Android: Don't render mesh if vertex count == 0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10775 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -128,7 +128,7 @@ public class OGLESShaderRenderer implements Renderer {
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public EnumSet<Caps> getCaps() {
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return caps;
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}
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private int extractVersion(String prefixStr, String versionStr) {
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if (versionStr != null) {
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int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
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@ -2332,6 +2332,10 @@ public class OGLESShaderRenderer implements Renderer {
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}
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public void renderMesh(Mesh mesh, int lod, int count) {
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if (mesh.getVertexCount() == 0) {
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return;
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}
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/*
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* NOTE: not supported in OpenGL ES 2.0.
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if (context.pointSize != mesh.getPointSize()) {
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