git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11034 75d07b2b-3a1a-0410-a2c5-0572b91ccdcaexperimental
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package com.jme3.renderer.ios; |
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import com.jme3.renderer.RendererException; |
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import java.nio.Buffer; |
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import java.nio.FloatBuffer; |
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import java.nio.IntBuffer; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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/** |
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* The <code>iOS GLES interface</code> iOS alternative to Android's GLES20 class
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* |
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* @author Kostyantyn Hushchyn |
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*/ |
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public class JmeIosGLES { |
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private static final Logger logger = Logger.getLogger(JmeIosGLES.class.getName()); |
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private static boolean ENABLE_ERROR_CHECKING = true; |
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public static final int GL_ALPHA = 0x00001906; |
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public static final int GL_ALWAYS = 0x00000207; |
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public static final int GL_ARRAY_BUFFER = 0x00008892; |
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public static final int GL_BACK = 0x00000405; |
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public static final int GL_BLEND = 0x00000be2; |
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public static final int GL_BYTE = 0x00001400; |
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public static final int GL_CLAMP_TO_EDGE = 0x0000812f; |
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public static final int GL_COLOR_ATTACHMENT0 = 0x00008ce0; |
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public static final int GL_COLOR_BUFFER_BIT = 0x00004000; |
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public static final int GL_COMPILE_STATUS = 0x00008b81; |
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public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x000086a3; |
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public static final int GL_CULL_FACE = 0x00000b44; |
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public static final int GL_DEPTH_ATTACHMENT = 0x00008d00; |
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public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; |
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public static final int GL_DEPTH_COMPONENT = 0x00001902; |
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public static final int GL_DEPTH_COMPONENT16 = 0x000081a5; |
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public static final int GL_DEPTH_TEST = 0x00000b71; |
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public static final int GL_DITHER = 0x00000bd0; |
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public static final int GL_DST_COLOR = 0x00000306; |
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public static final int GL_DYNAMIC_DRAW = 0x000088e8; |
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public static final int GL_EQUAL = 0x00000202; |
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public static final int GL_ELEMENT_ARRAY_BUFFER = 0x00008893; |
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public static final int GL_EXTENSIONS = 0x00001f03; |
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public static final int GL_FALSE = 0x00000000; |
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public static final int GL_FLOAT = 0x00001406; |
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public static final int GL_FRAGMENT_SHADER = 0x00008b30; |
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public static final int GL_FRAMEBUFFER = 0x00008d40; |
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public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x00008cd1; |
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public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x00008cd0; |
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public static final int GL_FRAMEBUFFER_COMPLETE = 0x00008cd5; |
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public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x00008cd6; |
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public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x00008cd9; |
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public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x00008cd7; |
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public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x00008cdd; |
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public static final int GL_FRONT = 0x00000404; |
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public static final int GL_FRONT_AND_BACK = 0x00000408; |
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public static final int GL_GEQUAL = 0x00000206; |
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public static final int GL_GREATER = 0x00000204; |
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public static final int GL_HIGH_FLOAT = 0x00008df2; |
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public static final int GL_INFO_LOG_LENGTH = 0x00008b84; |
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public static final int GL_INT = 0x00001404; |
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public static final int GL_LEQUAL = 0x00000203; |
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public static final int GL_LESS = 0x00000201; |
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public static final int GL_LINEAR = 0x00002601; |
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public static final int GL_LINEAR_MIPMAP_LINEAR = 0x00002703; |
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public static final int GL_LINEAR_MIPMAP_NEAREST = 0x00002701; |
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public static final int GL_LINES = 0x00000001; |
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public static final int GL_LINE_LOOP = 0x00000002; |
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public static final int GL_LINE_STRIP = 0x00000003; |
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public static final int GL_LINK_STATUS = 0x00008b82; |
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public static final int GL_LUMINANCE = 0x00001909; |
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public static final int GL_LUMINANCE_ALPHA = 0x0000190a; |
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public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x0000851c; |
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public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x00008dfd; |
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public static final int GL_MAX_RENDERBUFFER_SIZE = 0x000084e8; |
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public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x00008872; |
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public static final int GL_MAX_TEXTURE_SIZE = 0x00000d33; |
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public static final int GL_MAX_VARYING_VECTORS = 0x00008dfc; |
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public static final int GL_MAX_VERTEX_ATTRIBS = 0x00008869; |
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x00008b4c; |
