- Changed BatchNode and GeometryBatchFactory according to material recent changes.
- BatchNode now does incremental batch upon adding a new geom to the batch (was there before but didn't work properly). git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9361 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
960837fe02
commit
d33cbce333
engine/src
core/com/jme3/scene
tools/jme3tools/optimize
@ -37,6 +37,7 @@ import com.jme3.math.Matrix4f;
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import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.mesh.IndexBuffer;
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import com.jme3.util.SafeArrayList;
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import com.jme3.util.TempVars;
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import java.io.IOException;
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import java.nio.Buffer;
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@ -65,14 +66,14 @@ import java.util.logging.Logger;
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* @author Nehon
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*/
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public class BatchNode extends Node implements Savable {
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private static final Logger logger = Logger.getLogger(BatchNode.class.getName());
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/**
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* the map of geometry holding the batched meshes
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* the list of geometry holding the batched meshes
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*/
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protected Map<Material, Batch> batches = new HashMap<Material, Batch>();
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protected SafeArrayList<Batch> batches = new SafeArrayList<Batch>(Batch.class);
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/**
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* a map storing he batches by geometry to qickly acces the batch when updating
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* a map storing he batches by geometry to quickly acces the batch when updating
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*/
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protected Map<Geometry, Batch> batchesByGeom = new HashMap<Geometry, Batch>();
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/**
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@ -91,23 +92,23 @@ public class BatchNode extends Node implements Savable {
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public BatchNode() {
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super();
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}
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public BatchNode(String name) {
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super(name);
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}
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@Override
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public void updateGeometricState() {
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if ((refreshFlags & RF_LIGHTLIST) != 0) {
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updateWorldLightList();
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}
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if ((refreshFlags & RF_TRANSFORM) != 0) {
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// combine with parent transforms- same for all spatial
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// subclasses.
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updateWorldTransforms();
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}
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if (!children.isEmpty()) {
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// the important part- make sure child geometric state is refreshed
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// first before updating own world bound. This saves
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@ -118,42 +119,42 @@ public class BatchNode extends Node implements Savable {
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for (Spatial child : children.getArray()) {
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child.updateGeometricState();
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}
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for (Batch batch : batches.values()) {
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for (Batch batch : batches.getArray()) {
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if (batch.needMeshUpdate) {
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batch.geometry.getMesh().updateBound();
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batch.geometry.updateWorldBound();
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batch.needMeshUpdate = false;
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}
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}
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}
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if ((refreshFlags & RF_BOUND) != 0) {
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updateWorldBound();
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}
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assert refreshFlags == 0;
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}
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protected Transform getTransforms(Geometry geom) {
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return geom.getWorldTransform();
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}
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protected void updateSubBatch(Geometry bg) {
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Batch batch = batchesByGeom.get(bg);
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if (batch != null) {
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Mesh mesh = batch.geometry.getMesh();
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VertexBuffer pvb = mesh.getBuffer(VertexBuffer.Type.Position);
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FloatBuffer posBuf = (FloatBuffer) pvb.getData();
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VertexBuffer nvb = mesh.getBuffer(VertexBuffer.Type.Normal);
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FloatBuffer normBuf = (FloatBuffer) nvb.getData();
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if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) {
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VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent);
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FloatBuffer tanBuf = (FloatBuffer) tvb.getData();
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doTransformsTangents(posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), bg.cachedOffsetMat);
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@ -163,8 +164,8 @@ public class BatchNode extends Node implements Savable {
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}
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pvb.updateData(posBuf);
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nvb.updateData(normBuf);
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batch.needMeshUpdate = true;
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}
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}
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@ -176,19 +177,19 @@ public class BatchNode extends Node implements Savable {
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public void batch() {
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doBatch();
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//we set the batch geometries to ignore transforms to avoid transforms of parent nodes to be applied twice
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for (Batch batch : batches.values()) {
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for (Batch batch : batches.getArray()) {
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batch.geometry.setIgnoreTransform(true);
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}
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}
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protected void doBatch() {
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Map<Material, List<Geometry>> matMap = new HashMap<Material, List<Geometry>>();
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maxVertCount = 0;
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int nbGeoms = 0;
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gatherGeomerties(matMap, this, needsFullRebatch);
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if (needsFullRebatch) {
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for (Batch batch : batches.values()) {
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for (Batch batch : batches.getArray()) {
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batch.geometry.removeFromParent();
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}
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batches.clear();
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@ -199,25 +200,40 @@ public class BatchNode extends Node implements Savable {
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Material material = entry.getKey();
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List<Geometry> list = entry.getValue();
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nbGeoms += list.size();
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String batchName = name + "-batch" + batches.size();
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Batch batch;
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if (!needsFullRebatch) {
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list.add(batches.get(material).geometry);
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batch = findBatchByMaterial(material);
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if (batch != null) {
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list.add(0, batch.geometry);
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batchName = batch.geometry.getName();
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batch.geometry.removeFromParent();
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} else {
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batch = new Batch();
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}
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} else {
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batch = new Batch();
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}
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mergeGeometries(m, list);
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m.setDynamic();
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Batch batch = new Batch();
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batch.updateGeomList(list);
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batch.geometry = new Geometry(name + "-batch" + batches.size());
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batch.geometry = new Geometry(batchName);
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batch.geometry.setMaterial(material);
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this.attachChild(batch.geometry);
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batch.geometry.setMesh(m);
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batch.geometry.getMesh().updateCounts();
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batch.geometry.getMesh().updateBound();
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batches.put(material, batch);
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batches.add(batch);
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}
