Commit Graph

10 Commits (02322d04ccab5c1279e8634b76f520f4bb835aca)

Author SHA1 Message Date
iwgeric 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
shadowislord 6ca111b13d Refactor renderer system 10 years ago
Nehon 9f459af4e3 One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 11 years ago
shadowislord 661053689d Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code) 11 years ago
shadowislord 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 years ago
shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 years ago
Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
Nehon 77a4002c3d Added support for hardware srgb output (gamma correction). 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
Kostya c439fc91ba Added support of UInt vertex indexes on iOS if available 11 years ago
Kostya 03892ed642 Enable VBO on iOS 11 years ago
Kostya 5afe5b35c1 Added iOS java rendering classes 11 years ago
rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 11 years ago
rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 12 years ago
rem..om b143904913 Android renderer : fixed issue where parsing opengl es version was failing on some device and causing a crash 12 years ago
iwg..ic ce3b8e843e Removed logging of unset uniform for Android to match Desktop and avoid flooding the log 12 years ago
iwg..ic 5622ce2483 Set log level to FINEST for unset uniform 12 years ago
iwg..ic eda3ed7160 Improve error message when shader uniform is not set 12 years ago
sha..RD d6fbd97482 * Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers. 12 years ago
sha..RD a725516f00 * Fine, Eric. 12 years ago
sha..RD cb0a2ed1cd * Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported) 12 years ago
sha..RD 27bf244729 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. 12 years ago
sha..RD 9f4f321098 * Semi-colon. 12 years ago
sha..RD 30c7347cdf * If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call 12 years ago
iwg..om e26c86c794 Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT. 12 years ago
rem..om 05e080100e Added support for int arrays uniforms. thanks to abies. 12 years ago
voi..om 23c1fddf8f Added support to upload/modify sub texture to Renderer interface introducing a new method: 12 years ago
rem..om bc62609746 OGLESShaderRenderer now only force mediump precision for float in the fragment shader. 12 years ago
nor..67 ea973c14c3 - change logging from logger.info() logger.fine and logger.warning() 12 years ago
nor..67 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 12 years ago
sha..RD 455a621384 * Fix android native crashes and other bizarre problems with 32-bit index buffers 12 years ago
sha..RD 289c25e7e8 * Possible fix for memory corruption issue on Android when compressed texture formats exceeds 16 entries. 12 years ago
iwg..ic ab5282fb2d Additional fix for http://code.google.com/p/jmonkeyengine/issues/detail?id=504. 12 years ago
rem..om 9a6fe1fdf5 Fix to previous commit to OGLESShaderRenderer. Accidently committed unrelated and non working changes to the renderer. 12 years ago
rem..om 68e0e835f5 Ogles renderer now correctly supports Verctor4 uniforms 12 years ago
Sha..rd e9395812bc * Partial fix for issue 504 (Android renderer only) 13 years ago
Sha..rd 9e03dba566 * Add checks for maximum texture resolution in all renderers 13 years ago
sky..ok 751cb9e20a Javadoc cleanup 13 years ago
rem..om 5111fd8b66 Implemented fixedfunc binding for AlphaTestFallOff 13 years ago
Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 13 years ago
Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. 13 years ago
Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 years ago
Sha..rd 1009cd18b0 * Running jME3-android in emulator with GPU emulation now supported but sometimes there are opengl errors (?) 13 years ago
Sha..rd c34189dfe5 * Removed all "verbose logging" parts of OGLESShaderRenderer, as it made the code hard to read. This sort of logging functionality should be done in a "GL Wrapper" sort of class instead. 13 years ago
rem..om 544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account 13 years ago
rem..om 3a0e1f50ac Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile. 13 years ago
Sha..rd 491d514c0f * BorderClamp and Clamp texture wrap modes now become EdgeClamp on Android 13 years ago
rem..om afc2710626 Removed the call to glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT as it generates an INVALID_ENUM error. 13 years ago