git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10025 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.terrain; |
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|
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import com.jme3.app.SimpleApplication; |
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import com.jme3.font.BitmapText; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.light.PointLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.terrain.geomipmap.TerrainLodControl; |
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import com.jme3.terrain.geomipmap.TerrainQuad; |
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; |
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import com.jme3.terrain.heightmap.AbstractHeightMap; |
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import com.jme3.terrain.heightmap.ImageBasedHeightMap; |
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import com.jme3.texture.Texture; |
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import com.jme3.texture.Texture.WrapMode; |
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|
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/** |
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* Demonstrates how to use terrain on Android. |
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* The only difference is it uses a much smaller heightmap so it won't use up |
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* all of the android device's memory. |
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* |
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* @author bowens |
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*/ |
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public class TerrainTestAndroid extends SimpleApplication { |
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private TerrainQuad terrain; |
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Material matRock; |
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Material matWire; |
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boolean wireframe = false; |
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boolean triPlanar = false; |
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protected BitmapText hintText; |
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PointLight pl; |
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Geometry lightMdl; |
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private float grassScale = 64; |
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private float dirtScale = 16; |
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private float rockScale = 128; |
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public static void main(String[] args) { |
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TerrainTestAndroid app = new TerrainTestAndroid(); |
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app.start(); |
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} |
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@Override |
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public void initialize() { |
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super.initialize(); |
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loadHintText(); |
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} |
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@Override |
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public void simpleInitApp() { |
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setupKeys(); |
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// First, we load up our textures and the heightmap texture for the terrain
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// TERRAIN TEXTURE material
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matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md"); |
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matRock.setBoolean("useTriPlanarMapping", false); |
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// ALPHA map (for splat textures)
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matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); |
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// HEIGHTMAP image (for the terrain heightmap)
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Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains128.png"); |
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// GRASS texture
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
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grass.setWrap(WrapMode.Repeat); |
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matRock.setTexture("Tex1", grass); |
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matRock.setFloat("Tex1Scale", grassScale); |
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// DIRT texture
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
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dirt.setWrap(WrapMode.Repeat); |
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matRock.setTexture("Tex2", dirt); |
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matRock.setFloat("Tex2Scale", dirtScale); |
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// ROCK texture
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); |
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rock.setWrap(WrapMode.Repeat); |
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matRock.setTexture("Tex3", rock); |
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matRock.setFloat("Tex3Scale", rockScale); |
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// WIREFRAME material
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matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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matWire.getAdditionalRenderState().setWireframe(true); |
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matWire.setColor("Color", ColorRGBA.Green); |
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// CREATE HEIGHTMAP
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AbstractHeightMap heightmap = null; |
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try { |
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heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f); |
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heightmap.load(); |
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} catch (Exception e) { |
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e.printStackTrace(); |
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} |
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/* |
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* Here we create the actual terrain. The tiles will be 33x33, and the total size of the |
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* terrain will be 129x129. It uses the heightmap we created to generate the height values. |
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*/ |
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terrain = new TerrainQuad("terrain", 33, 129, heightmap.getHeightMap()); |
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TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); |
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control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
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terrain.addControl(control); |
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terrain.setMaterial(matRock); |
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terrain.setLocalTranslation(0, -100, 0); |
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terrain.setLocalScale(8f, 100f, 8f); |
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rootNode.attachChild(terrain); |
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DirectionalLight light = new DirectionalLight(); |
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light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); |
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rootNode.addLight(light); |
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cam.setLocation(new Vector3f(0, 10, -10)); |
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cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y); |
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} |
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public void loadHintText() { |
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hintText = new BitmapText(guiFont, false); |
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hintText.setSize(guiFont.getCharSet().getRenderedSize()); |
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hintText.setLocalTranslation(0, getCamera().getHeight(), 0); |
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hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing"); |
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guiNode.attachChild(hintText); |
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} |
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private void setupKeys() { |
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flyCam.setMoveSpeed(50); |
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inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); |
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inputManager.addListener(actionListener, "wireframe"); |
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inputManager.addMapping("triPlanar", new KeyTrigger(KeyInput.KEY_P)); |
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inputManager.addListener(actionListener, "triPlanar"); |
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} |
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private ActionListener actionListener = new ActionListener() { |
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public void onAction(String name, boolean pressed, float tpf) { |
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if (name.equals("wireframe") && !pressed) { |
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wireframe = !wireframe; |
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if (!wireframe) { |
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terrain.setMaterial(matWire); |
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} else { |
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terrain.setMaterial(matRock); |
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} |
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} else if (name.equals("triPlanar") && !pressed) { |
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triPlanar = !triPlanar; |
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if (triPlanar) { |
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matRock.setBoolean("useTriPlanarMapping", true); |
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// planar textures don't use the mesh's texture coordinates but real world coordinates,
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// so we need to convert these texture coordinate scales into real world scales so it looks
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// the same when we switch to/from tr-planar mode
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matRock.setFloat("Tex1Scale", 1f / (float) (512f / grassScale)); |
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matRock.setFloat("Tex2Scale", 1f / (float) (512f / dirtScale)); |
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matRock.setFloat("Tex3Scale", 1f / (float) (512f / rockScale)); |
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} else { |
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matRock.setBoolean("useTriPlanarMapping", false); |
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matRock.setFloat("Tex1Scale", grassScale); |
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matRock.setFloat("Tex2Scale", dirtScale); |
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matRock.setFloat("Tex3Scale", rockScale); |
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} |
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} |
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} |
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}; |
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} |
After Width: | Height: | Size: 8.8 KiB |
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