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if (batches.size() > 0) {
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needsFullRebatch = false;
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}
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logger.log(Level.INFO, "Batched {0} geometries in {1} batches.", new Object[]{nbGeoms, batches.size()});
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@ -228,11 +244,11 @@ public class BatchNode extends Node implements Savable {
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tmpFloatT = new float[maxVertCount * 4];
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}
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}
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private void gatherGeomerties(Map<Material, List<Geometry>> map, Spatial n, boolean rebatch) {
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if (n.getClass() == Geometry.class) {
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if (!isBatch(n) && n.getBatchHint() != BatchHint.Never) {
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Geometry g = (Geometry) n;
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if (!g.isBatched() || rebatch) {
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@ -241,9 +257,9 @@ public class BatchNode extends Node implements Savable {
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}
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List<Geometry> list = map.get(g.getMaterial());
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if (list == null) {
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//trying to compare materials with the contentEquals method
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for ( Map.Entry<Material, List<Geometry>> mat : map.entrySet()) {
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if (g.getMaterial().contentEquals(mat.getKey())) {
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//trying to compare materials with the isEqual method
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for (Map.Entry<Material, List<Geometry>> mat : map.entrySet()) {
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if (g.getMaterial().dynamicHashCode() == mat.getKey().dynamicHashCode()) {
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list = mat.getValue();
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}
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}
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@ -256,7 +272,7 @@ public class BatchNode extends Node implements Savable {
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list.add(g);
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}
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}
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} else if (n instanceof Node) {
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for (Spatial child : ((Node) n).getChildren()) {
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if (child instanceof BatchNode) {
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@ -265,11 +281,20 @@ public class BatchNode extends Node implements Savable {
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gatherGeomerties(map, child, rebatch);
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}
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}
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}
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private Batch findBatchByMaterial(Material m) {
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for (Batch batch : batches.getArray()) {
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if (batch.geometry.getMaterial().dynamicHashCode() == m.dynamicHashCode()) {
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return batch;
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}
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}
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return null;
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}
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private boolean isBatch(Spatial s) {
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for (Batch batch : batches.values()) {
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for (Batch batch : batches.getArray()) {
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if (batch.geometry == s) {
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return true;
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}
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@ -302,7 +327,7 @@ public class BatchNode extends Node implements Savable {
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*/
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public Material getMaterial() {
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if (!batches.isEmpty()) {
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Batch b = batches.get(batches.keySet().iterator().next());
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Batch b = batches.iterator().next();
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return b.geometry.getMaterial();
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}
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return null;//material;
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@ -348,7 +373,7 @@ public class BatchNode extends Node implements Savable {
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// oc.write(material, "material", null);
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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@ -385,11 +410,11 @@ public class BatchNode extends Node implements Savable {
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private void mergeGeometries(Mesh outMesh, List<Geometry> geometries) {
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int[] compsForBuf = new int[VertexBuffer.Type.values().length];
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VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length];
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int totalVerts = 0;
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int totalTris = 0;
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int totalLodLevels = 0;
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Mesh.Mode mode = null;
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for (Geometry geom : geometries) {
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totalVerts += geom.getVertexCount();
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@ -420,12 +445,12 @@ public class BatchNode extends Node implements Savable {
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default:
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throw new UnsupportedOperationException();
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}
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for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
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compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
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formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
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}
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if (mode != null && mode != listMode) {
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throw new UnsupportedOperationException("Cannot combine different"
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+ " primitive types: " + mode + " != " + listMode);
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@ -433,7 +458,7 @@ public class BatchNode extends Node implements Savable {
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mode = listMode;
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compsForBuf[VertexBuffer.Type.Index.ordinal()] = components;
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}
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outMesh.setMode(mode);
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if (totalVerts >= 65536) {
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// make sure we create an UnsignedInt buffer so
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@ -448,44 +473,46 @@ public class BatchNode extends Node implements Savable {
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if (compsForBuf[i] == 0) {
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continue;
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}
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Buffer data;
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if (i == VertexBuffer.Type.Index.ordinal()) {
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data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
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} else {
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data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
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}
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VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
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vb.setupData(VertexBuffer.Usage.Dynamic, compsForBuf[i], formatForBuf[i], data);
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outMesh.setBuffer(vb);
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}
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int globalVertIndex = 0;
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int globalTriIndex = 0;
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for (Geometry geom : geometries) {
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Mesh inMesh = geom.getMesh();
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geom.batch(this, globalVertIndex);
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if (!isBatch(geom)) {
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geom.batch(this, globalVertIndex);
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}
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int geomVertCount = inMesh.getVertexCount();
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int geomTriCount = inMesh.getTriangleCount();
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for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
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VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
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VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
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if (outBuf == null) {
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continue;
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}
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if (VertexBuffer.Type.Index.ordinal() == bufType) {
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int components = compsForBuf[bufType];
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IndexBuffer inIdx = inMesh.getIndicesAsList();
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IndexBuffer outIdx = outMesh.getIndexBuffer();
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for (int tri = 0; tri < geomTriCount; tri++) {
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for (int comp = 0; comp < components; comp++) {
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int idx = inIdx.get(tri * components + comp) + globalVertIndex;
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@ -511,17 +538,17 @@ public class BatchNode extends Node implements Savable {
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// }
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}
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}
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globalVertIndex += geomVertCount;
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globalTriIndex += geomTriCount;
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}
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}
