@ -1066,6 +1066,9 @@ public class GLRenderer implements Renderer {
stringBuf.append("\n");
} else {
if (gles2) {
// request GLSL ES (1.00) when compiling under GLES2.
stringBuf.append("#version 100\n");
if (source.getType() == ShaderType.Fragment) {
// GLES2 requires precision qualifier.
stringBuf.append("precision mediump float;\n");