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@ -835,8 +835,8 @@ public class WaterFilter extends Filter { |
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} |
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/** |
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* returns true if the water uses foam |
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* @return |
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* Whether or not the water uses foam |
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* @return true if the water uses foam |
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*/ |
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public boolean isUseFoam() { |
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return useFoam; |
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@ -867,8 +867,8 @@ public class WaterFilter extends Filter { |
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} |
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/** |
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* returns true if caustics are rendered |
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* @return |
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* Whether or not caustics are rendered |
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* @return true if caustics are rendered |
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*/ |
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public boolean isUseCaustics() { |
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return useCaustics; |
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@ -886,8 +886,8 @@ public class WaterFilter extends Filter { |
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} |
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/** |
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* return true |
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* @return |
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* Whether or not the shader is set to use high-quality shoreline. |
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* @return true if high-quality shoreline is enabled |
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*/ |
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public boolean isUseHQShoreline() { |
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return useHQShoreline; |
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@ -902,8 +902,8 @@ public class WaterFilter extends Filter { |
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} |
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/** |
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* returns true if the water use the refraction |
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* @return |
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* Whether or not the water uses the refraction |
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* @return true if the water uses refraction |
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*/ |
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public boolean isUseRefraction() { |
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return useRefraction; |
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@ -922,8 +922,8 @@ public class WaterFilter extends Filter { |
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} |
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/** |
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* returns true if the ater use ripples |
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* @return |
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* Whether or not the water uses ripples |
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* @return true if the water is set to use ripples |
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*/ |
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public boolean isUseRipples() { |
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return useRipples; |
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@ -931,7 +931,7 @@ public class WaterFilter extends Filter { |
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/** |
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* |
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* Set to true tu use ripples |
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* Set to true to use ripples |
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* @param useRipples |
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*/ |
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public void setUseRipples(boolean useRipples) { |
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@ -943,8 +943,8 @@ public class WaterFilter extends Filter { |
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} |
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/** |
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* returns true if the water use specular |
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* @return |
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* Whether or not the water is using specular |
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* @return true if the water is set to use specular |
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*/ |
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public boolean isUseSpecular() { |
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return useSpecular; |
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@ -983,7 +983,7 @@ public class WaterFilter extends Filter { |
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/** |
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* returns the reflection displace |
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* see {@link setReflectionDisplace(float reflectionDisplace)} |
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* see {@link #setReflectionDisplace(float) } |
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* @return |
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*/ |
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public float getReflectionDisplace() { |
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@ -1002,8 +1002,8 @@ public class WaterFilter extends Filter { |
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} |
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/** |
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* returns true if the camera is under the water level |
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* @return |
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* Whether or not the camera is under the water level |
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* @return true if the camera is under the water level |
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*/ |
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public boolean isUnderWater() { |
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return underWater; |
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