Daniel Johansson 
							
						 
					 
					
						
						
						
						
							
						
						
							8f77dca931 
							
						 
					 
					
						
						
							
							Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW.  
						
						
						
						
					 
					
						2015-08-26 22:34:05 +01:00 
						 
				 
			
				
					
						
							
							
								Daniel Johansson 
							
						 
					 
					
						
						
						
						
							
						
						
							bf7643f06a 
							
						 
					 
					
						
						
							
							Merge remote-tracking branch 'upstream/master'  
						
						
						
						
					 
					
						2015-08-26 22:29:56 +01:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							5a863c6075 
							
						 
					 
					
						
						
							
							Matrix4f: simpler fromFrame() without matrix multiplication  
						
						
						
						
					 
					
						2015-08-21 22:29:26 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							57d560244e 
							
						 
					 
					
						
						
							
							Transform: implement equals and hashCode  
						
						
						
						
					 
					
						2015-08-21 22:26:26 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							1575e2a1d3 
							
						 
					 
					
						
						
							
							minor changes according to static analyzer  
						
						
						
						
					 
					
						2015-08-21 22:24:51 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							a855915358 
							
						 
					 
					
						
						
							
							Bone: remove useless loadIdentity()  
						
						
						
						
					 
					
						2015-08-21 20:38:35 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							d32226db10 
							
						 
					 
					
						
						
							
							GLRenderer: use #version 100 for GLSL ES shaders  
						
						
						
						
					 
					
						2015-08-14 15:25:32 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							b7ab6d003e 
							
						 
					 
					
						
						
							
							build: separate full version from full name  
						
						
						
						
					 
					
						2015-08-08 17:57:59 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							17887b1fb0 
							
						 
					 
					
						
						
							
							build: new build version info system  
						
						... 
						
						
						
						* JmeVersion is no longer autogenerated, instead it pulls info from version.properties
 * Added version.gradle script to generate version info and expose it to other gradle scripts
 * Embed version info inside JAR manifest
 * Refactor NDK finding to use the same way as the version generation 
						
						
					 
					
						2015-08-08 17:35:05 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							d7b0292590 
							
						 
					 
					
						
						
							
							FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures  
						
						
						
						
					 
					
						2015-08-08 09:27:49 +02:00 
						 
				 
			
				
					
						
							
							
								Daniel Johansson 
							
						 
					 
					
						
						
						
						
							
						
						
							7f2626af65 
							
						 
					 
					
						
						
							
							Merge remote-tracking branch 'upstream/master'  
						
						
						
						
					 
					
						2015-08-07 15:44:27 +01:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							a655acb8f0 
							
						 
					 
					
						
						
							
							BatchNode now preserves the lineWidth for Line meshes when batching.  
						
						
						
						
					 
					
						2015-08-07 08:34:11 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							0ade3a69d4 
							
						 
					 
					
						
						
							
							GLRenderer: FBO always available in OpenGL ES 2  
						
						
						
						
					 
					
						2015-07-18 17:47:40 -04:00 
						 
				 
			
				
					
						
							
							
								Rémy Bouquet 
							
						 
					 
					
						
						
						
						
							
						
						
							292a891d1f 
							
						 
					 
					
						
						
							
							Merge pull request  #228  from davidB/fix_cinematic_clear  
						
						... 
						
						
						
						fix a NPE and a ClassCastExcpetion on Cinematic.clear() 
						
						
					 
					
						2015-07-16 21:41:24 +02:00 
						 
				 
			
				
					
						
							
							
								Daniel Johansson 
							
						 
					 
					
						
						
						
						
							
						
						
							e33d2539ed 
							
						 
					 
					
						
						
							
							Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in  #297  
						
						
						
						
					 
					
						2015-07-15 13:08:36 +01:00 
						 
				 
			
				
					
						
							
							
								Daniel Johansson 
							
						 
					 
					
						
						
						
						
							
						
						
							d3da4a7266 
							
						 
					 
					
						
						
							
							Merge remote-tracking branch 'upstream/master'  
						
						
						
						
					 
					
						2015-07-15 09:37:12 +01:00 
						 
				 
			
				
					
						
							
							
								Daniel Johansson 
							
						 
					 
					
						
						
						
						
							
						
						
							9059eb30e4 
							
						 
					 
					
						
						
							
							Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This  resolves   #295  
						
						
						
						
					 
					
						2015-07-14 22:28:13 +01:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							129faf00d7 
							
						 
					 
					
						
						
							
							Fixed warning when trying to find a srgb format for a Depth format.  
						
