Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10513 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
iwg..om 12 years ago
parent a1fd0272d4
commit e26c86c794
  1. 823
      engine/src/android/com/jme3/renderer/android/OGLESShaderRenderer.java
  2. 21
      engine/src/android/com/jme3/renderer/android/TextureUtil.java

@ -24,16 +24,19 @@ public class TextureUtil {
private static boolean ETC1support = false;
private static boolean DXT1 = false;
private static boolean DEPTH24 = false;
private static boolean DEPTH_TEXTURE = false;
public static void loadTextureFeatures(String extensionString) {
ETC1support = extensionString.contains("GL_OES_compressed_ETC1_RGB8_texture");
DEPTH24 = extensionString.contains("GL_OES_depth24");
NPOT = extensionString.contains("GL_OES_texture_npot") || extensionString.contains("GL_NV_texture_npot_2D_mipmap");
DXT1 = extensionString.contains("GL_EXT_texture_compression_dxt1");
DEPTH_TEXTURE = extensionString.contains("GL_OES_depth_texture");
logger.log(Level.FINE, "Supports ETC1? {0}", ETC1support);
logger.log(Level.FINE, "Supports DEPTH24? {0}", DEPTH24);
logger.log(Level.FINE, "Supports NPOT? {0}", NPOT);
logger.log(Level.FINE, "Supports DXT1? {0}", DXT1);
logger.log(Level.FINE, "Supports DEPTH_TEXTURE? {0}", DEPTH_TEXTURE);
}
private static void buildMipmap(Bitmap bitmap, boolean compress) {
@ -241,7 +244,7 @@ public class TextureUtil {
throw new UnsupportedOperationException("The image format '" + fmt + "' is unsupported by the video hardware.");
}
private static AndroidGLImageFormat getImageFormat(Format fmt) throws UnsupportedOperationException {
public static AndroidGLImageFormat getImageFormat(Format fmt) throws UnsupportedOperationException {
AndroidGLImageFormat imageFormat = new AndroidGLImageFormat();
switch (fmt) {
case RGBA16:
@ -269,14 +272,17 @@ public class TextureUtil {
case RGB565:
imageFormat.format = GLES20.GL_RGB;
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT_5_6_5;
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
break;
case ARGB4444:
imageFormat.format = GLES20.GL_RGBA4;
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT_4_4_4_4;
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
break;
case RGB5A1:
imageFormat.format = GLES20.GL_RGBA;
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT_5_5_5_1;
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB5_A1;
break;
case RGB8:
imageFormat.format = GLES20.GL_RGB;
@ -293,8 +299,12 @@ public class TextureUtil {
case Depth:
case Depth16:
case Depth24:
if (!DEPTH_TEXTURE) {
unsupportedFormat(fmt);
}
imageFormat.format = GLES20.GL_DEPTH_COMPONENT;
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT;
imageFormat.renderBufferStorageFormat = GLES20.GL_DEPTH_COMPONENT16;
break;
case DXT1:
if (!DXT1) {
@ -318,10 +328,11 @@ public class TextureUtil {
return imageFormat;
}
private static class AndroidGLImageFormat {
public static class AndroidGLImageFormat {
boolean compress = false;
int format = -1;
int renderBufferStorageFormat = -1;
int dataType = -1;
}
@ -334,7 +345,7 @@ public class TextureUtil {
+ "Use uploadTextureBitmap instead.");
}
// Otherwise upload image directly.
// Otherwise upload image directly.
// Prefer to only use power of 2 textures here to avoid errors.
Image.Format fmt = img.getFormat();
ByteBuffer data;
@ -436,7 +447,7 @@ public class TextureUtil {
return;
}
// Otherwise upload image directly.
// Otherwise upload image directly.
// Prefer to only use power of 2 textures here to avoid errors.
Image.Format fmt = img.getFormat();
ByteBuffer data;

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