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private void doTransforms(FloatBuffer bufPos, FloatBuffer bufNorm, int start, int end, Matrix4f transform) {
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TempVars vars = TempVars.get();
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Vector3f pos = vars.vect1;
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Vector3f norm = vars.vect2;
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int length = (end - start) * 3;
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// offset is given in element units
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@ -539,10 +566,10 @@ public class BatchNode extends Node implements Savable {
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norm.y = tmpFloatN[index++];
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pos.z = tmpFloat[index];
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norm.z = tmpFloatN[index];
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transform.mult(pos, pos);
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transform.multNormal(norm, norm);
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index -= 2;
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tmpFloat[index] = pos.x;
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tmpFloatN[index++] = norm.x;
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@ -550,7 +577,7 @@ public class BatchNode extends Node implements Savable {
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tmpFloatN[index++] = norm.y;
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tmpFloat[index] = pos.z;
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tmpFloatN[index++] = norm.z;
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}
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vars.release();
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bufPos.position(offset);
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@ -560,13 +587,13 @@ public class BatchNode extends Node implements Savable {
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//using bulk put as it's faster
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bufNorm.put(tmpFloatN, 0, length);
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}
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private void doTransformsTangents(FloatBuffer bufPos, FloatBuffer bufNorm, FloatBuffer bufTangents, int start, int end, Matrix4f transform) {
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TempVars vars = TempVars.get();
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Vector3f pos = vars.vect1;
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Vector3f norm = vars.vect2;
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Vector3f tan = vars.vect3;
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int length = (end - start) * 3;
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int tanLength = (end - start) * 4;
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@ -574,14 +601,14 @@ public class BatchNode extends Node implements Savable {
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// convert to be in component units
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int offset = start * 3;
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int tanOffset = start * 4;
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bufPos.position(offset);
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bufNorm.position(offset);
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bufTangents.position(tanOffset);
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bufPos.get(tmpFloat, 0, length);
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bufNorm.get(tmpFloatN, 0, length);
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bufTangents.get(tmpFloatT, 0, tanLength);
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int index = 0;
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int tanIndex = 0;
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while (index < length) {
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@ -591,32 +618,32 @@ public class BatchNode extends Node implements Savable {
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norm.y = tmpFloatN[index++];
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pos.z = tmpFloat[index];
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norm.z = tmpFloatN[index];
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tan.x = tmpFloatT[tanIndex++];
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tan.y = tmpFloatT[tanIndex++];
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tan.z = tmpFloatT[tanIndex++];
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transform.mult(pos, pos);
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transform.multNormal(norm, norm);
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transform.multNormal(tan, tan);
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index -= 2;
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tanIndex -= 3;
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tmpFloat[index] = pos.x;
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tmpFloatN[index++] = norm.x;
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tmpFloat[index] = pos.y;
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tmpFloatN[index++] = norm.y;
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tmpFloat[index] = pos.z;
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tmpFloatN[index++] = norm.z;
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tmpFloatT[tanIndex++] = tan.x;
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tmpFloatT[tanIndex++] = tan.y;
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tmpFloatT[tanIndex++] = tan.z;
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//Skipping 4th element of tangent buffer (handedness)
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tanIndex++;
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}
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vars.release();
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bufPos.position(offset);
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@ -629,7 +656,7 @@ public class BatchNode extends Node implements Savable {
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//using bulk put as it's faster
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bufTangents.put(tmpFloatT, 0, tanLength);
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}
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private void doCopyBuffer(FloatBuffer inBuf, int offset, FloatBuffer outBuf, int componentSize) {
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TempVars vars = TempVars.get();
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Vector3f pos = vars.vect1;
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@ -637,19 +664,19 @@ public class BatchNode extends Node implements Savable {
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// offset is given in element units
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// convert to be in component units
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offset *= componentSize;
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for (int i = 0; i < inBuf.capacity() / componentSize; i++) {
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pos.x = inBuf.get(i * componentSize + 0);
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pos.y = inBuf.get(i * componentSize + 1);
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pos.z = inBuf.get(i * componentSize + 2);
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outBuf.put(offset + i * componentSize + 0, pos.x);
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outBuf.put(offset + i * componentSize + 1, pos.y);
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outBuf.put(offset + i * componentSize + 2, pos.z);
|
||||
}
|
||||
vars.release();
|
||||
}
|
||||
|
||||
|
||||
protected class Batch {
|
||||
|
||||
/**
|
||||
@ -658,17 +685,19 @@ public class BatchNode extends Node implements Savable {
|
||||
*/
|
||||
void updateGeomList(List<Geometry> list) {
|
||||
for (Geometry geom : list) {
|
||||
batchesByGeom.put(geom, this);
|
||||
if (!isBatch(geom)) {
|
||||
batchesByGeom.put(geom, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
Geometry geometry;
|
||||
boolean needMeshUpdate = false;
|
||||
}
|
||||
|
||||
|
||||
protected void setNeedsFullRebatch(boolean needsFullRebatch) {
|
||||
this.needsFullRebatch = needsFullRebatch;
|
||||
}
|
||||
|
||||
|
||||
public int getOffsetIndex(Geometry batchedGeometry) {
|
||||
return batchedGeometry.startIndex;
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ public class SimpleBatchNode extends BatchNode {
|
||||
|
||||
refreshFlags |= RF_TRANSFORM;
|
||||
setBoundRefresh();
|
||||
for (Batch batch : batches.values()) {
|
||||
for (Batch batch : batches.getArray()) {
|
||||
batch.geometry.setTransformRefresh();
|
||||
}
|
||||
}
|
||||
|
@ -1,428 +1,428 @@
|
||||
package jme3tools.optimize;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Matrix4f;
|
||||
import com.jme3.math.Transform;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Mesh.Mode;
|
||||
import com.jme3.scene.*;
|
||||
import com.jme3.scene.VertexBuffer.Format;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.VertexBuffer.Usage;
|
||||
import com.jme3.scene.mesh.IndexBuffer;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import com.jme3.util.IntMap.Entry;
|
||||
import java.nio.Buffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
import java.util.*;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class GeometryBatchFactory {
|
||||
|
||||
private static final Logger logger = Logger.getLogger(GeometryBatchFactory.class.getName());
|
||||
|
||||
private static void doTransformVerts(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
|
||||
Vector3f pos = new Vector3f();
|
||||
|
||||
// offset is given in element units
|
||||
// convert to be in component units
|
||||
offset *= 3;
|
||||
|
||||
for (int i = 0; i < inBuf.capacity() / 3; i++) {
|
||||
pos.x = inBuf.get(i * 3 + 0);
|
||||
pos.y = inBuf.get(i * 3 + 1);
|
||||
pos.z = inBuf.get(i * 3 + 2);
|
||||
|
||||
transform.mult(pos, pos);
|
||||
|
||||
outBuf.put(offset + i * 3 + 0, pos.x);
|
||||
outBuf.put(offset + i * 3 + 1, pos.y);
|
||||
outBuf.put(offset + i * 3 + 2, pos.z);
|
||||
}
|
||||
}
|
||||
|
||||
private static void doTransformNorms(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
|
||||
Vector3f norm = new Vector3f();
|
||||
|
||||
// offset is given in element units
|
||||
// convert to be in component units
|
||||
offset *= 3;
|
||||
|
||||
for (int i = 0; i < inBuf.capacity() / 3; i++) {
|
||||
norm.x = inBuf.get(i * 3 + 0);
|
||||
norm.y = inBuf.get(i * 3 + 1);
|
||||
norm.z = inBuf.get(i * 3 + 2);
|
||||
|
||||
transform.multNormal(norm, norm);
|
||||
|
||||
outBuf.put(offset + i * 3 + 0, norm.x);
|
||||
outBuf.put(offset + i * 3 + 1, norm.y);
|
||||
outBuf.put(offset + i * 3 + 2, norm.z);
|
||||
}
|
||||
}
|
||||
|
||||
private static void doTransformTangents(FloatBuffer inBuf, int offset, int components, FloatBuffer outBuf, Matrix4f transform) {
|
||||
Vector3f tan = new Vector3f();
|
||||
|
||||
// offset is given in element units
|
||||
// convert to be in component units
|
||||
offset *= components;
|
||||
|
||||
for (int i = 0; i < inBuf.capacity() / components; i++) {
|
||||
tan.x = inBuf.get(i * components + 0);
|
||||
tan.y = inBuf.get(i * components + 1);
|
||||
tan.z = inBuf.get(i * components + 2);
|
||||
|
||||
transform.multNormal(tan, tan);
|
||||
|
||||
outBuf.put(offset + i * components + 0, tan.x);
|
||||
outBuf.put(offset + i * components + 1, tan.y);
|
||||
outBuf.put(offset + i * components + 2, tan.z);
|
||||
|
||||
if (components == 4) {
|
||||
outBuf.put(offset + i * components + 3, inBuf.get(i * components + 3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Merges all geometries in the collection into
|
||||
* the output mesh. Creates a new material using the TextureAtlas.
