Added support to upload/modify sub texture to Renderer interface introducing a new method:

public void modifyTexture(Texture tex, Image pixels, int x, int y);
Implementations added for LWJGL and JOGL. LWJGL seems to work. JOGL is untestet. Android implementation needs to be done by someone else (but is already prepared for).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10462 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
voi..om 12 years ago
parent ee4834d9dc
commit 23c1fddf8f
  1. 5
      engine/src/android/com/jme3/renderer/android/OGLESShaderRenderer.java
  2. 19
      engine/src/android/com/jme3/renderer/android/TextureUtil.java
  3. 10
      engine/src/core/com/jme3/renderer/Renderer.java
  4. 8
      engine/src/core/com/jme3/system/NullRenderer.java
  5. 43
      engine/src/jogl/com/jme3/renderer/jogl/JoglGL1Renderer.java
  6. 37
      engine/src/jogl/com/jme3/renderer/jogl/JoglRenderer.java
  7. 98
      engine/src/jogl/com/jme3/renderer/jogl/TextureUtil.java
  8. 39
      engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglGL1Renderer.java
  9. 5
      engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglRenderer.java
  10. 121
      engine/src/lwjgl/com/jme3/renderer/lwjgl/TextureUtil.java

@ -1603,6 +1603,11 @@ public class OGLESShaderRenderer implements Renderer {
setupTextureParams(tex);
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
setTexture(0, tex);
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
}
public void clearTextureUnits() {
IDList textureList = context.textureIndexList;
Image[] textures = context.boundTextures;

@ -401,4 +401,23 @@ public class TextureUtil {
}
}
/**
* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
*
* @param image Image with the source data (this data will be put into the texture)
* @param target the target texture
* @param index the mipmap level to update
* @param x the x position where to put the image in the texture
* @param y the y position where to put the image in the texture
*/
public static void uploadSubTexture(
Image image,
int target,
int index,
int x,
int y) {
// FIXME and implement this!
}
}

@ -238,6 +238,16 @@ public interface Renderer {
*/
public void setTexture(int unit, Texture tex);
/**
* Modify the given Texture tex with the given Image. The image will be put at x and y into the texture.
*
* @param tex the Texture that will be modified
* @param pixels the source Image data to copy data from
* @param x the x position to put the image into the texture
* @param y the y position to put the image into the texture
*/
public void modifyTexture(Texture tex, Image pixels, int x, int y);
/**
* Deletes a texture from the GPU.
*/

@ -31,6 +31,9 @@
*/
package com.jme3.system;
import java.nio.ByteBuffer;
import java.util.EnumSet;
import com.jme3.light.LightList;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
@ -45,8 +48,6 @@ import com.jme3.shader.Shader.ShaderSource;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import java.nio.ByteBuffer;
import java.util.EnumSet;
public class NullRenderer implements Renderer {
@ -127,6 +128,9 @@ public class NullRenderer implements Renderer {
public void setTexture(int unit, Texture tex) {
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
}
public void updateBufferData(VertexBuffer vb) {
}

@ -31,7 +31,33 @@
*/
package com.jme3.renderer.jogl;
import com.jme3.light.*;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLContext;
import javax.media.opengl.fixedfunc.GLLightingFunc;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
import javax.media.opengl.fixedfunc.GLPointerFunc;
import jme3tools.converters.MipMapGenerator;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.light.LightList;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.material.FixedFuncBinding;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
@ -56,16 +82,6 @@ import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapAxis;
import com.jme3.util.BufferUtils;
import com.jme3.util.NativeObjectManager;
import java.nio.*;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.media.opengl.*;
import javax.media.opengl.fixedfunc.GLLightingFunc;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
import javax.media.opengl.fixedfunc.GLPointerFunc;
import jme3tools.converters.MipMapGenerator;
public class JoglGL1Renderer implements GL1Renderer {
@ -886,6 +902,11 @@ public class JoglGL1Renderer implements GL1Renderer {
setupTextureParams(tex);
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
setTexture(0, tex);
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
}
private void clearTextureUnits() {
Image[] textures = context.boundTextures;
if (textures[0] != null) {