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public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x00008dfb; |
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public static final int GL_MIRRORED_REPEAT = 0x00008370; |
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public static final int GL_NEAREST = 0x00002600; |
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public static final int GL_NEAREST_MIPMAP_LINEAR = 0x00002702; |
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public static final int GL_NEAREST_MIPMAP_NEAREST = 0x00002700; |
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public static final int GL_NEVER = 0x00000200; |
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public static final int GL_NONE = 0x00000000; |
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public static final int GL_NOTEQUAL = 0x00000205; |
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public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x000086a2; |
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public static final int GL_ONE = 0x00000001; |
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public static final int GL_ONE_MINUS_SRC_ALPHA = 0x00000303; |
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public static final int GL_ONE_MINUS_SRC_COLOR = 0x00000301; |
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public static final int GL_POINTS = 0x00000000; |
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public static final int GL_POLYGON_OFFSET_FILL = 0x00008037; |
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public static final int GL_RENDERBUFFER = 0x00008d41; |
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public static final int GL_RENDERER = 0x00001f01; |
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public static final int GL_REPEAT = 0x00002901; |
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public static final int GL_RGB = 0x00001907; |
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public static final int GL_RGB565 = 0x00008d62; |
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public static final int GL_RGB5_A1 = 0x00008057; |
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public static final int GL_RGBA = 0x00001908; |
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public static final int GL_RGBA4 = 0x00008056; |
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public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x0000809e; |
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public static final int GL_SCISSOR_TEST = 0x00000c11; |
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public static final int GL_SHADING_LANGUAGE_VERSION = 0x00008b8c; |
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public static final int GL_SHORT = 0x00001402; |
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public static final int GL_SRC_COLOR = 0x00000300; |
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public static final int GL_SRC_ALPHA = 0x00000302; |
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public static final int GL_STATIC_DRAW = 0x000088e4; |
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public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; |
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public static final int GL_STREAM_DRAW = 0x000088e0; |
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public static final int GL_SUBPIXEL_BITS = 0x00000d50; |
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public static final int GL_TEXTURE = 0x00001702; |
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public static final int GL_TEXTURE0 = 0x000084c0; |
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public static final int GL_TEXTURE_2D = 0x00000de1; |
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public static final int GL_TEXTURE_CUBE_MAP = 0x00008513; |
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x00008515; |
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public static final int GL_TEXTURE_MAG_FILTER = 0x00002800; |
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public static final int GL_TEXTURE_MIN_FILTER = 0x00002801; |
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public static final int GL_TEXTURE_WRAP_S = 0x00002802; |
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public static final int GL_TEXTURE_WRAP_T = 0x00002803; |
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public static final int GL_TRIANGLES = 0x00000004; |
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public static final int GL_TRIANGLE_FAN = 0x00000006; |
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public static final int GL_TRIANGLE_STRIP = 0x00000005; |
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public static final int GL_TRUE = 0x00000001; |
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public static final int GL_UNPACK_ALIGNMENT = 0x00000cf5; |
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public static final int GL_UNSIGNED_BYTE = 0x00001401; |
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public static final int GL_UNSIGNED_INT = 0x00001405; |
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public static final int GL_UNSIGNED_SHORT = 0x00001403; |
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public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x00008033; |
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public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x00008034; |
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public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x00008363; |
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public static final int GL_VENDOR = 0x00001f00; |
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public static final int GL_VERSION = 0x00001f02; |
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public static final int GL_VERTEX_SHADER = 0x00008b31; |
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public static final int GL_ZERO = 0x00000000; |
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public static native void glActiveTexture(int texture); |
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public static native void glAttachShader(int program, int shader); |
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public static native void glBindBuffer(int target, int buffer); |
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public static native void glBindFramebuffer(int target, int framebuffer); |
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public static native void glBindRenderbuffer(int target, int renderbuffer); |
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public static native void glBindTexture(int target, int texture); |
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// public static native void glBindVertexArray // TODO: Investigate this
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public static native void glBlendFunc(int sfactor, int dfactor); |
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public static native void glBufferData(int target, int size, Buffer data, int usage); |
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public static native void glBufferData2(int target, int size, byte[] data, int offset, int usage); |
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public static native void glBufferSubData(int target, int offset, int size, Buffer data); |
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public static native void glBufferSubData2(int target, int offset, int size, byte[] data, int dataoffset); |
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public static native int glCheckFramebufferStatus(int target); |
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public static native void glClear(int mask); |
