Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297

experimental
Daniel Johansson 10 years ago
parent 0869880c8e
commit e33d2539ed
  1. 16
      jme3-core/src/main/java/com/jme3/light/AmbientLight.java
  2. 27
      jme3-core/src/main/java/com/jme3/light/DirectionalLight.java
  3. 16
      jme3-core/src/main/java/com/jme3/light/Light.java
  4. 36
      jme3-core/src/main/java/com/jme3/light/PointLight.java
  5. 41
      jme3-core/src/main/java/com/jme3/light/SpotLight.java

@ -32,6 +32,7 @@
package com.jme3.light;
import com.jme3.bounding.BoundingBox;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Spatial;
@ -49,6 +50,21 @@ import com.jme3.util.TempVars;
*/
public class AmbientLight extends Light {
/**
* Default constructor for AmbientLight.
*/
public AmbientLight() {
}
/**
* Constructor which allows setting of the color.
*
* @param color the color to apply to this light.
*/
public AmbientLight(final ColorRGBA color) {
super(color);
}
@Override
public boolean intersectsBox(BoundingBox box, TempVars vars) {
return true;

@ -36,6 +36,7 @@ import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Spatial;
@ -53,6 +54,32 @@ public class DirectionalLight extends Light {
protected Vector3f direction = new Vector3f(0f, -1f, 0f);
/**
* Default constructor for DirectionalLight. Direction will be defaulted to -1 on the Y axis.
*/
public DirectionalLight() {
}
/**
* Constructor which allows setting of the direction.
*
* @param direction the direction vector for the light.
*/
public DirectionalLight(final Vector3f direction) {
this.direction = direction;
}
/**
* Constructor which allows setting of the color and direction.
*
* @param color the color to apply to this light.
* @param direction the direction vector for the light.
*/
public DirectionalLight(final ColorRGBA color, final Vector3f direction) {
super(color);
this.direction = direction;
}
@Override
public void computeLastDistance(Spatial owner) {
lastDistance = 0; // directional lights are always closest to their owner

@ -115,6 +115,22 @@ public abstract class Light implements Savable, Cloneable {
boolean frustumCheckNeeded = true;
boolean intersectsFrustum = false;
/**
* Default constructor for Light.
*/
public Light() {
}
/**
* Constructor which allows setting of the color.
*
* @param color the color to apply to this light.
*/
public Light(final ColorRGBA color) {
this.color = color;
}
/**
* Returns the color of the light.
*

@ -38,6 +38,7 @@ import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Plane;
import com.jme3.math.Vector3f;
@ -62,6 +63,41 @@ public class PointLight extends Light {
protected float radius = 0;
protected float invRadius = 0;
/**
* Default constructor for PointLight.
* <p>
* <ul>
* <li>Position will be defaulted to 0,0,0.</li>
* <li>Radius will be defaulted to 0</li>
* </ul>
* </p>
*/
public PointLight() {
}
/**
* Constructor which allows setting of the color and position.
*
* @param color the color to apply to this light.
* @param position the position of the light.
*/
public PointLight(final ColorRGBA color, final Vector3f position) {
this(color, position, 0);
}
/**
* Constructor which allows setting of the color, position and radius.
*
* @param color the color to apply to this light.
* @param position the position of the light.
* @param radius the radius of the light.
*/
public PointLight(final ColorRGBA color, final Vector3f position, final float radius) {
super(color);
this.position = position;
this.radius = radius;
}
@Override
public void computeLastDistance(Spatial owner) {
if (owner.getWorldBound() != null) {

@ -34,6 +34,7 @@ package com.jme3.light;
import com.jme3.bounding.BoundingBox;
import com.jme3.bounding.BoundingVolume;
import com.jme3.export.*;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Plane;
import com.jme3.math.Vector3f;
@ -51,8 +52,8 @@ import java.io.IOException;
* can be used to attenuate the influence of the light depending on the
* distance between the light and the effected object.
* Also the angle of the cone can be tweaked by changing the spot inner angle and the spot outer angle.
* the spot inner angle determin the cone of light where light has full influence.
* the spot outer angle determin the cone global cone of light of the spot light.
* the spot inner angle determine the cone of light where light has full influence.
* the spot outer angle determine the cone global cone of light of the spot light.
* the light intensity slowly decrease between the inner cone and the outer cone.
* @author Nehon
*/
@ -64,16 +65,48 @@ public class SpotLight extends Light {
protected float spotOuterAngle = FastMath.QUARTER_PI / 6;
protected float spotRange = 100;
protected float invSpotRange = 1f / 100;
protected float packedAngleCos=0;
protected float packedAngleCos = 0;
protected float outerAngleCosSqr, outerAngleSinSqr;
protected float outerAngleSinRcp, outerAngleSin, outerAngleCos;
/**
* Default constructor for SpotLight.
* <p>
* <ul>
* <li>Position will be defaulted to 0,0,0</li>
* <li>Direction will be defaulted to -1 on the Y axis</li>
* <li>Range will be defaulted to 100</li>
* </ul>
* </p>
*/
public SpotLight() {
super();
computeAngleParameters();
}
/**
* Constructor which allows setting color, position, direction, inner angle, outer angle and range.
*
* @param color the color of the spotlight.
* @param position the position of the spotlight.
* @param direction the direction of the spotlight.
* @param spotInnerAngle the inner angle of the spotlight.
* @param spotOuterAngle the outer angle of the spotlight.
* @param spotRange the range of the spotlight.
*/
public SpotLight(final ColorRGBA color, final Vector3f position, final Vector3f direction, final float spotInnerAngle,
final float spotOuterAngle, final float spotRange)
{
super(color);
this.position = position;
this.direction = direction;
this.spotInnerAngle = spotInnerAngle;
this.spotOuterAngle = spotOuterAngle;
this.spotRange = spotRange;
computeAngleParameters();
}
private void computeAngleParameters() {
float innerCos = FastMath.cos(spotInnerAngle);
outerAngleCos = FastMath.cos(spotOuterAngle);

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