GLRenderer: fix texture update regression introduced in 9f3a145dd7bd083c21b302e0faaf46eddfd82237
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@ -1950,6 +1950,28 @@ public class GLRenderer implements Renderer {
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}
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}
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/**
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* Ensures that the texture is bound to the given unit
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* and that the unit is currently active (for modification).
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*
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* @param target The texture target, one of GL_TEXTURE_***
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* @param img The image texture to bind
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* @param unit At what unit to bind the texture.
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*/
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private void bindTextureAndUnit(int target, Image img, int unit) {
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if (context.boundTextureUnit != unit) {
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gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
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context.boundTextureUnit = unit;
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}
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if (context.boundTextures[unit] != img) {
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gl.glBindTexture(target, img.getId());
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context.boundTextures[unit] = img;
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statistics.onTextureUse(img, true);
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} else {
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statistics.onTextureUse(img, false);
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}
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}
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/**
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* Uploads the given image to the GL driver.
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*
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@ -1973,17 +1995,7 @@ public class GLRenderer implements Renderer {
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// bind texture
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int target = convertTextureType(type, img.getMultiSamples(), -1);
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if (context.boundTextures[unit] != img) {
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if (context.boundTextureUnit != unit) {
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gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
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context.boundTextureUnit = unit;
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}
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gl.glBindTexture(target, texId);
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context.boundTextures[unit] = img;
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statistics.onTextureUse(img, true);
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}
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bindTextureAndUnit(target, img, unit);
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if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
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// Image does not have mipmaps, but they are required.
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@ -2092,6 +2104,7 @@ public class GLRenderer implements Renderer {
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img.clearUpdateNeeded();
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}
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@Override
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public void setTexture(int unit, Texture tex) {
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Image image = tex.getImage();
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if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
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@ -2118,23 +2131,8 @@ public class GLRenderer implements Renderer {
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int texId = image.getId();
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assert texId != -1;
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Image[] textures = context.boundTextures;
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int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1);
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if (textures[unit] != image) {
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if (context.boundTextureUnit != unit) {
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gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
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context.boundTextureUnit = unit;
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}
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gl.glBindTexture(type, texId);
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textures[unit] = image;
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statistics.onTextureUse(image, true);
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} else {
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statistics.onTextureUse(image, false);
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}
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int target = convertTextureType(tex.getType(), image.getMultiSamples(), -1);
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bindTextureAndUnit(target, image, unit);
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setupTextureParams(tex);
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}
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