|
||||
*
|
||||
* @param geometries
|
||||
* @param outMesh
|
||||
*/
|
||||
public static void mergeGeometries(Collection<Geometry> geometries, Mesh outMesh) {
|
||||
int[] compsForBuf = new int[VertexBuffer.Type.values().length];
|
||||
Format[] formatForBuf = new Format[compsForBuf.length];
|
||||
|
||||
int totalVerts = 0;
|
||||
int totalTris = 0;
|
||||
int totalLodLevels = 0;
|
||||
|
||||
Mode mode = null;
|
||||
for (Geometry geom : geometries) {
|
||||
totalVerts += geom.getVertexCount();
|
||||
totalTris += geom.getTriangleCount();
|
||||
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
|
||||
|
||||
Mode listMode;
|
||||
int components;
|
||||
switch (geom.getMesh().getMode()) {
|
||||
case Points:
|
||||
listMode = Mode.Points;
|
||||
components = 1;
|
||||
break;
|
||||
case LineLoop:
|
||||
case LineStrip:
|
||||
case Lines:
|
||||
listMode = Mode.Lines;
|
||||
components = 2;
|
||||
break;
|
||||
case TriangleFan:
|
||||
case TriangleStrip:
|
||||
case Triangles:
|
||||
listMode = Mode.Triangles;
|
||||
components = 3;
|
||||
break;
|
||||
default:
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
|
||||
compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
|
||||
formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
|
||||
}
|
||||
|
||||
if (mode != null && mode != listMode) {
|
||||
throw new UnsupportedOperationException("Cannot combine different"
|
||||
+ " primitive types: " + mode + " != " + listMode);
|
||||
}
|
||||
mode = listMode;
|
||||
compsForBuf[Type.Index.ordinal()] = components;
|
||||
}
|
||||
|
||||
outMesh.setMode(mode);
|
||||
if (totalVerts >= 65536) {
|
||||
// make sure we create an UnsignedInt buffer so
|
||||
// we can fit all of the meshes
|
||||
formatForBuf[Type.Index.ordinal()] = Format.UnsignedInt;
|
||||
} else {
|
||||
formatForBuf[Type.Index.ordinal()] = Format.UnsignedShort;
|
||||
}
|
||||
|
||||
// generate output buffers based on retrieved info
|
||||
for (int i = 0; i < compsForBuf.length; i++) {
|
||||
if (compsForBuf[i] == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Buffer data;
|
||||
if (i == Type.Index.ordinal()) {
|
||||
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
|
||||
} else {
|
||||
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
|
||||
}
|
||||
|
||||
VertexBuffer vb = new VertexBuffer(Type.values()[i]);
|
||||
vb.setupData(Usage.Static, compsForBuf[i], formatForBuf[i], data);
|
||||
outMesh.setBuffer(vb);
|
||||
}
|
||||
|
||||
int globalVertIndex = 0;
|
||||
int globalTriIndex = 0;
|
||||
|
||||
for (Geometry geom : geometries) {
|
||||
Mesh inMesh = geom.getMesh();
|
||||
geom.computeWorldMatrix();
|
||||
Matrix4f worldMatrix = geom.getWorldMatrix();
|
||||
|
||||
int geomVertCount = inMesh.getVertexCount();
|
||||
int geomTriCount = inMesh.getTriangleCount();
|
||||
|
||||
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
|
||||
VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType]);
|
||||
VertexBuffer outBuf = outMesh.getBuffer(Type.values()[bufType]);
|
||||
|
||||
if (inBuf == null || outBuf == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Type.Index.ordinal() == bufType) {
|
||||
int components = compsForBuf[bufType];
|
||||
|
||||
IndexBuffer inIdx = inMesh.getIndicesAsList();
|
||||
IndexBuffer outIdx = outMesh.getIndexBuffer();
|
||||
|
||||
for (int tri = 0; tri < geomTriCount; tri++) {
|
||||
for (int comp = 0; comp < components; comp++) {
|
||||
int idx = inIdx.get(tri * components + comp) + globalVertIndex;
|
||||
outIdx.put((globalTriIndex + tri) * components + comp, idx);
|
||||
}
|
||||
}
|
||||
} else if (Type.Position.ordinal() == bufType) {
|
||||
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
|
||||
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
|
||||
doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
|
||||
} else if (Type.Normal.ordinal() == bufType) {
|
||||
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
|
||||
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
|
||||
doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
|
||||
} else if (Type.Tangent.ordinal() == bufType) {
|
||||
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
|
||||
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
|
||||
int components = inBuf.getNumComponents();
|
||||
doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix);
|
||||
} else {
|
||||
inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
|
||||
}
|
||||
}
|
||||
|
||||
globalVertIndex += geomVertCount;
|
||||
globalTriIndex += geomTriCount;
|
||||
}
|
||||
}
|
||||
|
||||
public static void makeLods(Collection<Geometry> geometries, Mesh outMesh) {