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public static native void glClearColor(float red, float green, float blue, float alpha); |
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public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); |
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public static native void glCompileShader(int shader); |
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public static native void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer pixels); |
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public static native void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer pixels); |
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public static native int glCreateProgram(); |
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public static native int glCreateShader(int type); |
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public static native void glCullFace(int mode); |
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public static native void glDeleteBuffers(int n, int[] buffers, int offset); |
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public static native void glDeleteFramebuffers(int n, int[] framebuffers, int offset); |
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public static native void glDeleteProgram(int program); |
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public static native void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset); |
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public static native void glDeleteShader(int shader); |
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public static native void glDeleteTextures(int n, int[] textures, int offset); |
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public static native void glDepthFunc(int func); |
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public static native void glDepthMask(boolean flag); |
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public static native void glDepthRangef(float zNear, float zFar); |
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public static native void glDetachShader(int program, int shader); |
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public static native void glDisableVertexAttribArray(int index); |
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public static native void glDisable(int cap); |
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public static native void glDrawArrays(int mode, int first, int count); |
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public static native void glDrawElements(int mode, int count, int type, Buffer indices); |
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public static native void glDrawElements2(int mode, int count, int type, byte[] indices, int offset); |
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public static native void glDrawElementsIndex(int mode, int count, int type, int offset); |
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public static native void glEnable(int cap); |
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public static native void glEnableVertexAttribArray(int index); |
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public static native void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer); |
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public static native void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level); |
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public static native void glGenBuffers(int n, int[] buffers, int offset); |
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public static native void glGenFramebuffers(int n, int[] framebuffers, int offset); |
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public static native void glGenRenderbuffers(int n, int[] renderbuffers, int offset); |
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public static native void glGenTextures(int n, int[] textures, int offset); |
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public static native void glGenerateMipmap(int target); |
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public static native int glGetAttribLocation(int program, String name); |
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public static native int glGetError(); |
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public static native void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset); |
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public static native void glGetIntegerv (int pname, int[] params, int offset); |
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public static native String glGetProgramInfoLog(int program); |
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public static native void glGetProgramiv(int program, int pname, int[] params, int offset); |
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public static native String glGetShaderInfoLog(int shader); |
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public static native void glGetShaderiv(int shader, int pname, int[] params, int offset); |
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public static native String glGetString(int name); |
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public static native int glGetUniformLocation(int program, String name); |
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public static native boolean glIsFramebuffer(int framebuffer); |
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public static native boolean glIsRenderbuffer(int renderbuffer); |
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public static native void glLineWidth(float width); |
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public static native void glLinkProgram(int program); |
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public static native void glPixelStorei(int pname, int param); |
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public static native void glPolygonOffset(float factor, float units); |
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public static native void glReadPixels(int vpX, int vpY, int vpW, int vpH, int format, int type, Buffer pixels); |
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public static native void glReadPixels2(int vpX, int vpY, int vpW, int vpH, int format, int type, byte[] pixels, int offset, int size); |
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public static native void glRenderbufferStorage(int target, int internalformat, int width, int height); |
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public static native void glScissor(int x, int y, int width, int height); |
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public static native void glShaderSource(int shader, String string); |
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public static native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels); |
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public static native void glTexParameteri(int target, int pname, int param); |
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public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels); |
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public static native void glUniform1f(int location, float x); |
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public static native void glUniform1fv(int location, int count, FloatBuffer v); |
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public static native void glUniform1fv2(int location, int count, float[] v, int offset); |
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public static native void glUniform1i(int location, int x); |
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public static native void glUniform1iv(int location, int count, IntBuffer v); |
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public static native void glUniform1iv2(int location, int count, int[] v, int offset); |