@ -31,6 +31,25 @@
*/
package com.jme3.renderer.jogl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.EnumSet;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLContext;
import jme3tools.converters.MipMapGenerator;
import jme3tools.shader.ShaderDebug;
import com.jme3.light.LightList;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
@ -64,20 +83,7 @@ import com.jme3.util.BufferUtils;
import com.jme3.util.ListMap;
import com.jme3.util.NativeObjectManager;
import com.jme3.util.SafeArrayList;
import java.nio.*;
import java.util.EnumSet;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.media.nativewindow.NativeWindowFactory;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLContext;
import jme3tools.converters.MipMapGenerator;
import jme3tools.shader.ShaderDebug;
public class JoglRenderer implements Renderer {
@ -2043,6 +2049,11 @@ public class JoglRenderer implements Renderer {
setupTextureParams(tex);
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
setTexture(0, tex);
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), -1), 0, x, y);
}
public void clearTextureUnits() {
/*GL gl = GLContext.getCurrentGL();
IDList textureList = context.textureIndexList;

@ -32,16 +32,18 @@
package com.jme3.renderer.jogl;
import com.jme3.renderer.RendererException;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import java.nio.ByteBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLContext;
import com.jme3.renderer.RendererException;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
public class TextureUtil {
private static boolean abgrToRgbaConversionEnabled = false;
@ -409,4 +411,94 @@ public class TextureUtil {
}
}
/**
* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
*
* @param image Image with the source data (this data will be put into the texture)
* @param target the target texture
* @param index the mipmap level to update
* @param x the x position where to put the image in the texture
* @param y the y position where to put the image in the texture
*/
public static void uploadSubTexture(
Image image,
int target,
int index,
int x,
int y) {
GL gl = GLContext.getCurrentGL();
Image.Format fmt = image.getFormat();
GLImageFormat glFmt = getImageFormatWithError(fmt);
ByteBuffer data = null;
if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
data = image.getData(index);
}
int width = image.getWidth();
int height = image.getHeight();
int depth = image.getDepth();
if (data != null) {
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
}
int[] mipSizes = image.getMipMapSizes();
int pos = 0;
// TODO: Remove unneccessary allocation
if (mipSizes == null){
if (data != null) {
mipSizes = new int[]{ data.capacity() };
} else {
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
}
}
int samples = image.getMultiSamples();
for (int i = 0; i < mipSizes.length; i++){
int mipWidth = Math.max(1, width >> i);
int mipHeight = Math.max(1, height >> i);
int mipDepth = Math.max(1, depth >> i);
if (data != null){
data.position(pos);
data.limit(pos + mipSizes[i]);
}
// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
// gl*Image call in an attempt to unclutter things a bit
pos += mipSizes[i];
int glFmtInternal = glFmt.internalFormat;
int glFmtFormat = glFmt.format;
int glFmtDataType = glFmt.dataType;
if (glFmt.compressed && data != null){
if (target == GL2ES2.GL_TEXTURE_3D){
gl.getGL2ES2().glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data.limit(), data);
continue;
}
// all other targets use 2D: array, cubemap, 2d
gl.getGL2ES2().glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data.limit(), data);
continue;
}
if (target == GL2ES2.GL_TEXTURE_3D){
gl.getGL2ES2().glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
continue;
}
if (samples > 1){
throw new IllegalStateException("Cannot update multisample textures");
}
gl.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
continue;
}
}
}

