TerrainQuad documentation patch thanks @slyh

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9326 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
bre..ns 2012-04-24 20:17:25 +00:00
parent eac143830f
commit 5dbde4ad06

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@ -65,16 +65,16 @@ import java.util.logging.Level;
import java.util.logging.Logger;
/**
* <p>
* A terrain quad is a node in the quad tree of the terrain system.
* The root terrain quad will be the only one that receives the update() call every frame
* and it will determine if there has been any LOD change.
*
* </p><p>
* The leaves of the terrain quad tree are Terrain Patches. These have the real geometry mesh.
*
*
* </p><p>
* Heightmap coordinates start from the bottom left of the world and work towards the
* top right.
*
* </p><pre>
* +x
* ^
* | ......N = length of heightmap
@ -83,11 +83,10 @@ import java.util.logging.Logger;
* | 0.....:
* +---------> +z
* (world coordinates)
*
* </pre>
* @author Brent Owens
*/
public class TerrainQuad extends Node implements Terrain {
protected Vector2f offset;
protected int totalSize; // the size of this entire terrain tree (on one side)