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public static native void glUniform2f(int location, float x, float y); |
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public static native void glUniform2fv(int location, int count, FloatBuffer v); |
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public static native void glUniform2fv2(int location, int count, float[] v, int offset); |
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public static native void glUniform3f(int location, float x, float y, float z); |
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public static native void glUniform3fv(int location, int count, FloatBuffer v); |
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public static native void glUniform3fv2(int location, int count, float[] v, int offset); |
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public static native void glUniform4f(int location, float x, float y, float z, float w); |
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public static native void glUniform4fv(int location, int count, FloatBuffer v); |
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public static native void glUniform4fv2(int location, int count, float[] v, int offset); |
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public static native void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value); |
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public static native void glUniformMatrix3fv2(int location, int count, boolean transpose, float[] value, int offset); |
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public static native void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value); |
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public static native void glUniformMatrix4fv2(int location, int count, boolean transpose, float[] value, int offset); |
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public static native void glUseProgram(int program); |
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//public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, byte[] ptr, int offset);
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public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr); |
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public static native void glVertexAttribPointer2(int indx, int size, int type, boolean normalized, int stride, int offset); |
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public static native void glViewport(int x, int y, int width, int height); |
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public static void checkGLError() { |
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if (!ENABLE_ERROR_CHECKING) { |
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return; |
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} |
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int error = glGetError(); |
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if (error != 0) { |
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String message = null;//GLU.gluErrorString(error);
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if (message == null) { |
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throw new RendererException("An unknown [" + error + "] OpenGL error has occurred."); |
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} else { |
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throw new RendererException("An OpenGL error has occurred: " + message); |
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} |
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} |
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} |
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/* |
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public static String gluErrorString(int error) { |
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switch (error) { |
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case GL10.GL_NO_ERROR: |
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return "no error"; |
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case GL10.GL_INVALID_ENUM: |
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return "invalid enum"; |
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case GL10.GL_INVALID_VALUE: |
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return "invalid value"; |
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case GL10.GL_INVALID_OPERATION: |
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return "invalid operation"; |
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case GL10.GL_STACK_OVERFLOW: |
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return "stack overflow"; |
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case GL10.GL_STACK_UNDERFLOW: |
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return "stack underflow"; |
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case GL10.GL_OUT_OF_MEMORY: |
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return "out of memory"; |
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default: |
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return null; |
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} |
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} |
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*/ |
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} |
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package com.jme3.renderer.ios; |
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//import android.graphics.Bitmap;
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//import android.opengl.ETC1;
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//import android.opengl.ETC1Util.ETC1Texture;
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//import android.opengl.JmeIosGLES;
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//import android.opengl.GLUtils;
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//import com.jme3.asset.AndroidImageInfo;
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import com.jme3.renderer.ios.JmeIosGLES; |
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import com.jme3.math.FastMath; |
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import com.jme3.renderer.RendererException; |
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import com.jme3.texture.Image; |
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import com.jme3.texture.Image.Format; |
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import com.jme3.util.BufferUtils; |
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import java.nio.ByteBuffer; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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public class TextureUtil { |
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private static final Logger logger = Logger.getLogger(TextureUtil.class.getName()); |
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//TODO Make this configurable through appSettings
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public static boolean ENABLE_COMPRESSION = true; |
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private static boolean NPOT = false; |
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private static boolean ETC1support = false; |
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private static boolean DXT1 = false; |
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private static boolean PVRTC = false; |
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private static boolean DEPTH24_STENCIL8 = false; |
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private static boolean DEPTH_TEXTURE = false; |
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private static boolean RGBA8 = false; |
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// Same constant used by both GL_ARM_rgba8 and GL_OES_rgb8_rgba8.