@ -1,6 +1,28 @@
package com.jme3.renderer.lwjgl;
import com.jme3.light.*;
import static org.lwjgl.opengl.GL11.*;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.logging.Level;
import java.util.logging.Logger;
import jme3tools.converters.MipMapGenerator;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GLContext;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.light.LightList;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.material.FixedFuncBinding;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
@ -25,16 +47,6 @@ import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapAxis;
import com.jme3.util.BufferUtils;
import com.jme3.util.NativeObjectManager;
import java.nio.*;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.logging.Level;
import java.util.logging.Logger;
import jme3tools.converters.MipMapGenerator;
import static org.lwjgl.opengl.GL11.*;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GLContext;
public class LwjglGL1Renderer implements GL1Renderer {
@ -836,6 +848,11 @@ public class LwjglGL1Renderer implements GL1Renderer {
setupTextureParams(tex);
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
setTexture(0, tex);
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
}
private void clearTextureUnits() {
Image[] textures = context.boundTextures;
if (textures[0] != null) {

@ -1946,6 +1946,11 @@ public class LwjglRenderer implements Renderer {
setupTextureParams(tex);
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
setTexture(0, tex);
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType(), pixels.getMultiSamples(), -1), 0, x, y);
}
public void clearTextureUnits() {
// IDList textureList = context.textureIndexList;
// Image[] textures = context.boundTextures;

@ -32,11 +32,29 @@
package com.jme3.renderer.lwjgl;
import java.nio.ByteBuffer;
import org.lwjgl.opengl.ARBHalfFloatPixel;
import org.lwjgl.opengl.ARBTextureFloat;
import org.lwjgl.opengl.ARBTextureMultisample;
import org.lwjgl.opengl.ContextCapabilities;
import org.lwjgl.opengl.EXTAbgr;
import org.lwjgl.opengl.EXTBgra;
import org.lwjgl.opengl.EXTPackedFloat;
import org.lwjgl.opengl.EXTTextureArray;
import org.lwjgl.opengl.EXTTextureCompressionLATC;
import org.lwjgl.opengl.EXTTextureCompressionS3TC;
import org.lwjgl.opengl.EXTTextureSharedExponent;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GLContext;
import com.jme3.renderer.RendererException;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import java.nio.ByteBuffer;
import org.lwjgl.opengl.*;
class TextureUtil {
@ -349,4 +367,103 @@ class TextureUtil {
}
}
/**
* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
*
* @param image Image with the source data (this data will be put into the texture)
* @param target the target texture
* @param index the mipmap level to update
* @param x the x position where to put the image in the texture
* @param y the y position where to put the image in the texture
*/
public static void uploadSubTexture(
Image image,
int target,
int index,
int x,
int y) {
Image.Format fmt = image.getFormat();
GLImageFormat glFmt = getImageFormatWithError(fmt);
ByteBuffer data = null;
if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
data = image.getData(index);
}
int width = image.getWidth();
int height = image.getHeight();
int depth = image.getDepth();
if (data != null) {
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
}
int[] mipSizes = image.getMipMapSizes();
int pos = 0;
// TODO: Remove unneccessary allocation
if (mipSizes == null){
if (data != null) {
mipSizes = new int[]{ data.capacity() };
} else {
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
}
}
int samples = image.getMultiSamples();
for (int i = 0; i < mipSizes.length; i++){
int mipWidth = Math.max(1, width >> i);
int mipHeight = Math.max(1, height >> i);
int mipDepth = Math.max(1, depth >> i);
if (data != null){
data.position(pos);
data.limit(pos + mipSizes[i]);
}
// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
// gl*Image call in an attempt to unclutter things a bit
pos += mipSizes[i];
int glFmtInternal = glFmt.internalFormat;
int glFmtFormat = glFmt.format;
int glFmtDataType = glFmt.dataType;
if (glFmt.compressed && data != null){
if (target == GL12.GL_TEXTURE_3D){
GL13.glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
continue;
}
// all other targets use 2D: array, cubemap, 2d
GL13.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
continue;
}
if (target == GL12.GL_TEXTURE_3D){
GL12.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
continue;
}
if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
// prepare data for 2D array or upload slice
if (index == -1){
GL12.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
continue;
}
GL12.glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
continue;
}
if (samples > 1){
throw new IllegalStateException("Cannot update multisample textures");
}
GL11.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
continue;
}
}
}

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