|
||||
int lodLevels = 0;
|
||||
int[] lodSize = null;
|
||||
int index = 0;
|
||||
for (Geometry g : geometries) {
|
||||
if (lodLevels == 0) {
|
||||
lodLevels = g.getMesh().getNumLodLevels();
|
||||
}
|
||||
if (lodSize == null) {
|
||||
lodSize = new int[lodLevels];
|
||||
}
|
||||
for (int i = 0; i < lodLevels; i++) {
|
||||
lodSize[i] += g.getMesh().getLodLevel(i).getData().capacity();
|
||||
//if( i == 0) System.out.println(index + " " +lodSize[i]);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
int[][] lodData = new int[lodLevels][];
|
||||
for (int i = 0; i < lodLevels; i++) {
|
||||
lodData[i] = new int[lodSize[i]];
|
||||
}
|
||||
VertexBuffer[] lods = new VertexBuffer[lodLevels];
|
||||
int bufferPos[] = new int[lodLevels];
|
||||
//int index = 0;
|
||||
int numOfVertices = 0;
|
||||
int curGeom = 0;
|
||||
for (Geometry g : geometries) {
|
||||
if (numOfVertices == 0) {
|
||||
numOfVertices = g.getVertexCount();
|
||||
}
|
||||
for (int i = 0; i < lodLevels; i++) {
|
||||
ShortBuffer buffer = (ShortBuffer) g.getMesh().getLodLevel(i).getDataReadOnly();
|
||||
//System.out.println("buffer: " + buffer.capacity() + " limit: " + lodSize[i] + " " + index);
|
||||
for (int j = 0; j < buffer.capacity(); j++) {
|
||||
lodData[i][bufferPos[i] + j] = buffer.get() + numOfVertices * curGeom;
|
||||
//bufferPos[i]++;
|
||||
}
|
||||
bufferPos[i] += buffer.capacity();
|
||||
}
|
||||
curGeom++;
|
||||
}
|
||||
for (int i = 0; i < lodLevels; i++) {
|
||||
lods[i] = new VertexBuffer(Type.Index);
|
||||
lods[i].setupData(Usage.Dynamic, 1, Format.UnsignedInt, BufferUtils.createIntBuffer(lodData[i]));
|
||||
}
|
||||
System.out.println(lods.length);
|
||||
outMesh.setLodLevels(lods);
|
||||
}
|
||||
|
||||
public static List<Geometry> makeBatches(Collection<Geometry> geometries) {
|
||||
return makeBatches(geometries, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Batches a collection of Geometries so that all with the same material get combined.
|
||||
* @param geometries The Geometries to combine
|
||||
* @return A List of newly created Geometries, each with a distinct material
|
||||
*/
|
||||
public static List<Geometry> makeBatches(Collection<Geometry> geometries, boolean useLods) {
|
||||
ArrayList<Geometry> retVal = new ArrayList<Geometry>();
|
||||
HashMap<Material, List<Geometry>> matToGeom = new HashMap<Material, List<Geometry>>();
|
||||
|
||||
for (Geometry geom : geometries) {
|
||||
List<Geometry> outList = matToGeom.get(geom.getMaterial());
|
||||
if (outList == null) {
|
||||
//trying to compare materials with the contentEquals method
|
||||
for (Material mat : matToGeom.keySet()) {
|
||||
if (geom.getMaterial().contentEquals(mat)) {
|
||||
outList = matToGeom.get(mat);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (outList == null) {
|
||||
outList = new ArrayList<Geometry>();
|
||||
matToGeom.put(geom.getMaterial(), outList);
|
||||
}
|
||||
outList.add(geom);
|
||||
}
|
||||
|
||||
int batchNum = 0;
|
||||
for (Map.Entry<Material, List<Geometry>> entry : matToGeom.entrySet()) {
|
||||
Material mat = entry.getKey();
|
||||
List<Geometry> geomsForMat = entry.getValue();
|
||||
Mesh mesh = new Mesh();
|
||||
mergeGeometries(geomsForMat, mesh);
|
||||
// lods
|
||||
if (useLods) {
|
||||
makeLods(geomsForMat, mesh);
|
||||
}
|
||||
mesh.updateCounts();
|
||||
mesh.updateBound();
|
||||
|
||||
Geometry out = new Geometry("batch[" + (batchNum++) + "]", mesh);
|
||||
out.setMaterial(mat);
|
||||
retVal.add(out);
|
||||
}
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
public static void gatherGeoms(Spatial scene, List<Geometry> geoms) {
|
||||
if (scene instanceof Node) {
|
||||
Node node = (Node) scene;
|
||||
for (Spatial child : node.getChildren()) {
|
||||
gatherGeoms(child, geoms);
|
||||
}
|
||||
} else if (scene instanceof Geometry) {
|
||||
geoms.add((Geometry) scene);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Optimizes a scene by combining Geometry with the same material.
|
||||
* All Geometries found in the scene are detached from their parent and
|
||||
* a new Node containing the optimized Geometries is attached.
|
||||
* @param scene The scene to optimize
|
||||
* @return The newly created optimized geometries attached to a node
|
||||
*/
|
||||
public static Spatial optimize(Node scene) {
|
||||
return optimize(scene, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Optimizes a scene by combining Geometry with the same material.
|
||||
* All Geometries found in the scene are detached from their parent and
|
||||
* a new Node containing the optimized Geometries is attached.
