Fixed warning when trying to find a srgb format for a Depth format.

This commit is contained in:
Nehon 2015-07-14 09:41:55 +02:00
parent cad8ca4d8e
commit 129faf00d7

View File

@ -90,9 +90,11 @@ final class TextureUtil {
}
public GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) {
//if the passed format is one kind of depth there isno point in getting the srgb format;
isSrgb = isSrgb && fmt != Format.Depth && fmt != Format.Depth16 && fmt != Format.Depth24 && fmt != Format.Depth24Stencil8 && fmt != Format.Depth32 && fmt != Format.Depth32F;
GLImageFormat glFmt = getImageFormat(fmt, isSrgb);
if (glFmt == null && isSrgb) {
glFmt = getImageFormat(fmt, false);
glFmt = getImageFormat(fmt, false);
logger.log(Level.WARNING, "No sRGB format available for ''{0}''. Failling back to linear.", fmt);
}
if (glFmt == null) {