Rickard Edén
7c00561a3c
reverting orientation changes.
7 years ago
Rickard Edén
30de635cdf
Changing back orientation quat modification
7 years ago
Rickard Edén
ffed048472
making VRViewManagerOSVR more similar to VRViewManagerOpenVR
7 years ago
Rickard Edén
22bf08d9e7
Merge pull request #753 from neph1/master
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added functionality to use front mounted vive camera. 2nd try. Camera is still unstable and can break down between runs. Solution is to restart SteamVR.
7 years ago
Rickard Edén
c460593000
Merge pull request #752 from ZNixian/master
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Add Oculus Rift support
7 years ago
Rickard Edén
a65b0ba3af
added functionality to use front mounted vive camera. 2nd try
7 years ago
Rickard Edén
2c044a29c5
Revert "added functionality to use front mounted vive camera"
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This reverts commit ae7a134f1e
.
7 years ago
Rickard Edén
ae7a134f1e
added functionality to use front mounted vive camera
7 years ago
Nehon
54061124a9
glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.
7 years ago
Campbell Suter
42fd964a22
Un-break VR mouse support for OpenVR
7 years ago
Campbell Suter
63dd46b8a3
Switch OculusVR to logger (from system.println), commenting spree
7 years ago
Campbell Suter
0b37e56bd0
Add recentering support for Oculus Rift, improve associated Javadoc
7 years ago
Campbell Suter
2464dcd17a
Add OculusVRInput
7 years ago
Campbell Suter
c26316d81c
Add Oculus Touch mappings to VRInputType
7 years ago
Campbell Suter
fcccdd75a5
Don't create unnecessary FrameBuffer for OculusVR view manager
7 years ago
Campbell Suter
7b30f69c2a
Fix mirror window displaying blank for Oculus Rift
7 years ago
Campbell Suter
9747c556ff
OculusVR: Use correct coordinate space conversions, looking around now works
7 years ago
Campbell Suter
760277f61d
Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions.
7 years ago
Campbell Suter
d7fc716065
Oculus: Initialize GUI to prevent startup crashes
7 years ago
Campbell Suter
b6b1687450
OculusVR: Fix eye-texture sizing issue, producing correct FOV
7 years ago
Campbell Suter
da52de7f7f
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly
7 years ago
Campbell Suter
b1baa26ea1
Use two smaller textures for OculusVR, rather than a single large one
7 years ago
Campbell Suter
5df7f80c04
Clean up Oculus View Manager update() method
7 years ago
Campbell Suter
563c3eabff
OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses
7 years ago
Campbell Suter
3082e63cfd
OculusVR: Implement further tracking methods
7 years ago
Campbell Suter
601ba1cfda
OculusVR: Add basic camera positioning
7 years ago
Campbell Suter
8a3336704a
Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup
7 years ago
Campbell Suter
1c975918b1
OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame
7 years ago
Campbell Suter
f0b4c13515
Use real, not stub, values in VRViewManagerOculus
7 years ago
Campbell Suter
0844c9da04
Add getters to OculusVR input
7 years ago
Campbell Suter
3ac7888dc0
Add initialization logic to OculusVR input
7 years ago
Campbell Suter
7313abf58d
Setup infrastructure for using LibOVR
7 years ago
Campbell Suter
cf28e81480
Add initial VRViewManagerOculus
7 years ago
Campbell Suter
d96bf2c13e
Add skeleton OculusVR input
7 years ago
Campbell Suter
5fd5939807
Add LWJGL-LibOVR gradle dependency
7 years ago
Campbell Suter
4ce05dd0ca
Add pre-render method to VRViewManager in preparation for adding Oculus
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Rift support. See
https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427
7 years ago
Rémy Bouquet
132b0abc50
glTF Properly ignore morph animation until they are supported
7 years ago
Alexandr Brui
556e3de1c0
fixed asset linked node to reuse shared data between loaded models. ( #739 )
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* fixed asset linked node to reuse shared data between loaded models.
* updated implementation of binary loader.
7 years ago
Stephen Gold
94e828f92e
Merge pull request #750 from stephengold/master
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fix issue #749 : NPE in CollideIgnoreTransformTest
7 years ago
Stephen Gold
2632c3227c
fix issue #749 : NPE in CollideIgnoreTransformTest
7 years ago
Nehon
db23985f92
glTf: proper animation data padding when transforms are given as sparse arrays
7 years ago
Stephen Gold
082fea969e
Merge pull request #748 from stephengold/master
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FlyByCamera: comments, annotations, & imports; address GitHub issue #697
7 years ago
Stephen Gold
083f21d6a2
FlyByCamera: comments, annotations, & imports; address GitHub issue #697
7 years ago
Stephen Gold
0137670487
Merge pull request #746 from stephengold/master
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Geometry: set worldTransform to identity if ignoreTranform is true
7 years ago
Nehon
3f99c80109
glTF: properly close opened stream and avoid caching them.
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Fixed an issue when an animation track didn't have any translation or scale entries
7 years ago
Nehon
c17c3e9605
Remove leftover sys err
7 years ago
Rémy Bouquet
7b2f1094b1
Gltf fix data reading
7 years ago
Stephen Gold
8a5da0eb0e
Geometry: set worldTransform to identity if ignoreTranform is true
7 years ago
Kirill Vainer
ad2a9e6230
Revert "Resolving issue in ticket #661 . Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. ( #681 )"
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This reverts commit 989c7926df
.
7 years ago
Stephen Gold
3b5248766e
Merge pull request #745 from stephengold/master
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testcase & fix for issue #744 : collideWith() versus setIgnoreTransform()
7 years ago