|
||||
* @param scene The scene to optimize
|
||||
* @param useLods true if you want the resulting geometry to keep lod information
|
||||
* @return The newly created optimized geometries attached to a node
|
||||
*/
|
||||
public static Node optimize(Node scene, boolean useLods) {
|
||||
ArrayList<Geometry> geoms = new ArrayList<Geometry>();
|
||||
|
||||
gatherGeoms(scene, geoms);
|
||||
|
||||
List<Geometry> batchedGeoms = makeBatches(geoms, useLods);
|
||||
for (Geometry geom : batchedGeoms) {
|
||||
scene.attachChild(geom);
|
||||
}
|
||||
|
||||
for (Iterator<Geometry> it = geoms.iterator(); it.hasNext();) {
|
||||
Geometry geometry = it.next();
|
||||
geometry.removeFromParent();
|
||||
}
|
||||
|
||||
// Since the scene is returned unaltered the transform must be reset
|
||||
scene.setLocalTransform(Transform.IDENTITY);
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
public static void printMesh(Mesh mesh) {
|
||||
for (int bufType = 0; bufType < Type.values().length; bufType++) {
|
||||
VertexBuffer outBuf = mesh.getBuffer(Type.values()[bufType]);
|
||||
if (outBuf == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
System.out.println(outBuf.getBufferType() + ": ");
|
||||
for (int vert = 0; vert < outBuf.getNumElements(); vert++) {
|
||||
String str = "[";
|
||||
for (int comp = 0; comp < outBuf.getNumComponents(); comp++) {
|
||||
Object val = outBuf.getElementComponent(vert, comp);
|
||||
outBuf.setElementComponent(vert, comp, val);
|
||||
val = outBuf.getElementComponent(vert, comp);
|
||||
str += val;
|
||||
if (comp != outBuf.getNumComponents() - 1) {
|
||||
str += ", ";
|
||||
}
|
||||
}
|
||||
str += "]";
|
||||
System.out.println(str);
|
||||
}
|
||||
System.out.println("------");
|
||||
}
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
Mesh mesh = new Mesh();
|
||||
mesh.setBuffer(Type.Position, 3, new float[]{
|
||||
0, 0, 0,
|
||||
1, 0, 0,
|
||||
1, 1, 0,
|
||||
0, 1, 0
|
||||
});
|
||||
mesh.setBuffer(Type.Index, 2, new short[]{
|
||||
0, 1,
|
||||
1, 2,
|
||||
2, 3,
|
||||
3, 0
|
||||
});
|
||||
|
||||
Geometry g1 = new Geometry("g1", mesh);
|
||||
|
||||
ArrayList<Geometry> geoms = new ArrayList<Geometry>();
|
||||
geoms.add(g1);
|
||||
|
||||
Mesh outMesh = new Mesh();
|
||||
mergeGeometries(geoms, outMesh);
|
||||
printMesh(outMesh);
|
||||
}
|
||||
}
|
||||
package jme3tools.optimize;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Matrix4f;
|
||||
import com.jme3.math.Transform;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Mesh.Mode;
|
||||
import com.jme3.scene.*;
|
||||
import com.jme3.scene.VertexBuffer.Format;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.VertexBuffer.Usage;
|
||||
import com.jme3.scene.mesh.IndexBuffer;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import com.jme3.util.IntMap.Entry;
|
||||
import java.nio.Buffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
import java.util.*;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class GeometryBatchFactory {
|
||||
|
||||
private static final Logger logger = Logger.getLogger(GeometryBatchFactory.class.getName());
|
||||
|
||||
private static void doTransformVerts(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
|
||||
Vector3f pos = new Vector3f();
|
||||
|
||||
// offset is given in element units
|
||||
// convert to be in component units
|
||||
offset *= 3;
|
||||
|
||||
for (int i = 0; i < inBuf.capacity() / 3; i++) {
|
||||
pos.x = inBuf.get(i * 3 + 0);
|
||||
pos.y = inBuf.get(i * 3 + 1);
|
||||
pos.z = inBuf.get(i * 3 + 2);
|
||||
|
||||
transform.mult(pos, pos);
|
||||
|
||||
outBuf.put(offset + i * 3 + 0, pos.x);
|
||||
outBuf.put(offset + i * 3 + 1, pos.y);
|
||||
outBuf.put(offset + i * 3 + 2, pos.z);
|
||||
}
|
||||
}
|
||||
|
||||
private static void doTransformNorms(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
|
||||
Vector3f norm = new Vector3f();
|
||||
|
||||
// offset is given in element units
|
||||
// convert to be in component units
|
||||
offset *= 3;
|
||||
|
||||
for (int i = 0; i < inBuf.capacity() / 3; i++) {
|
||||
norm.x = inBuf.get(i * 3 + 0);
|
||||
norm.y = inBuf.get(i * 3 + 1);
|
||||
norm.z = inBuf.get(i * 3 + 2);
|
||||
|
||||
transform.multNormal(norm, norm);
|
||||
|
||||
outBuf.put(offset + i * 3 + 0, norm.x);
|
||||
outBuf.put(offset + i * 3 + 1, norm.y);
|
||||
outBuf.put(offset + i * 3 + 2, norm.z);
|
||||
}
|
||||
}
|
||||
|
||||
private static void doTransformTangents(FloatBuffer inBuf, int offset, int components, FloatBuffer outBuf, Matrix4f transform) {
|
||||
Vector3f tan = new Vector3f();
|
||||
|
||||
// offset is given in element units
|
||||
// convert to be in component units
|
||||
offset *= components;
|
||||
|
||||
for (int i = 0; i < inBuf.capacity() / components; i++) {
|
||||
tan.x = inBuf.get(i * components + 0);
|
||||
tan.y = inBuf.get(i * components + 1);
|
||||
tan.z = inBuf.get(i * components + 2);
|
||||
|
||||
transform.multNormal(tan, tan);
|
||||
|
||||
outBuf.put(offset + i * components + 0, tan.x);
|
||||
outBuf.put(offset + i * components + 1, tan.y);
|
||||
outBuf.put(offset + i * components + 2, tan.z);
|
||||
|
||||
if (components == 4) {
|
||||
outBuf.put(offset + i * components + 3, inBuf.get(i * components + 3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Merges all geometries in the collection into
|
||||
* the output mesh. Creates a new material using the TextureAtlas.