						
						
						
					 
					
						2015-07-14 09:43:49 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							cad8ca4d8e 
							
						 
					 
					
						
						
							
							Merge pull request  #294  from davidB/david_gl3_mrt_unshaded  
						
						... 
						
						
						
						add GL3 support for Unshaded and MRT (v2) 
						
						
					 
					
						2015-07-13 16:44:44 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							c7606ccff2 
							
						 
					 
					
						
						
							
							Fixed issue  https://github.com/jMonkeyEngine/jmonkeyengine/issues/291  
						
						
						
						
					 
					
						2015-07-12 20:43:54 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							95d5fdf9c5 
							
						 
					 
					
						
						
							
							Fixed issue  https://github.com/jMonkeyEngine/jmonkeyengine/issues/252  
						
						... 
						
						
						
						This was due to a bug in the code where triangle data were stored after calculation. 
						
						
					 
					
						2015-07-11 21:15:42 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							57dd2748e2 
							
						 
					 
					
						
						
							
							Tested if a joystick axis is not the nullAxis before assigning action to it.  
						
						
						
						
					 
					
						2015-07-10 21:28:42 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							34220640aa 
							
						 
					 
					
						
						
							
							Fixed how model bound were refreshed in BathNode : issue  https://github.com/jMonkeyEngine/jmonkeyengine/issues/275  
						
						
						
						
					 
					
						2015-07-06 19:01:00 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							6d1ab7af65 
							
						 
					 
					
						
						
							
							Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.  
						
						... 
						
						
						
						Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5 
						
						
					 
					
						2015-07-05 23:43:38 +02:00 
						 
				 
			
				
					
						
							
							
								David Bernard 
							
						 
					 
					
						
						
						
						
							
						
						
							568ee09d17 
							
						 
					 
					
						
						
							
							add GLSL150 compatible Unshaded  
						
						
						
						
					 
					
						2015-07-05 20:06:07 +02:00 
						 
				 
			
				
					
						
							
							
								David Bernard 
							
						 
					 
					
						
						
						
						
							
						
						
							704c3f1a10 
							
						 
					 
					
						
						
							
							enable MRT on gl3  
						
						
						
						
					 
					
						2015-07-05 11:39:55 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							2b8898b7b2 
							
						 
					 
					
						
						
							
							Here is the rest of last commit  
						
						
						
						
					 
					
						2015-07-04 19:05:57 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							dca050b96b 
							
						 
					 
					
						
						
							
							Added a protected modifier to getReceivers in Abstract shadow renderer  
						
						... 
						
						
						
						see issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/212  
						
						
					 
					
						2015-07-04 19:00:39 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							328966ba79 
							
						 
					 
					
						
						
							
							Merge pull request  #293  from davidB/david_materiel_no_render  
						
						... 
						
						
						
						add TechniqueDef.noRender 
						
						
					 
					
						2015-07-03 19:52:17 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							6d3377a2a8 
							
						 
					 
					
						
						
							
							Fixed Parallax without normal map in lighting.j3md  
						
						
						
						
					 
					
						2015-07-03 23:33:19 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							485af7cf2a 
							
						 
					 
					
						
						
							
							TextureFetch shader node now works with glgl1.5  
						
						
						
						
					 
					
						2015-07-03 22:58:42 +02:00 
						 
				 
			
				
					
						
							
							
								David Bernard 
							
						 
					 
					
						
						
						
						
							
						
						
							fe72dd67dd 
							
						 
					 
					
						
						
							
							add TechniqueDef.noRender  
						
						
						
						
					 
					
						2015-07-03 20:49:20 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							6312f1a813 
							
						 
					 
					
						
						
							
							Merge pull request  #287  from riccardobl/master  
						
						... 
						
