Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package.
* Added 3 implementations of AssetCache: SimpleAssetCache, WeakRefAssetCache and WeakRefCloneAssetCache
 * Added AssetProcessor interface that handles cloning and post processing of assets after they are loaded
 * AssetKey can now configure which cache/processor to use for a particular asset type 
 * Added AssetManager unregisterLoader method
 * AssetManager now supports more than one AssetLoadListener 
 * Javadoc improvements in AssetManager 
 * Asset interface now renamed to CloneableSmartAsset (which more accurately describes its behavior and use case)
 * DesktopAssetManager now makes proper use of the new AssetProcessor/AssetCache classes when handling asset loading 
 * Added proper equals/hashCode methods to many AssetKey subclasses, which is required for the new system to work properly
 * All AssetKeys were rewritten to work with the new asset system 
 * loadAsset(AudioKey) now returns an AudioNode and not AudioData, similar to the behavior of loadAsset(TextureKey) returning a Texture and not an Image. Because of that, the key storage in AudioData has been removed. 
 * Texture, Spatial, and Material are all cloneable smart assets now and will be cleared from the cache when all instances become unreachable
 * Improved the existing TestAssetCache test to make sure the new system works 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9309 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-14 19:58:17 +00:00
2012-03-27 12:17:51 +00:00
2011-12-04 05:31:33 +00:00
Description
A complete 3D game development suite written purely in Java.
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