Added support to upload/modify sub texture to Renderer interface introducing a new method:
public void modifyTexture(Texture tex, Image pixels, int x, int y); Implementations added for LWJGL and JOGL. LWJGL seems to work. JOGL is untestet. Android implementation needs to be done by someone else (but is already prepared for). git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10462 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1603,6 +1603,11 @@ public class OGLESShaderRenderer implements Renderer {
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setupTextureParams(tex);
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}
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public void modifyTexture(Texture tex, Image pixels, int x, int y) {
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setTexture(0, tex);
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TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
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}
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public void clearTextureUnits() {
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IDList textureList = context.textureIndexList;
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Image[] textures = context.boundTextures;
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@ -401,4 +401,23 @@ public class TextureUtil {
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}
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}
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/**
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* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
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* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
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*
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* @param image Image with the source data (this data will be put into the texture)
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* @param target the target texture
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* @param index the mipmap level to update
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* @param x the x position where to put the image in the texture
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* @param y the y position where to put the image in the texture
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*/
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public static void uploadSubTexture(
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Image image,
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int target,
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int index,
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int x,
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int y) {
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// FIXME and implement this!
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}
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}
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@ -238,6 +238,16 @@ public interface Renderer {
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*/
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public void setTexture(int unit, Texture tex);
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/**
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* Modify the given Texture tex with the given Image. The image will be put at x and y into the texture.
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*
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* @param tex the Texture that will be modified
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* @param pixels the source Image data to copy data from
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* @param x the x position to put the image into the texture
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* @param y the y position to put the image into the texture
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*/
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public void modifyTexture(Texture tex, Image pixels, int x, int y);
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/**
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* Deletes a texture from the GPU.
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*/
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@ -31,6 +31,9 @@
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*/
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package com.jme3.system;
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import java.nio.ByteBuffer;
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import java.util.EnumSet;
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import com.jme3.light.LightList;
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import com.jme3.material.RenderState;
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import com.jme3.math.ColorRGBA;
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@ -45,8 +48,6 @@ import com.jme3.shader.Shader.ShaderSource;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image;
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import com.jme3.texture.Texture;
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import java.nio.ByteBuffer;
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import java.util.EnumSet;
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public class NullRenderer implements Renderer {
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@ -127,6 +128,9 @@ public class NullRenderer implements Renderer {
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public void setTexture(int unit, Texture tex) {
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}
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public void modifyTexture(Texture tex, Image pixels, int x, int y) {
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}
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public void updateBufferData(VertexBuffer vb) {
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}
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@ -31,7 +31,33 @@
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*/
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package com.jme3.renderer.jogl;
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import com.jme3.light.*;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.media.opengl.GL;
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import javax.media.opengl.GL2;
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import javax.media.opengl.GL2ES1;
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import javax.media.opengl.GL2ES2;
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import javax.media.opengl.GL2GL3;
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import javax.media.opengl.GLContext;
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import javax.media.opengl.fixedfunc.GLLightingFunc;
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import javax.media.opengl.fixedfunc.GLMatrixFunc;
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import javax.media.opengl.fixedfunc.GLPointerFunc;
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import jme3tools.converters.MipMapGenerator;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.Light;
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import com.jme3.light.LightList;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.FixedFuncBinding;
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import com.jme3.material.RenderState;
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import com.jme3.math.ColorRGBA;
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@ -56,16 +82,6 @@ import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapAxis;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.NativeObjectManager;
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import java.nio.*;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.media.opengl.*;
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import javax.media.opengl.fixedfunc.GLLightingFunc;
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import javax.media.opengl.fixedfunc.GLMatrixFunc;
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import javax.media.opengl.fixedfunc.GLPointerFunc;
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import jme3tools.converters.MipMapGenerator;
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public class JoglGL1Renderer implements GL1Renderer {
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@ -886,6 +902,11 @@ public class JoglGL1Renderer implements GL1Renderer {
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setupTextureParams(tex);
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}
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public void modifyTexture(Texture tex, Image pixels, int x, int y) {
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setTexture(0, tex);
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TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
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}
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private void clearTextureUnits() {
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Image[] textures = context.boundTextures;
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if (textures[0] != null) {
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@ -31,6 +31,25 @@
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*/
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package com.jme3.renderer.jogl;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.media.opengl.GL;
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import javax.media.opengl.GL2;
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import javax.media.opengl.GL2ES1;
