Jaime model, and test case

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10052 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 12 years ago
parent 3f815a0c70
commit a9eec4c1b2
  1. 229
      engine/src/test/jme3test/animation/TestJaime.java
  2. 22
      engine/test-data/Models/Jaime/Jaime.j3m
  3. BIN
      engine/test-data/Models/Jaime/Jaime.j3o
  4. BIN
      engine/test-data/Models/Jaime/NormalMap.png
  5. BIN
      engine/test-data/Models/Jaime/diffuseMap.jpg

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.animation;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimationFactory;
import com.jme3.animation.LoopMode;
import com.jme3.app.DebugKeysAppState;
import com.jme3.app.FlyCamAppState;
import com.jme3.app.ResetStatsState;
import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState;
import com.jme3.cinematic.Cinematic;
import com.jme3.cinematic.MotionPath;
import com.jme3.cinematic.PlayState;
import com.jme3.cinematic.events.AnimationEvent;
import com.jme3.cinematic.events.MotionEvent;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.post.ssao.SSAOFilter;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.CameraNode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Quad;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.shadow.SpotLightShadowRenderer;
/**
*
* @author Nehon
*/
public class TestJaime extends SimpleApplication {
Cinematic cinematic;
public static void main(String... argv){
TestJaime app = new TestJaime();
app.start();
}
@Override
public void simpleInitApp() {
stateManager.detach(stateManager.getState(FlyCamAppState.class));
stateManager.detach(stateManager.getState(ResetStatsState.class));
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
stateManager.detach(stateManager.getState(StatsAppState.class));
final Node jaime = LoadModel();
setupLights();
setupCamera();
setupFloor();
setupCinematic(jaime);
setupInput();
}
public Node LoadModel() {
Node jaime = (Node)assetManager.loadModel("Models/Jaime/Jaime.j3o");
jaime.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
rootNode.attachChild(jaime);
return jaime;
}
public void setupLights() {
AmbientLight al = new AmbientLight();
al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
rootNode.addLight(al);
SpotLight sl = new SpotLight();
sl.setColor(ColorRGBA.White.mult(1.0f));
sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
sl.setDirection(sl.getPosition().mult(-1));
sl.setSpotOuterAngle(0.1f);
sl.setSpotInnerAngle(0.004f);
rootNode.addLight(sl);
//pointlight to fake indirect light coming from the ground
PointLight pl = new PointLight();
pl.setColor(ColorRGBA.White.mult(1.5f));
pl.setPosition(new Vector3f(0, 0, 1));
pl.setRadius(2);
rootNode.addLight(pl);
SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
shadows.setLight(sl);
shadows.setShadowIntensity(0.3f);
shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
viewPort.addProcessor(shadows);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);;
fpp.addFilter(filter);
fpp.addFilter(new FXAAFilter());
fpp.addFilter(new FXAAFilter());
viewPort.addProcessor(fpp);
}
public void setupCamera() {
flyCam.setEnabled(false);
}
public void setupCinematic(final Node jaime) {
cinematic = new Cinematic(rootNode, 60);
stateManager.attach(cinematic);
jaime.move(0, 0, -3);
AnimationFactory af = new AnimationFactory(0.7f, "JumpForward");
af.addTimeTranslation(0, new Vector3f(0, 0, -3));
af.addTimeTranslation(0.35f, new Vector3f(0, 1, -1.5f));
af.addTimeTranslation(0.7f, new Vector3f(0, 0, 0));
jaime.getControl(AnimControl.class).addAnim(af.buildAnimation());
cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "Idle",3, LoopMode.DontLoop));
float jumpStart = cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "JumpStart", LoopMode.DontLoop));
cinematic.addCinematicEvent(jumpStart+0.2f, new AnimationEvent(jaime, "JumpForward", LoopMode.DontLoop,1));
cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "JumpEnd", LoopMode.DontLoop));
cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Punches", LoopMode.DontLoop));
cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "SideKick", LoopMode.DontLoop));
float camStart = cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Taunt", LoopMode.DontLoop));
cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle",1, LoopMode.DontLoop));
cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Wave", LoopMode.DontLoop));
cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle", LoopMode.DontLoop));
CameraNode camNode = cinematic.bindCamera("cam", cam);
camNode.setLocalTranslation(new Vector3f(1.1f, 1.2f, 2.9f));
camNode.lookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y);
MotionPath path = new MotionPath();
path.addWayPoint(new Vector3f(1.1f, 1.2f, 2.9f));
path.addWayPoint(new Vector3f(0f, 1.2f, 3.0f));
path.addWayPoint(new Vector3f(-1.1f, 1.2f, 2.9f));
path.enableDebugShape(assetManager, rootNode);
path.setCurveTension(0.8f);
MotionEvent camMotion = new MotionEvent(camNode, path,6);
camMotion.setDirectionType(MotionEvent.Direction.LookAt);
camMotion.setLookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y);
cinematic.addCinematicEvent(camStart, camMotion);
cinematic.activateCamera(0, "cam");
cinematic.fitDuration();
cinematic.setSpeed(1.2f);
cinematic.setLoopMode(LoopMode.Loop);
cinematic.play();
}
public void setupFloor() {
Quad q = new Quad(20, 20);
q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
Geometry geom = new Geometry("floor", q);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setColor("Diffuse", ColorRGBA.White);
mat.setColor("Specular", ColorRGBA.White);
mat.setColor("Ambient", ColorRGBA.Black);
mat.setBoolean("UseMaterialColors", true);
mat.setFloat("Shininess", 0);
geom.setMaterial(mat);
geom.rotate(-FastMath.HALF_PI, 0, 0);
geom.center();
geom.setShadowMode(RenderQueue.ShadowMode.Receive);
rootNode.attachChild(geom);
}
public void setupInput() {
inputManager.addMapping("start", new KeyTrigger(KeyInput.KEY_PAUSE));
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if(name.equals("start") && isPressed){
if(cinematic.getPlayState() != PlayState.Playing){
cinematic.play();
}else{
cinematic.pause();
}
}
}
}, "start");
}
}

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Material MyMaterial : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
DiffuseMap : Models/Jaime/diffuseMap.jpg
NormalMap : Models/Jaime/NormalMap.png
UseMaterialColors : true
Diffuse : 1.0 1.0 1.0 1.0
Ambient : 0.7058824 0.6509804 0.6 1.0
Specular : 0.87058824 0.8117647 0.7921569 1.0
Shininess : 1.0
}
AdditionalRenderState {
FaceCull Back
Wireframe Off
DepthWrite On
PolyOffset 0.0 0.0
AlphaTestFalloff 0.0
Blend Off
PointSprite Off
ColorWrite On
DepthTest On
}
}

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