle issues, they end up quite hard...
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10533 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -36,8 +36,10 @@ import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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@ -45,6 +47,7 @@ import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.TranslucentBucketFilter;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Box;
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/**
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@ -56,6 +59,7 @@ public class TestSoftParticles extends SimpleApplication {
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private boolean softParticles = true;
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private FilterPostProcessor fpp;
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private TranslucentBucketFilter tbf;
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private Node particleNode;
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public static void main(String[] args) {
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TestSoftParticles app = new TestSoftParticles();
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@ -93,47 +97,10 @@ public class TestSoftParticles extends SimpleApplication {
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fpp.addFilter(tbf);
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viewPort.addProcessor(fpp);
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Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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particleNode = new Node("particleNode");
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rootNode.attachChild(particleNode);
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material.setFloat("Softness", 3f); //
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//Fire
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ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30);
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fire.setMaterial(material);
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fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f));
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fire.setImagesX(2);
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fire.setImagesY(2); // 2x2 texture animation
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fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
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fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
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fire.setStartSize(0.6f);
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fire.setEndSize(0.01f);
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fire.setGravity(0, -0.3f, 0);
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fire.setLowLife(0.5f);
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fire.setHighLife(3f);
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fire.setLocalTranslation(0, 0.2f, 0);
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rootNode.attachChild(fire);
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ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30);
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smoke.setMaterial(material);
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smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5));
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smoke.setImagesX(1);
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smoke.setImagesY(1); // 2x2 texture animation
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smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray
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smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray
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smoke.setStartSize(3f);
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smoke.setEndSize(5f);
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smoke.setGravity(0, -0.001f, 0);
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smoke.setLowLife(100f);
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smoke.setHighLife(100f);
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smoke.setLocalTranslation(0, 0.1f, 0);
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smoke.emitAllParticles();
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rootNode.attachChild(smoke);
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createParticles();
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inputManager.addListener(new ActionListener() {
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@ -151,6 +118,61 @@ public class TestSoftParticles extends SimpleApplication {
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}
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}, "toggle");
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inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
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// emit again
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inputManager.addListener(new ActionListener() {
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public void onAction(String name, boolean isPressed, float tpf) {
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if(isPressed && name.equals("refire")) {
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//fpp.removeFilter(tbf); // <-- add back in to fix
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particleNode.detachAllChildren();
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createParticles();
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//fpp.addFilter(tbf);
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}
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}
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}, "refire");
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inputManager.addMapping("refire", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
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}
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private void createParticles() {
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Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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material.setFloat("Softness", 3f); //
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//Fire
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ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30);
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fire.setMaterial(material);
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fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f));
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fire.setImagesX(2);
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fire.setImagesY(2); // 2x2 texture animation
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fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
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fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
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fire.setStartSize(0.6f);
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fire.setEndSize(0.01f);
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fire.setGravity(0, -0.3f, 0);
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fire.setLowLife(0.5f);
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fire.setHighLife(3f);
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fire.setLocalTranslation(0, 0.2f, 0);
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particleNode.attachChild(fire);
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ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30);
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smoke.setMaterial(material);
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smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5));
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smoke.setImagesX(1);
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smoke.setImagesY(1); // 2x2 texture animation
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smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray
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smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray
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smoke.setStartSize(3f);
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smoke.setEndSize(5f);
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smoke.setGravity(0, -0.001f, 0);
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smoke.setLowLife(100f);
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smoke.setHighLife(100f);
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smoke.setLocalTranslation(0, 0.1f, 0);
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smoke.emitAllParticles();
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particleNode.attachChild(smoke);
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}
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