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import javax.media.opengl.GL2ES2;
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import javax.media.opengl.GL2GL3;
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import javax.media.opengl.GLContext;
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import jme3tools.converters.MipMapGenerator;
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import jme3tools.shader.ShaderDebug;
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import com.jme3.light.LightList;
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import com.jme3.material.RenderState;
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import com.jme3.math.ColorRGBA;
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@ -64,20 +83,7 @@ import com.jme3.util.BufferUtils;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import com.jme3.util.SafeArrayList;
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import java.nio.*;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.media.nativewindow.NativeWindowFactory;
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import javax.media.opengl.GL;
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import javax.media.opengl.GL2;
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import javax.media.opengl.GL2ES1;
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import javax.media.opengl.GL2ES2;
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import javax.media.opengl.GL2GL3;
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import javax.media.opengl.GLContext;
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import jme3tools.converters.MipMapGenerator;
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import jme3tools.shader.ShaderDebug;
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public class JoglRenderer implements Renderer {
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@ -2043,6 +2049,11 @@ public class JoglRenderer implements Renderer {
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setupTextureParams(tex);
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}
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public void modifyTexture(Texture tex, Image pixels, int x, int y) {
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setTexture(0, tex);
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TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), -1), 0, x, y);
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}
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public void clearTextureUnits() {
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/*GL gl = GLContext.getCurrentGL();
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IDList textureList = context.textureIndexList;
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@ -32,16 +32,18 @@
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package com.jme3.renderer.jogl;
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import com.jme3.renderer.RendererException;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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import java.nio.ByteBuffer;
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import javax.media.opengl.GL;
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import javax.media.opengl.GL2;
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import javax.media.opengl.GL2ES2;
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import javax.media.opengl.GL2GL3;
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import javax.media.opengl.GLContext;
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import com.jme3.renderer.RendererException;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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public class TextureUtil {
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private static boolean abgrToRgbaConversionEnabled = false;
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@ -409,4 +411,94 @@ public class TextureUtil {
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}
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}
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/**
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* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
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* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
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*
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* @param image Image with the source data (this data will be put into the texture)
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* @param target the target texture
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* @param index the mipmap level to update
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* @param x the x position where to put the image in the texture
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* @param y the y position where to put the image in the texture
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*/
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public static void uploadSubTexture(
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Image image,
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int target,
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int index,
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int x,
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int y) {
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GL gl = GLContext.getCurrentGL();
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Image.Format fmt = image.getFormat();
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GLImageFormat glFmt = getImageFormatWithError(fmt);
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ByteBuffer data = null;
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if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
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data = image.getData(index);
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}
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int width = image.getWidth();
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int height = image.getHeight();
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int depth = image.getDepth();
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if (data != null) {
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gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
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}
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int[] mipSizes = image.getMipMapSizes();
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int pos = 0;
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// TODO: Remove unneccessary allocation
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if (mipSizes == null){
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if (data != null) {
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mipSizes = new int[]{ data.capacity() };
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} else {
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mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
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}
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}
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int samples = image.getMultiSamples();
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for (int i = 0; i < mipSizes.length; i++){
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int mipWidth = Math.max(1, width >> i);
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int mipHeight = Math.max(1, height >> i);
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int mipDepth = Math.max(1, depth >> i);
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if (data != null){
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data.position(pos);
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data.limit(pos + mipSizes[i]);
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}
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// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
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// gl*Image call in an attempt to unclutter things a bit
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pos += mipSizes[i];
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int glFmtInternal = glFmt.internalFormat;
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int glFmtFormat = glFmt.format;
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int glFmtDataType = glFmt.dataType;
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if (glFmt.compressed && data != null){
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if (target == GL2ES2.GL_TEXTURE_3D){
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gl.getGL2ES2().glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data.limit(), data);
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continue;
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}
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// all other targets use 2D: array, cubemap, 2d
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gl.getGL2ES2().glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data.limit(), data);
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continue;
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}
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if (target == GL2ES2.GL_TEXTURE_3D){
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gl.getGL2ES2().glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
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continue;
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}
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if (samples > 1){
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throw new IllegalStateException("Cannot update multisample textures");