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private static final int GL_RGBA8 = 0x8058; |
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private static final int GL_DXT1 = 0x83F0; |
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private static final int GL_DXT1A = 0x83F1; |
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private static final int GL_DEPTH_STENCIL_OES = 0x84F9; |
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private static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA; |
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private static final int GL_DEPTH24_STENCIL8_OES = 0x88F0; |
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public static void loadTextureFeatures(String extensionString) { |
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ETC1support = extensionString.contains("GL_OES_compressed_ETC1_RGB8_texture"); |
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DEPTH24_STENCIL8 = extensionString.contains("GL_OES_packed_depth_stencil"); |
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NPOT = extensionString.contains("GL_IMG_texture_npot") |
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|| extensionString.contains("GL_OES_texture_npot") |
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|| extensionString.contains("GL_NV_texture_npot_2D_mipmap"); |
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PVRTC = extensionString.contains("GL_IMG_texture_compression_pvrtc"); |
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DXT1 = extensionString.contains("GL_EXT_texture_compression_dxt1"); |
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DEPTH_TEXTURE = extensionString.contains("GL_OES_depth_texture"); |
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RGBA8 = extensionString.contains("GL_ARM_rgba8") || |
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extensionString.contains("GL_OES_rgb8_rgba8"); |
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logger.log(Level.FINE, "Supports ETC1? {0}", ETC1support); |
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logger.log(Level.FINE, "Supports DEPTH24_STENCIL8? {0}", DEPTH24_STENCIL8); |
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logger.log(Level.FINE, "Supports NPOT? {0}", NPOT); |
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logger.log(Level.FINE, "Supports PVRTC? {0}", PVRTC); |
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logger.log(Level.FINE, "Supports DXT1? {0}", DXT1); |
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logger.log(Level.FINE, "Supports DEPTH_TEXTURE? {0}", DEPTH_TEXTURE); |
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logger.log(Level.FINE, "Supports RGBA8? {0}", RGBA8); |
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} |
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/* |
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private static void buildMipmap(Bitmap bitmap, boolean compress) { |
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int level = 0; |
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int height = bitmap.getHeight(); |
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int width = bitmap.getWidth(); |
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logger.log(Level.FINEST, " - Generating mipmaps for bitmap using SOFTWARE"); |
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JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1); |
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while (height >= 1 || width >= 1) { |
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//First of all, generate the texture from our bitmap and set it to the according level
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if (compress) { |
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logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) with compression.", new Object[]{level, width, height}); |
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uploadBitmapAsCompressed(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, false, 0, 0); |
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} else { |
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logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) directly.", new Object[]{level, width, height}); |
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GLUtils.texImage2D(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, 0); |
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} |
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if (height == 1 || width == 1) { |
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break; |
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} |
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|
||||
//Increase the mipmap level
|
||||
height /= 2; |
||||
width /= 2; |
||||
Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true); |
||||
|
||||
// Recycle any bitmaps created as a result of scaling the bitmap.
