2344 Commits

Author SHA1 Message Date
Kae..pl
858c8ba9ba Fix to properties loading: properties are now stored in Spatial as basic types (supported by UserData) or Savables supported by jme core.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9344 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-02 18:03:40 +00:00
bre..ns
a5c8cb8ead option to flip texture's Y for skyFactory in SDK
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9343 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-02 17:33:38 +00:00
Kae..pl
f9593adee1 Fixed NPE error when using a single 'None' texture type in the material definition.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9342 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-02 16:45:38 +00:00
rem..om
2e704987b9 Fixed alpha variable declaration in SSAO Normal pass shader.Thanks to koris.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9341 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-01 19:16:11 +00:00
ShA..Rd
3d60482b46 * Fix paul complaining
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9340 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-01 14:19:12 +00:00
ShA..Rd
807a3e6fc5 * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue)
* Fix tex3DThumb.frag compile error (implicit int -> float conversion)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9339 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-01 14:15:39 +00:00
bre..ns
aeb231904a nav mesh generator remembers params and has tooltips now
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9338 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-30 22:19:59 +00:00
Kae..pl
2fe4d620d9 Fixing a bug where texture size getter is called before the opengl is initialized.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9337 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-30 17:37:59 +00:00
Kae..pl
b09e37c9d9 Added support for multilayered images.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9336 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-30 17:06:53 +00:00
Kae..pl
96cfd22510 Support for base texture blending for DDS textures.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9335 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-30 13:47:22 +00:00
rem..om
9d7d5a388c Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold from the frag shaders
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9334 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-30 11:39:21 +00:00
Kae..pl
be9dc94d88 Removing unused folders.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9333 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-30 09:42:55 +00:00
Kae..pl
82c72f004f Removing unused folders.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9332 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-30 09:42:25 +00:00
Kae..pl
c4bf1b59a0 Removing @Override annotations from methods that implements interfaces (this will make the code Java 5 compatible).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9331 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-30 09:34:22 +00:00
rem..om
22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9330 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-29 20:32:08 +00:00
Kae..pl
8de8bf2d3e Textures loading refactoring.
New features:
- support for loading both 2D and 3D textures (they are merged and flattened to Texture2D)
- support for colorband usage in flat textures
- support for using color factors for flat images

Bugfixes:
- blend texture should be now calculated properly at the ends of the object
- blend texture is now properly directed
- flat texture projection (flat, bude and tube) should now be properly directed

Other stuff:
- better code separation and improved readability

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9329 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-29 19:55:57 +00:00
bre..ns
f669290a3a updated terrainLighting.frag's shininess to match more of Lighting.frag
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9328 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-25 21:02:56 +00:00
bre..ns
a0af5de41e whoopsie, sorry TerrainGrid
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9327 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-24 20:27:41 +00:00
bre..ns
5dbde4ad06 TerrainQuad documentation patch thanks @slyh
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9326 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-24 20:17:25 +00:00
bre..ns
eac143830f TerrainGrid documentation patch thanks @slyh
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9325 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-24 20:14:19 +00:00
Kae..pl
b8896f3948 Added variable to BlenderKey that would allow to suspend object properties loading.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9324 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-24 12:54:10 +00:00
rem..om
1c92f500eb AndroidAudioRenderer : propperly set the looping value on media player
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9323 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-19 16:09:18 +00:00
ShA..Rd
ac59c1ffdf * Fix link error in glow material techniques
* DesktopAssetManager now works as before (flipY and generate mips options are enabled)
 * Fix crash in TestSimpleWater

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9322 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-19 02:25:10 +00:00
Sha..rd
7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9321 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-16 04:49:21 +00:00
Sha..rd
60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9320 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-15 21:20:37 +00:00
Sha..rd
9390125d6c * NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9319 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-15 19:38:39 +00:00
Sha..rd
0751d9ff76 * Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache
* Added new method to AssetCache interface to specify that registerAssetClone() won't be used (for the methods used above)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9318 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-15 18:30:04 +00:00
Sha..rd
c8fa79fbd6 * Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9317 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-15 17:20:04 +00:00
Sha..rd
ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9316 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 20:22:13 +00:00
Sha..rd
5d37b914e1 * Removed deprecated material definitions
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9315 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 20:19:13 +00:00
Sha..rd
2d12c4eaf8 * Fix compile error in TestPostWater
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9314 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 20:16:49 +00:00
Sha..rd
9c2257ff8e * Added TestCustomLoader example for asset manager
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9313 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 20:07:34 +00:00
Sha..rd
12d3e277e6 * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9312 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 20:05:56 +00:00
Sha..rd
988110e360 * Removed deprecated methods from AudioNode
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9311 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 20:01:15 +00:00
Sha..rd
924d83ffdb * Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9310 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 20:00:42 +00:00
Sha..rd
bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package.
* Added 3 implementations of AssetCache: SimpleAssetCache, WeakRefAssetCache and WeakRefCloneAssetCache
 * Added AssetProcessor interface that handles cloning and post processing of assets after they are loaded
 * AssetKey can now configure which cache/processor to use for a particular asset type 
 * Added AssetManager unregisterLoader method
 * AssetManager now supports more than one AssetLoadListener 
 * Javadoc improvements in AssetManager 
 * Asset interface now renamed to CloneableSmartAsset (which more accurately describes its behavior and use case)
 * DesktopAssetManager now makes proper use of the new AssetProcessor/AssetCache classes when handling asset loading 
 * Added proper equals/hashCode methods to many AssetKey subclasses, which is required for the new system to work properly
 * All AssetKeys were rewritten to work with the new asset system 
 * loadAsset(AudioKey) now returns an AudioNode and not AudioData, similar to the behavior of loadAsset(TextureKey) returning a Texture and not an Image. Because of that, the key storage in AudioData has been removed. 
 * Texture, Spatial, and Material are all cloneable smart assets now and will be cleared from the cache when all instances become unreachable
 * Improved the existing TestAssetCache test to make sure the new system works 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9309 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:58:17 +00:00
Sha..rd
0c37fc46e9 * Fix crash in TestAbsoluteLocators
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9308 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:45:34 +00:00
Sha..rd
79194f054c * License and formatting in GeneratedTextureKey
* TestJoystick now assigns input mappings for all joysticks instead of just the first one 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9307 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:43:24 +00:00
Sha..rd
633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9306 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:42:01 +00:00
Sha..rd
90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey
* Formatting in MaterialExtensionSet

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9305 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:38:42 +00:00
Sha..rd
f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9304 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:36:02 +00:00
Sha..rd
f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9303 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:34:19 +00:00
Sha..rd
0aa5efb028 * Added license text for asset exceptions
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9302 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:32:11 +00:00
Sha..rd
c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9301 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:30:47 +00:00
Sha..rd
0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9300 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:29:07 +00:00
Sha..rd
1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9299 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:28:01 +00:00
Sha..rd
f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data
* Renderer now uses getArray() to access mesh's buffers
 * GL image format data now stored in a special data structure for easier management (instead of huge switch/case statement)
 * Android texture loading: If the format is not supported by GLES spec, the texture upload will fail

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9298 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:26:22 +00:00
Sha..rd
cf9d5b5ebc * Remove some useless files
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9297 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:21:41 +00:00
rem..om
2966b6a7b0 AndroidAudioRenderer : better mediaplayer life cycle handling
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9296 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 13:15:39 +00:00
rem..om
544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9295 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 11:13:34 +00:00