						
						
						Fix for ZipLocator and path with the root slash 
						
						
					 
					
						2015-06-20 13:47:46 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							37c572434c 
							
						 
					 
					
						
						
							
							Merge pull request  #277  from zzuegg/master  
						
						... 
						
						
						
						Added GL_MAX_VERTEX_UNIFORM_COMPONENTS 
						
						
					 
					
						2015-06-20 13:42:37 -04:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							8d0c371796 
							
						 
					 
					
						
						
							
							Hopefully fixed  
						
						
						
						
					 
					
						2015-06-19 23:16:24 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							a8b3407b46 
							
						 
					 
					
						
						
							
							Removed empty lines  
						
						
						
						
					 
					
						2015-06-19 23:08:00 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							8cb2be60fe 
							
						 
					 
					
						
						
							
							Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop  
						
						
						
						
					 
					
						2015-06-19 22:26:12 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							4cd0c5bffb 
							
						 
					 
					
						
						
							
							Added MAX_VERTEX_UNIFORM_VECTORS constant  
						
						... 
						
						
						
						//untested however 
						
						
					 
					
						2015-06-19 22:22:40 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							43dc7345d0 
							
						 
					 
					
						
						
							
							Changed to VertexUniformVectors  
						
						
						
						
					 
					
						2015-06-19 22:21:56 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							b8fe36ed76 
							
						 
					 
					
						
						
							
							glsllib with macros to convert glsl 1.1 shaders to 1.5  
						
						
						
						
					 
					
						2015-06-18 23:00:17 -04:00 
						 
				 
			
				
					
						
							
							
								Riccardo Balbo 
							
						 
					 
					
						
						
						
						
							
						
						
							7fa735fdb1 
							
						 
					 
					
						
						
							
							Remove root slash from the asset path  
						
						
						
						
					 
					
						2015-06-18 16:26:36 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							e2d8fe8293 
							
						 
					 
					
						
						
							
							GLRenderer: support luminance / alpha textures in core profile  
						
						
						
						
					 
					
						2015-05-31 16:00:55 -04:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							14e4f2bfb3 
							
						 
					 
					
						
						
							
							Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS  
						
						
						
						
					 
					
						2015-05-24 16:12:28 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							46e4c21c2c 
							
						 
					 
					
						
						
							
							Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS  
						
						
						
						
					 
					
						2015-05-24 16:09:41 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							611113c026 
							
						 
					 
					
						
						
							
							Merge branch 'master' of  https://github.com/zzuegg/jmonkeyengine  
						
						
						
						
					 
					
						2015-05-22 12:51:32 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							afc8f3f1cd 
							
						 
					 
					
						
						
							
							Fixed SpotLight default inititalisation for invSpotRange  
						
						
						
						
					 
					
						2015-05-22 12:51:09 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							14c5304f27 
							
						 
					 
					
						
						
							
							Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.  
						
						... 
						
						
						
						Also optimized the way glsl 150 texture vs texture2D is handled 
						
						
					 
					
						2015-05-12 21:15:14 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							04f6b01d2e 
							
						 
					 
					
						
						
							
							Reverted commit  3f3ef99b86 
						
						... 
						
						
						
						as it was not valid and introducing another issue. 
						
						
					 
					
						2015-05-12 21:13:17 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							5002413e51 
							
						 
					 
					
						
						
							
							GLRenderer: fix wrap / filter modes  
						
						... 
						
						
						
						* They were not configured properly due to an old workaround 
						
						
					 
					
						2015-05-11 19:33:35 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							0dc77b4d6e 
							
						 
					 
					
						
						
							
							GLRenderer: remove commented out limits  
						
						
						
						
					 
					
						2015-05-11 19:32:48 -04:00