|
||||
// Do not recycle the original image (mipmap level 0)
|
||||
if (level != 0) { |
||||
bitmap.recycle(); |
||||
} |
||||
|
||||
bitmap = bitmap2; |
||||
|
||||
level++; |
||||
} |
||||
} |
||||
|
||||
private static void uploadBitmapAsCompressed(int target, int level, Bitmap bitmap, boolean subTexture, int x, int y) { |
||||
if (bitmap.hasAlpha()) { |
||||
logger.log(Level.FINEST, " - Uploading bitmap directly. Cannot compress as alpha present."); |
||||
if (subTexture) { |
||||
GLUtils.texSubImage2D(target, level, x, y, bitmap); |
||||
JmeIosGLES.checkGLError(); |
||||
} else { |
||||
GLUtils.texImage2D(target, level, bitmap, 0); |
||||
JmeIosGLES.checkGLError(); |
||||
} |
||||
} else { |
||||
// Convert to RGB565
|
||||
int bytesPerPixel = 2; |
||||
Bitmap rgb565 = bitmap.copy(Bitmap.Config.RGB_565, true); |
||||
|
||||
// Put texture data into ByteBuffer
|
||||
ByteBuffer inputImage = BufferUtils.createByteBuffer(bitmap.getRowBytes() * bitmap.getHeight()); |
||||
rgb565.copyPixelsToBuffer(inputImage); |
||||
inputImage.position(0); |
||||
|
||||
// Delete the copied RGB565 image
|
||||
rgb565.recycle(); |
||||
|
||||
// Encode the image into the output bytebuffer
|
||||
int encodedImageSize = ETC1.getEncodedDataSize(bitmap.getWidth(), bitmap.getHeight()); |
||||
ByteBuffer compressedImage = BufferUtils.createByteBuffer(encodedImageSize); |
||||
ETC1.encodeImage(inputImage, bitmap.getWidth(), |
||||
bitmap.getHeight(), |
||||
bytesPerPixel, |
||||
bytesPerPixel * bitmap.getWidth(), |
||||
compressedImage); |
||||
|
||||
// Delete the input image buffer
|
||||
BufferUtils.destroyDirectBuffer(inputImage); |
||||
|
||||
// Create an ETC1Texture from the compressed image data
|
||||
ETC1Texture etc1tex = new ETC1Texture(bitmap.getWidth(), bitmap.getHeight(), compressedImage); |
||||
|
||||
// Upload the ETC1Texture
|
||||
if (bytesPerPixel == 2) { |
||||
int oldSize = (bitmap.getRowBytes() * bitmap.getHeight()); |
||||
int newSize = compressedImage.capacity(); |
||||
logger.log(Level.FINEST, " - Uploading compressed image to GL, oldSize = {0}, newSize = {1}, ratio = {2}", new Object[]{oldSize, newSize, (float) oldSize / newSize}); |
||||
if (subTexture) { |
||||
JmeIosGLES.glCompressedTexSubImage2D(target, |
||||
level, |
||||
x, y, |
||||
bitmap.getWidth(), |
||||
bitmap.getHeight(), |
||||
ETC1.ETC1_RGB8_OES, |
||||
etc1tex.getData().capacity(), |
||||
etc1tex.getData()); |
||||
|
||||
JmeIosGLES.checkGLError(); |
||||
} else { |
||||
JmeIosGLES.glCompressedTexImage2D(target, |
||||
level, |
||||
ETC1.ETC1_RGB8_OES, |
||||
bitmap.getWidth(), |
||||
bitmap.getHeight(), |
||||
0, |
||||
etc1tex.getData().capacity(), |
||||
etc1tex.getData()); |
||||
|
||||
JmeIosGLES.checkGLError(); |
||||
} |
||||
|
||||
// ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
|
||||
// JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5, etc1Texture);
|
||||
// } else if (bytesPerPixel == 3) {
|
||||
// ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
|
||||
// JmeIosGLES.GL_UNSIGNED_BYTE, etc1Texture);
|
||||
} |
||||
|
||||
BufferUtils.destroyDirectBuffer(compressedImage); |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* <code>uploadTextureBitmap</code> uploads a native android bitmap |
||||
*/ |
||||
/* |
||||
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips) { |
||||
uploadTextureBitmap(target, bitmap, needMips, false, 0, 0); |
||||
} |
||||
|
||||
/** |
||||
* <code>uploadTextureBitmap</code> uploads a native android bitmap |
||||
*/ |
||||
/* |
||||
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips, boolean subTexture, int x, int y) { |
||||
boolean recycleBitmap = false; |
||||
//TODO, maybe this should raise an exception when NPOT is not supported
|
||||
|
||||
boolean willCompress = ENABLE_COMPRESSION && ETC1support && !bitmap.hasAlpha(); |
||||
if (needMips && willCompress) { |
||||
// Image is compressed and mipmaps are desired, generate them
|
||||
// using software.