|
||||
*
|
||||
* @param geometries
|
||||
* @param outMesh
|
||||
*/
|
||||
public static void mergeGeometries(Collection<Geometry> geometries, Mesh outMesh) {
|
||||
int[] compsForBuf = new int[VertexBuffer.Type.values().length];
|
||||
Format[] formatForBuf = new Format[compsForBuf.length];
|
||||
|
||||
int totalVerts = 0;
|
||||
int totalTris = 0;
|
||||
int totalLodLevels = 0;
|
||||
|
||||
Mode mode = null;
|
||||
for (Geometry geom : geometries) {
|
||||
totalVerts += geom.getVertexCount();
|
||||
totalTris += geom.getTriangleCount();
|
||||
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
|
||||
|
||||
Mode listMode;
|
||||
int components;
|
||||
switch (geom.getMesh().getMode()) {
|
||||
case Points:
|
||||
listMode = Mode.Points;
|
||||
components = 1;
|
||||
break;
|
||||
case LineLoop:
|
||||
case LineStrip:
|
||||
case Lines:
|
||||
listMode = Mode.Lines;
|
||||
components = 2;
|
||||
break;
|
||||
case TriangleFan:
|
||||
case TriangleStrip:
|
||||
case Triangles:
|
||||
listMode = Mode.Triangles;
|
||||
components = 3;
|
||||
break;
|
||||
default:
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
|
||||
compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
|
||||
formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
|
||||
}
|
||||
|
||||
if (mode != null && mode != listMode) {
|
||||
throw new UnsupportedOperationException("Cannot combine different"
|
||||
+ " primitive types: " + mode + " != " + listMode);
|
||||
}
|
||||
mode = listMode;
|
||||
compsForBuf[Type.Index.ordinal()] = components;
|
||||
}
|
||||
|
||||
outMesh.setMode(mode);
|
||||
if (totalVerts >= 65536) {
|
||||
// make sure we create an UnsignedInt buffer so
|
||||
// we can fit all of the meshes
|
||||
formatForBuf[Type.Index.ordinal()] = Format.UnsignedInt;
|
||||
} else {
|
||||
formatForBuf[Type.Index.ordinal()] = Format.UnsignedShort;
|
||||
}
|
||||
|
||||
// generate output buffers based on retrieved info
|
||||
for (int i = 0; i < compsForBuf.length; i++) {
|
||||
if (compsForBuf[i] == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Buffer data;
|
||||
if (i == Type.Index.ordinal()) {
|
||||
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
|
||||
} else {
|
||||
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
|
||||
}
|
||||
|
||||
VertexBuffer vb = new VertexBuffer(Type.values()[i]);
|
||||
vb.setupData(Usage.Static, compsForBuf[i], formatForBuf[i], data);
|
||||
outMesh.setBuffer(vb);
|
||||
}
|
||||
|
||||
int globalVertIndex = 0;
|
||||
int globalTriIndex = 0;
|
||||
|
||||
for (Geometry geom : geometries) {
|
||||
Mesh inMesh = geom.getMesh();
|
||||
geom.computeWorldMatrix();
|
||||
Matrix4f worldMatrix = geom.getWorldMatrix();
|
||||
|
||||
int geomVertCount = inMesh.getVertexCount();
|
||||
int geomTriCount = inMesh.getTriangleCount();
|
||||
|
||||
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
|
||||
VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType]);
|
||||
VertexBuffer outBuf = outMesh.getBuffer(Type.values()[bufType]);
|
||||
|
||||
if (inBuf == null || outBuf == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Type.Index.ordinal() == bufType) {
|
||||
int components = compsForBuf[bufType];
|
||||
|
||||
IndexBuffer inIdx = inMesh.getIndicesAsList();
|
||||
IndexBuffer outIdx = outMesh.getIndexBuffer();
|
||||
|
||||
for (int tri = 0; tri < geomTriCount; tri++) {
|
||||
for (int comp = 0; comp < components; comp++) {
|
||||
int idx = inIdx.get(tri * components + comp) + globalVertIndex;
|
||||
outIdx.put((globalTriIndex + tri) * components + comp, idx);
|
||||
}
|
||||
}
|
||||
} else if (Type.Position.ordinal() == bufType) {
|
||||
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
|
||||
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
|
||||
doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
|
||||
} else if (Type.Normal.ordinal() == bufType) {
|
||||
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
|
||||
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
|
||||
doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
|
||||
} else if (Type.Tangent.ordinal() == bufType) {
|
||||
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
|
||||
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
|
||||
int components = inBuf.getNumComponents();
|
||||
doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix);
|
||||
} else {
|
||||
inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
|
||||
}
|
||||
}
|
||||
|
||||
globalVertIndex += geomVertCount;
|
||||
globalTriIndex += geomTriCount;
|
||||
}
|
||||
}
|
||||
|
||||
public static void makeLods(Collection<Geometry> geometries, Mesh outMesh) {
|
||||
int lodLevels = 0;
|
||||
int[] lodSize = null;
|
||||
int index = 0;
|
||||
for (Geometry g : geometries) {
|
||||
if (lodLevels == 0) {
|
||||
lodLevels = g.getMesh().getNumLodLevels();
|
||||
}
|
||||
if (lodSize == null) {
|
||||
lodSize = new int[lodLevels];
|
||||
}
|
||||
for (int i = 0; i < lodLevels; i++) {
|
||||
lodSize[i] += g.getMesh().getLodLevel(i).getData().capacity();
|
||||
//if( i == 0) System.out.println(index + " " +lodSize[i]);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
int[][] lodData = new int[lodLevels][];
|
||||
for (int i = 0; i < lodLevels; i++) {
|
||||
lodData[i] = new int[lodSize[i]];
|
||||
}
|
||||
VertexBuffer[] lods = new VertexBuffer[lodLevels];
|
||||
int bufferPos[] = new int[lodLevels];
|
||||
//int index = 0;
|
||||
int numOfVertices = 0;
|
||||
int curGeom = 0;
|
||||
for (Geometry g : geometries) {
|
||||
if (numOfVertices == 0) {
|
||||
numOfVertices = g.getVertexCount();
|
||||
}
|
||||
for (int i = 0; i < lodLevels; i++) {
|
||||
ShortBuffer buffer = (ShortBuffer) g.getMesh().getLodLevel(i).getDataReadOnly();
|
||||
//System.out.println("buffer: " + buffer.capacity() + " limit: " + lodSize[i] + " " + index);
|
||||
for (int j = 0; j < buffer.capacity(); j++) {
|
||||
lodData[i][bufferPos[i] + j] = buffer.get() + numOfVertices * curGeom;
|
||||
//bufferPos[i]++;
|
||||
}
|
||||
bufferPos[i] += buffer.capacity();
|
||||
}
|
||||
curGeom++;
|
||||
}
|
||||
for (int i = 0; i < lodLevels; i++) {
|
||||
lods[i] = new VertexBuffer(Type.Index);
|
||||
lods[i].setupData(Usage.Dynamic, 1, Format.UnsignedInt, BufferUtils.createIntBuffer(lodData[i]));
|
||||
}
|
||||
System.out.println(lods.length);
|
||||
outMesh.setLodLevels(lods);
|
||||
}
|
||||
|
||||
public static List<Geometry> makeBatches(Collection<Geometry> geometries) {
|
||||
return makeBatches(geometries, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Batches a collection of Geometries so that all with the same material get combined.
