GLRenderer: FBO always available in OpenGL ES 2

experimental
Kirill Vainer 10 years ago
parent 292a891d1f
commit 0ade3a69d4
  1. 4
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -376,7 +376,9 @@ public class GLRenderer implements Renderer {
caps.add(Caps.TextureFilterAnisotropic);
}
if (hasExtension("GL_EXT_framebuffer_object") || gl3 != null) {
if (hasExtension("GL_EXT_framebuffer_object")
|| gl3 != null
|| caps.contains(Caps.OpenGLES20)) {
caps.add(Caps.FrameBuffer);
limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT));

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