|
||||
buildMipmap(bitmap, willCompress); |
||||
} else { |
||||
if (willCompress) { |
||||
// Image is compressed but mipmaps are not desired, upload directly.
|
||||
logger.log(Level.FINEST, " - Uploading compressed bitmap. Mipmaps are not generated."); |
||||
uploadBitmapAsCompressed(target, 0, bitmap, subTexture, x, y); |
||||
|
||||
} else { |
||||
// Image is not compressed, mipmaps may or may not be desired.
|
||||
logger.log(Level.FINEST, " - Uploading bitmap directly.{0}", |
||||
(needMips |
||||
? " Mipmaps will be generated in HARDWARE" |
||||
: " Mipmaps are not generated.")); |
||||
if (subTexture) { |
||||
System.err.println("x : " + x + " y :" + y + " , " + bitmap.getWidth() + "/" + bitmap.getHeight()); |
||||
GLUtils.texSubImage2D(target, 0, x, y, bitmap); |
||||
JmeIosGLES.checkGLError(); |
||||
} else { |
||||
GLUtils.texImage2D(target, 0, bitmap, 0); |
||||
JmeIosGLES.checkGLError(); |
||||
} |
||||
|
||||
if (needMips) { |
||||
// No pregenerated mips available,
|
||||
// generate from base level if required
|
||||
JmeIosGLES.glGenerateMipmap(target); |
||||
JmeIosGLES.checkGLError(); |
||||
} |
||||
} |
||||
} |
||||
|
||||
if (recycleBitmap) { |
||||
bitmap.recycle(); |
||||
} |
||||
} |
||||
*/ |
||||
|
||||
public static void uploadTextureAny(Image img, int target, int index, boolean needMips) { |
||||
/* |
||||
if (img.getEfficentData() instanceof AndroidImageInfo) { |
||||
logger.log(Level.FINEST, " === Uploading image {0}. Using BITMAP PATH === ", img); |
||||
// If image was loaded from asset manager, use fast path
|
||||
AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData(); |
||||
uploadTextureBitmap(target, imageInfo.getBitmap(), needMips); |
||||
} else { |
||||
*/ |
||||
logger.log(Level.FINEST, " === Uploading image {0}. Using BUFFER PATH === ", img); |
||||
boolean wantGeneratedMips = needMips && !img.hasMipmaps(); |
||||
if (wantGeneratedMips && img.getFormat().isCompressed()) { |
||||
logger.log(Level.WARNING, "Generating mipmaps is only" |
||||
+ " supported for Bitmap based or non-compressed images!"); |
||||
} |
||||
|
||||
// Upload using slower path
|
||||
logger.log(Level.FINEST, " - Uploading bitmap directly.{0}", |
||||
(wantGeneratedMips |
||||
? " Mipmaps will be generated in HARDWARE" |
||||
: " Mipmaps are not generated.")); |
||||
|
||||
uploadTexture(img, target, index); |
||||
|
||||
// Image was uploaded using slower path, since it is not compressed,
|
||||
// then compress it
|
||||
if (wantGeneratedMips) { |
||||
// No pregenerated mips available,
|
||||
// generate from base level if required
|
||||
JmeIosGLES.glGenerateMipmap(target); |
||||
JmeIosGLES.checkGLError(); |
||||
} |
||||
//}
|
||||
} |
||||
|
||||
private static void unsupportedFormat(Format fmt) { |
||||
throw new UnsupportedOperationException("The image format '" + fmt + "' is unsupported by the video hardware."); |
||||
} |
||||
|
||||
public static IosGLImageFormat getImageFormat(Format fmt) throws UnsupportedOperationException { |
||||
IosGLImageFormat imageFormat = new IosGLImageFormat(); |
||||
switch (fmt) { |
||||
case RGBA16: |
||||
case RGB16: |
||||
case RGB10: |
||||
case Luminance16: |
||||
case Luminance16Alpha16: |
||||
case Alpha16: |
||||
case Depth32: |
||||
case Depth32F: |
||||
throw new UnsupportedOperationException("The image format '" |
||||
+ fmt + "' is not supported by OpenGL ES 2.0 specification."); |
||||
case Alpha8: |
||||
imageFormat.format = JmeIosGLES.GL_ALPHA; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE; |
||||
if (RGBA8) { |
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8; |
||||
} else { |
