DirectionalLight shadows now work properly when the view cam is in parallel projection

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10030 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 12 years ago
parent 2a4a4ac0ef
commit 157fb96141
  1. 6
      engine/src/core/com/jme3/shadow/DirectionalLightShadowRenderer.java
  2. 92
      engine/src/test/jme3test/light/TestDirectionalLightShadow.java

@ -145,6 +145,12 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
PssmShadowUtil.updateFrustumSplits(splitsArray, frustumNear, zFar, lambda);
// in parallel projection shadow position goe from 0 to 1
if(viewCam.isParallelProjection()){
for (int i = 0; i < nbShadowMaps; i++) {
splitsArray[i] = splitsArray[i]/(zFar- frustumNear);
}
}
switch (splitsArray.length) {
case 5:

@ -32,9 +32,9 @@
package jme3test.light;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
@ -45,30 +45,23 @@ import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.shadow.CompareMode;
import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.shadow.PssmShadowRenderer.FilterMode;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.util.SkyFactory;
import com.jme3.util.TangentBinormalGenerator;
public class TestDirectionalLightShadow extends SimpleApplication implements ActionListener {
public class TestDirectionalLightShadow extends SimpleApplication implements ActionListener, AnalogListener {
private Spatial[] obj;
private Material[] mat;
private boolean hardwareShadows = false;
private DirectionalLightShadowRenderer dlsr;
private DirectionalLightShadowFilter dlsf;
private Geometry ground;
@ -79,9 +72,27 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
TestDirectionalLightShadow app = new TestDirectionalLightShadow();
app.start();
}
private float frustumSize = 100;
public void onAnalog(String name, float value, float tpf) {
if (cam.isParallelProjection()) {
// Instead of moving closer/farther to object, we zoom in/out.
if (name.equals("Size-")) {
frustumSize += 5f * tpf;
} else {
frustumSize -= 5f * tpf;
}
float aspect = (float) cam.getWidth() / cam.getHeight();
cam.setFrustum(-1000, 1000, -aspect * frustumSize, aspect * frustumSize, frustumSize, -frustumSize);
}
}
public void loadScene() {
obj = new Spatial[2];
// Setup first view
mat = new Material[2];
mat[0] = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
mat[1] = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
@ -124,7 +135,7 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
rootNode.attachChild(ground);
l = new DirectionalLight();
//new Vector3f(-0.5973172f, -0.56583486f, 0.8846725f).normalizeLocal()
// l.setDirection(new Vector3f(0.5973172f, -0.16583486f, 0.7846725f).normalizeLocal());
l.setDirection(new Vector3f(-1, -1, -1));
rootNode.addLight(l);
@ -153,15 +164,15 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
dlsr = new DirectionalLightShadowRenderer(assetManager, 1024, 3);
dlsr.setLight(l);
dlsr.setLambda(0.55f);
dlsr.setShadowIntensity(0.6f);
dlsr.setShadowIntensity(0.6f);
dlsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
//dlsr.displayFrustum();
dlsr.displayDebug();
viewPort.addProcessor(dlsr);
dlsf = new DirectionalLightShadowFilter(assetManager, 1024, 3);
dlsf.setLight(l);
dlsf.setLambda(0.55f);
dlsf.setShadowIntensity(0.6f);
dlsf.setShadowIntensity(0.6f);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
dlsf.setEnabled(false);
@ -174,13 +185,14 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
}
private void initInputs() {
inputManager.addMapping("ThicknessUp", new KeyTrigger(KeyInput.KEY_Y));
inputManager.addMapping("ThicknessDown", new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("lambdaUp", new KeyTrigger(KeyInput.KEY_U));
inputManager.addMapping("lambdaDown", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("switchGroundMat", new KeyTrigger(KeyInput.KEY_M));
inputManager.addMapping("splits", new KeyTrigger(KeyInput.KEY_X));
inputManager.addMapping("debug", new KeyTrigger(KeyInput.KEY_X));
inputManager.addMapping("up", new KeyTrigger(KeyInput.KEY_NUMPAD8));
inputManager.addMapping("down", new KeyTrigger(KeyInput.KEY_NUMPAD2));
@ -188,21 +200,33 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
inputManager.addMapping("left", new KeyTrigger(KeyInput.KEY_NUMPAD4));
inputManager.addMapping("fwd", new KeyTrigger(KeyInput.KEY_PGUP));
inputManager.addMapping("back", new KeyTrigger(KeyInput.KEY_PGDN));
inputManager.addMapping("pp", new KeyTrigger(KeyInput.KEY_P));
inputManager.addListener(this, "lambdaUp", "lambdaDown", "ThicknessUp", "ThicknessDown",
"switchGroundMat", "splits", "up", "down", "right", "left", "fwd", "back");
inputManager.addListener(this, "lambdaUp", "lambdaDown", "ThicknessUp", "ThicknessDown",
"switchGroundMat", "debug", "up", "down", "right", "left", "fwd", "back","pp");
ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort);
inputManager.addListener(this, "Size+", "Size-");
inputManager.addMapping("Size+", new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping("Size-", new KeyTrigger(KeyInput.KEY_S));
}
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("pp") && keyPressed) {
if (cam.isParallelProjection()) {
cam.setFrustumPerspective(45, (float) cam.getWidth() / cam.getHeight(), 1, 1000);
} else {
cam.setParallelProjection(true);
float aspect = (float) cam.getWidth() / cam.getHeight();
cam.setFrustum(-1000, 1000, -aspect * frustumSize, aspect * frustumSize, frustumSize, -frustumSize);
}
}
if (name.equals("lambdaUp") && keyPressed) {
dlsr.setLambda(dlsr.getLambda() + 0.01f);
dlsf.setLambda(dlsr.getLambda() + 0.01f);
@ -213,26 +237,12 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
System.out.println("Lambda : " + dlsr.getLambda());
}
if (name.equals("ShadowUp") && keyPressed) {
dlsr.setShadowIntensity(dlsr.getShadowIntensity() + 0.1f);
dlsf.setShadowIntensity(dlsr.getShadowIntensity() + 0.1f);
System.out.println("Shadow intensity : " + dlsr.getShadowIntensity());
}
if (name.equals("ShadowDown") && keyPressed) {
dlsr.setShadowIntensity(dlsr.getShadowIntensity() - 0.1f);
dlsf.setShadowIntensity(dlsr.getShadowIntensity() - 0.1f);
System.out.println("Shadow intensity : " + dlsr.getShadowIntensity());
}
if (name.equals("ThicknessUp") && keyPressed) {
dlsr.setEdgesThickness(dlsr.getEdgesThickness() + 1);
dlsf.setEdgesThickness(dlsr.getEdgesThickness() + 1);
System.out.println("Shadow thickness : " + dlsr.getEdgesThickness());
}
if (name.equals("ThicknessDown") && keyPressed) {
dlsr.setEdgesThickness(dlsr.getEdgesThickness() - 1);
dlsf.setEdgesThickness(dlsr.getEdgesThickness() - 1);
System.out.println("Shadow thickness : " + dlsr.getEdgesThickness());
if (name.equals("debug") && keyPressed) {
dlsr.displayFrustum();
}
if (name.equals("switchGroundMat") && keyPressed) {
if (ground.getMaterial() == matGroundL) {
ground.setMaterial(matGroundU);

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