|
||||
* @param geometries The Geometries to combine
|
||||
* @return A List of newly created Geometries, each with a distinct material
|
||||
*/
|
||||
public static List<Geometry> makeBatches(Collection<Geometry> geometries, boolean useLods) {
|
||||
ArrayList<Geometry> retVal = new ArrayList<Geometry>();
|
||||
HashMap<Material, List<Geometry>> matToGeom = new HashMap<Material, List<Geometry>>();
|
||||
|
||||
for (Geometry geom : geometries) {
|
||||
List<Geometry> outList = matToGeom.get(geom.getMaterial());
|
||||
if (outList == null) {
|
||||
//trying to compare materials with the contentEquals method
|
||||
for (Material mat : matToGeom.keySet()) {
|
||||
if (geom.getMaterial().dynamicHashCode() == mat.dynamicHashCode()) {
|
||||
outList = matToGeom.get(mat);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (outList == null) {
|
||||
outList = new ArrayList<Geometry>();
|
||||
matToGeom.put(geom.getMaterial(), outList);
|
||||
}
|
||||
outList.add(geom);
|
||||
}
|
||||
|
||||
int batchNum = 0;
|
||||
for (Map.Entry<Material, List<Geometry>> entry : matToGeom.entrySet()) {
|
||||
Material mat = entry.getKey();
|
||||
List<Geometry> geomsForMat = entry.getValue();
|
||||
Mesh mesh = new Mesh();
|
||||
mergeGeometries(geomsForMat, mesh);
|
||||
// lods
|
||||
if (useLods) {
|
||||
makeLods(geomsForMat, mesh);
|
||||
}
|
||||
mesh.updateCounts();
|
||||
mesh.updateBound();
|
||||
|
||||
Geometry out = new Geometry("batch[" + (batchNum++) + "]", mesh);
|
||||
out.setMaterial(mat);
|
||||
retVal.add(out);
|
||||
}
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
public static void gatherGeoms(Spatial scene, List<Geometry> geoms) {
|
||||
if (scene instanceof Node) {
|
||||
Node node = (Node) scene;
|
||||
for (Spatial child : node.getChildren()) {
|
||||
gatherGeoms(child, geoms);
|
||||
}
|
||||
} else if (scene instanceof Geometry) {
|
||||
geoms.add((Geometry) scene);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Optimizes a scene by combining Geometry with the same material.
|
||||
* All Geometries found in the scene are detached from their parent and
|
||||
* a new Node containing the optimized Geometries is attached.
|
||||
* @param scene The scene to optimize
|
||||
* @return The newly created optimized geometries attached to a node
|
||||
*/
|
||||
public static Spatial optimize(Node scene) {
|
||||
return optimize(scene, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Optimizes a scene by combining Geometry with the same material.
|
||||
* All Geometries found in the scene are detached from their parent and
|
||||
* a new Node containing the optimized Geometries is attached.
|
||||
* @param scene The scene to optimize
|
||||
* @param useLods true if you want the resulting geometry to keep lod information
|
||||
* @return The newly created optimized geometries attached to a node
|
||||
*/
|
||||
public static Node optimize(Node scene, boolean useLods) {
|
||||
ArrayList<Geometry> geoms = new ArrayList<Geometry>();
|
||||
|
||||
gatherGeoms(scene, geoms);
|
||||
|
||||
List<Geometry> batchedGeoms = makeBatches(geoms, useLods);
|
||||
for (Geometry geom : batchedGeoms) {
|
||||
scene.attachChild(geom);
|
||||
}
|
||||
|
||||
for (Iterator<Geometry> it = geoms.iterator(); it.hasNext();) {
|
||||
Geometry geometry = it.next();
|
||||
geometry.removeFromParent();
|
||||
}
|
||||
|
||||
// Since the scene is returned unaltered the transform must be reset
|
||||
scene.setLocalTransform(Transform.IDENTITY);
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
public static void printMesh(Mesh mesh) {
|
||||
for (int bufType = 0; bufType < Type.values().length; bufType++) {
|
||||
VertexBuffer outBuf = mesh.getBuffer(Type.values()[bufType]);
|
||||
if (outBuf == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
System.out.println(outBuf.getBufferType() + ": ");
|
||||
for (int vert = 0; vert < outBuf.getNumElements(); vert++) {
|
||||
String str = "[";
|
||||
for (int comp = 0; comp < outBuf.getNumComponents(); comp++) {
|
||||
Object val = outBuf.getElementComponent(vert, comp);
|
||||
outBuf.setElementComponent(vert, comp, val);
|
||||
val = outBuf.getElementComponent(vert, comp);
|
||||
str += val;
|
||||
if (comp != outBuf.getNumComponents() - 1) {
|
||||
str += ", ";
|
||||
}
|
||||
}
|
||||
str += "]";
|
||||
System.out.println(str);
|
||||
}
|
||||
System.out.println("------");
|
||||
}
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
Mesh mesh = new Mesh();
|
||||
mesh.setBuffer(Type.Position, 3, new float[]{
|
||||
0, 0, 0,
|
||||
1, 0, 0,
|
||||
1, 1, 0,
|
||||
0, 1, 0
|
||||
});
|
||||
mesh.setBuffer(Type.Index, 2, new short[]{
|
||||
0, 1,
|
||||
1, 2,
|
||||
2, 3,
|
||||
3, 0
|
||||
});
|
||||
|
||||
Geometry g1 = new Geometry("g1", mesh);
|
||||
|
||||
ArrayList<Geometry> geoms = new ArrayList<Geometry>();
|
||||
geoms.add(g1);
|
||||
|
||||
Mesh outMesh = new Mesh();
|
||||
mergeGeometries(geoms, outMesh);
|
||||
printMesh(outMesh);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user