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}
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gl.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
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continue;
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}
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}
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}
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@ -1,6 +1,28 @@
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package com.jme3.renderer.lwjgl;
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import com.jme3.light.*;
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import static org.lwjgl.opengl.GL11.*;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import jme3tools.converters.MipMapGenerator;
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import org.lwjgl.opengl.GL12;
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import org.lwjgl.opengl.GL14;
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import org.lwjgl.opengl.GLContext;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.Light;
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import com.jme3.light.LightList;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.FixedFuncBinding;
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import com.jme3.material.RenderState;
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import com.jme3.math.ColorRGBA;
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@ -25,16 +47,6 @@ import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapAxis;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.NativeObjectManager;
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import java.nio.*;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import jme3tools.converters.MipMapGenerator;
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import static org.lwjgl.opengl.GL11.*;
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import org.lwjgl.opengl.GL12;
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import org.lwjgl.opengl.GL14;
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import org.lwjgl.opengl.GLContext;
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public class LwjglGL1Renderer implements GL1Renderer {
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@ -836,6 +848,11 @@ public class LwjglGL1Renderer implements GL1Renderer {
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setupTextureParams(tex);
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}
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public void modifyTexture(Texture tex, Image pixels, int x, int y) {
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setTexture(0, tex);
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TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
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}
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private void clearTextureUnits() {
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Image[] textures = context.boundTextures;
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if (textures[0] != null) {
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@ -1946,6 +1946,11 @@ public class LwjglRenderer implements Renderer {
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setupTextureParams(tex);
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}
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public void modifyTexture(Texture tex, Image pixels, int x, int y) {
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setTexture(0, tex);
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TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType(), pixels.getMultiSamples(), -1), 0, x, y);
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}
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public void clearTextureUnits() {
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// IDList textureList = context.textureIndexList;
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// Image[] textures = context.boundTextures;
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@ -32,11 +32,29 @@
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package com.jme3.renderer.lwjgl;
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import java.nio.ByteBuffer;
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import org.lwjgl.opengl.ARBHalfFloatPixel;
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import org.lwjgl.opengl.ARBTextureFloat;
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import org.lwjgl.opengl.ARBTextureMultisample;
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import org.lwjgl.opengl.ContextCapabilities;
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import org.lwjgl.opengl.EXTAbgr;
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import org.lwjgl.opengl.EXTBgra;
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import org.lwjgl.opengl.EXTPackedFloat;
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import org.lwjgl.opengl.EXTTextureArray;
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import org.lwjgl.opengl.EXTTextureCompressionLATC;
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import org.lwjgl.opengl.EXTTextureCompressionS3TC;
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import org.lwjgl.opengl.EXTTextureSharedExponent;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.GL14;
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import org.lwjgl.opengl.GL30;
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import org.lwjgl.opengl.GLContext;
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import com.jme3.renderer.RendererException;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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import java.nio.ByteBuffer;
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import org.lwjgl.opengl.*;
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class TextureUtil {
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@ -349,4 +367,103 @@ class TextureUtil {
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}
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}
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/**
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* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
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* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
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*
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* @param image Image with the source data (this data will be put into the texture)
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* @param target the target texture
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* @param index the mipmap level to update
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* @param x the x position where to put the image in the texture
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* @param y the y position where to put the image in the texture
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*/
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public static void uploadSubTexture(
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Image image,
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int target,
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int index,
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int x,
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int y) {
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Image.Format fmt = image.getFormat();
|
||||
GLImageFormat glFmt = getImageFormatWithError(fmt);
|
||||
|
||||
ByteBuffer data = null;
|
||||
if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
|
||||
data = image.getData(index);
|
||||
}
|
||||
|
||||
int width = image.getWidth();
|
||||
int height = image.getHeight();
|
||||
int depth = image.getDepth();
|
||||
|
||||
if (data != null) {
|
||||
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
|
||||
int[] mipSizes = image.getMipMapSizes();
|
||||
int pos = 0;
|
||||
|
||||
// TODO: Remove unneccessary allocation
|
||||
if (mipSizes == null){
|
||||
if (data != null) {
|
||||
mipSizes = new int[]{ data.capacity() };
|
||||
} else {
|
||||
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
|
||||
}
|
||||
}
|
||||
|
||||
int samples = image.getMultiSamples();
|
||||
|
||||
for (int i = 0; i < mipSizes.length; i++){
|
||||
int mipWidth = Math.max(1, width >> i);
|
||||
int mipHeight = Math.max(1, height >> i);
|
||||
int mipDepth = Math.max(1, depth >> i);
|
||||
|
||||
if (data != null){
|
||||
data.position(pos);
|
||||
data.limit(pos + mipSizes[i]);
|
||||
}
|
||||
|
||||
// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
|
||||
// gl*Image call in an attempt to unclutter things a bit
|
||||
pos += mipSizes[i];
|
||||
|
||||
int glFmtInternal = glFmt.internalFormat;
|
||||
int glFmtFormat = glFmt.format;
|
||||
int glFmtDataType = glFmt.dataType;
|
||||
|
||||
if (glFmt.compressed && data != null){
|
||||
if (target == GL12.GL_TEXTURE_3D){
|
||||
GL13.glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
|
||||
continue;
|
||||
}
|
||||
|
||||
// all other targets use 2D: array, cubemap, 2d
|
||||
GL13.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (target == GL12.GL_TEXTURE_3D){
|
||||
GL12.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
|
||||
// prepare data for 2D array or upload slice
|
||||
if (index == -1){
|
||||
GL12.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
||||
continue;
|
||||
}
|
||||
|
||||
GL12.glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (samples > 1){
|
||||
throw new IllegalStateException("Cannot update multisample textures");
|
||||
}
|
||||
|
||||
GL11.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user