Javadoc fixes R PHUN
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9358 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -9,7 +9,7 @@ import java.io.IOException;
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import java.io.InputStream;
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/**
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* <code>AndroidImageInfo</code> is set in a jME3 image via the {@link Image#setEfficientData(java.lang.Object)}
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* <code>AndroidImageInfo</code> is set in a jME3 image via the {@link Image#setEfficentData(java.lang.Object) }
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* method to retrieve a {@link Bitmap} when it is needed by the renderer.
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* User code may extend <code>AndroidImageInfo</code> and provide their own implementation of the
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* {@link AndroidImageInfo#loadBitmap()} method to acquire a bitmap by their own means.
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -47,7 +47,7 @@ import com.jme3.asset.cache.WeakRefCloneAssetCache;
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* If the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) } method
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* is called twice with the same asset key (equals() wise, not necessarily reference wise)
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* then both assets will have the same asset key set (reference wise) via
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* {@link Asset#setKey(com.jme3.asset.AssetKey) }, then this asset key
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* {@link AssetKey#AssetKey() }, then this asset key
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* is used to track all instances of that asset. Once all clones of the asset
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* are garbage collected, the shared asset key becomes unreachable and at that
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* point it is removed from the smart asset cache.
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@ -63,11 +63,6 @@ public abstract class BoundingVolume implements Savable, Cloneable, Collidable {
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*/
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AABB,
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/**
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* {@link com.jme3.bounding.OrientedBoundingBox}
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*/
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OBB,
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/**
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* Currently unsupported by jME3.
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*/
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -68,7 +68,7 @@ public interface JmeExporter {
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* Returns the {@link OutputCapsule} for the given savable object.
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*
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* @param object The object to retrieve an output capsule for.
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* @return
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* @return the {@link OutputCapsule} for the given savable object.
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*/
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public OutputCapsule getCapsule(Savable object);
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}
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@ -12,7 +12,7 @@ to input events regardless of the type of input used.
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<p>
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Users will receive input in one of two forms, either
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{@link com.jme3.input.controls.AnalogListener} (analog input) or
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{@link com.jme3.input.controls.Action} (digital/action input).
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{@link com.jme3.input.controls.ActionListener} (digital/action input).
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</body>
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -213,8 +213,8 @@ public class RenderState implements Cloneable, Savable {
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* com.jme3.material.RenderState.StencilOperation,
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* com.jme3.material.RenderState.StencilOperation,
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* com.jme3.material.RenderState.StencilOperation,
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* com.jme3.material.RenderState.StencilFunction,
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* com.jme3.material.RenderState.StencilFunction)}
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* com.jme3.material.RenderState.TestFunction,
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* com.jme3.material.RenderState.TestFunction) }
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*/
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public enum StencilOperation {
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@ -42,6 +42,7 @@ import com.jme3.shader.Shader.ShaderSource;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image;
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import com.jme3.texture.Texture;
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import com.jme3.util.NativeObject;
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import java.nio.ByteBuffer;
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import java.util.EnumSet;
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@ -270,21 +271,21 @@ public interface Renderer {
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public void renderMesh(Mesh mesh, int lod, int count);
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/**
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* Resets all previously used GLObjects on this Renderer.
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* The state of the GLObjects is reset in such way, that using
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* Resets all previously used {@link NativeObject Native Objects} on this Renderer.
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* The state of the native objects is reset in such way, that using
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* them again will cause the renderer to reupload them.
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* Call this method when you know the GL context is going to shutdown.
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*
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* @see GLObject#resetObject()
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* @see NativeObject#resetObject()
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*/
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public void resetGLObjects();
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/**
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* Deletes all previously used GLObjects on this Renderer, and
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* then resets the GLObjects.
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* Deletes all previously used {@link NativeObject Native Objects} on this Renderer, and
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* then resets the native objects.
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*
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* @see #resetGLObjects()
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* @see GLObject#deleteObject(com.jme3.renderer.Renderer)
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* @see NativeObject#deleteObject(com.jme3.renderer.Renderer)
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*/
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public void cleanup();
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@ -52,11 +52,10 @@ import javax.swing.*;
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* <code>GameSettings</code> class. The <code>GameSettings</code> object
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* is still created by the client application, and passed during construction.
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*
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* @see com.jme.system.GameSettings
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* @see AppSettings
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* @author Mark Powell
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* @author Eric Woroshow
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* @author Joshua Slack - reworked for proper use of GL commands.
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* @version $Id: LWJGLPropertiesDialog.java 4131 2009-03-19 20:15:28Z blaine.dev $
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*/
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public final class SettingsDialog extends JDialog {
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@ -290,7 +290,7 @@ public class MapModel2D {
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/**
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* Returns the pixel (x,y) centre of the map
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* @return {@link Point) object marking the map's (x,y) centre
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* @return {@link Point} object marking the map's (x,y) centre
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* @since 1.0
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*/
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public Point getPixelCentre() {
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