Commit Graph

1004 Commits (7c00561a3cf3ddb1da9357ff8b2351199d652d0d)

Author SHA1 Message Date
Kirill Vainer 8fdc0f9c90 GLRenderer: avoid useless glActiveTexture calls 9 years ago
Kirill Vainer f80364a8c2 GLRenderer: don't set depth function twice 9 years ago
Kirill Vainer 5845671409 GLRenderer: enable seamless cubemap globally 9 years ago
Kirill Vainer edd183a2be GLRenderer: fix texture update regression introduced in 9f3a145dd7 9 years ago
Kirill Vainer 148c78a943 GL: make lwjgl implementation classes final 9 years ago
Kirill Vainer cb7d139488 GLSLCompat: support GLES compatibility 9 years ago
Kirill Vainer 616dadc498 Deprecate ColoredTextured.j3md 9 years ago
Daniel Johansson e9e4b4a122 Improved audio renderer information log message to include more information and to print out in a format consistent with the GL renderer information. 9 years ago
Nehon 168e1755ff Added some more constructors to SpotLight and PointLight, also added javadoc to all lights constructors. 9 years ago
Daniel Johansson 8f77dca931 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago
Daniel Johansson 89f10eca58 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago
Kirill Vainer 5a863c6075 Matrix4f: simpler fromFrame() without matrix multiplication 9 years ago
Kirill Vainer 57d560244e Transform: implement equals and hashCode 9 years ago
Kirill Vainer 1575e2a1d3 minor changes according to static analyzer 9 years ago
Kirill Vainer a855915358 Bone: remove useless loadIdentity() 9 years ago
Kirill Vainer d32226db10 GLRenderer: use #version 100 for GLSL ES shaders 9 years ago
Nehon b5c946ef02 Fixed LightProbe selection according to distance and bounds 9 years ago
Nehon a35b499ee7 Big refactoring to how PBR is handled. 9 years ago
Nehon 7b7c6951ad Fixed worldLightList sorting when a light is added to a node. 9 years ago
Kirill Vainer b7ab6d003e build: separate full version from full name 9 years ago
Kirill Vainer 17887b1fb0 build: new build version info system 9 years ago
Nehon d7b0292590 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Nehon a730da35b4 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Nehon fc0975c0cc removed old implementation 9 years ago
Nehon 69f1677649 Moved PBR implementation 9 years ago
Nehon a655acb8f0 BatchNode now preserves the lineWidth for Line meshes when batching. 9 years ago
Matt Benson 25ca07d3d2 light constructors 9 years ago
Daniel Johansson d319a7c5d3 Added unit test for J3MLoader to cover the new texture parameters available in #295. Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies. 9 years ago
Kirill Vainer 0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 10 years ago
Daniel Johansson e33d2539ed Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297 10 years ago
Daniel Johansson 9059eb30e4 Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295 10 years ago
Nehon 129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. 10 years ago
Nehon b0db53b5d6 Fixed warning when trying to find a srgb format for a Depth format. 10 years ago
Nehon c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 10 years ago
Nehon 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 10 years ago
Nehon 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. 10 years ago
Nehon 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 10 years ago
Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
Nehon 596954b056 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
David Bernard 568ee09d17 add GLSL150 compatible Unshaded 10 years ago
David Bernard 704c3f1a10 enable MRT on gl3 10 years ago
Nehon 2b8898b7b2 Here is the rest of last commit 10 years ago
Nehon dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer 10 years ago
Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 years ago
Nehon 485af7cf2a TextureFetch shader node now works with glgl1.5 10 years ago
Nehon 719a683c2c Fixed Parallax for PBR lighting 10 years ago
David Bernard fe72dd67dd add TechniqueDef.noRender 10 years ago
Nehon 4342d97439 Fixed roughness fetch in the spec / gloss pipeline 10 years ago
zzuegg 8d0c371796 Hopefully fixed 10 years ago
zzuegg a8b3407b46 Removed empty lines 10 years ago