||||
// Highest precision alpha supported by vanilla OGLES2
|
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4; |
||||
} |
||||
break; |
||||
case Luminance8: |
||||
imageFormat.format = JmeIosGLES.GL_LUMINANCE; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE; |
||||
if (RGBA8) { |
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8; |
||||
} else { |
||||
// Highest precision luminance supported by vanilla OGLES2
|
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565; |
||||
} |
||||
break; |
||||
case Luminance8Alpha8: |
||||
imageFormat.format = JmeIosGLES.GL_LUMINANCE_ALPHA; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE; |
||||
if (RGBA8) { |
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8; |
||||
} else { |
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4; |
||||
} |
||||
break; |
||||
case RGB565: |
||||
imageFormat.format = JmeIosGLES.GL_RGB; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5; |
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565; |
||||
break; |
||||
case ARGB4444: |
||||
imageFormat.format = JmeIosGLES.GL_RGBA4; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_4_4_4_4; |
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4; |
||||
break; |
||||
case RGB5A1: |
||||
imageFormat.format = JmeIosGLES.GL_RGBA; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_5_5_1; |
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB5_A1; |
||||
break; |
||||
case RGB8: |
||||
imageFormat.format = JmeIosGLES.GL_RGB; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE; |
||||
if (RGBA8) { |
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8; |
||||
} else { |
||||
// Fallback: Use RGB565 if RGBA8 is not available.
|
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565; |
||||
} |
||||
break; |
||||
case BGR8: |
||||
imageFormat.format = JmeIosGLES.GL_RGB; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE; |
||||
if (RGBA8) { |
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8; |
||||
} else { |
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565; |
||||
} |
||||
break; |
||||
case RGBA8: |
||||
imageFormat.format = JmeIosGLES.GL_RGBA; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE; |
||||
if (RGBA8) { |
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8; |
||||
} else { |
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4; |
||||
} |
||||
break; |
||||
case Depth: |
||||
case Depth16: |
||||
if (!DEPTH_TEXTURE) { |
||||
unsupportedFormat(fmt); |
||||
} |
||||
imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT; |
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16; |
||||
break; |
||||
case Depth24: |
||||
case Depth24Stencil8: |
||||
if (!DEPTH_TEXTURE) { |
||||
unsupportedFormat(fmt); |
||||
} |
||||
if (DEPTH24_STENCIL8) { |
||||
// NEW: True Depth24 + Stencil8 format.
|
||||
imageFormat.format = GL_DEPTH_STENCIL_OES; |
||||
imageFormat.dataType = GL_UNSIGNED_INT_24_8_OES; |
||||
imageFormat.renderBufferStorageFormat = GL_DEPTH24_STENCIL8_OES; |
||||
} else { |
||||
// Vanilla OGLES2, only Depth16 available.
|
||||
imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT; |
||||
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16; |
||||
} |
||||
break; |
||||
case DXT1: |
||||
if (!DXT1) { |
||||
unsupportedFormat(fmt); |
||||
} |
||||
imageFormat.format = GL_DXT1; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE; |
||||
imageFormat.compress = true; |
||||
break; |
||||
case DXT1A: |
||||
if (!DXT1) { |
||||
unsupportedFormat(fmt); |
||||
} |
||||
imageFormat.format = GL_DXT1A; |
||||
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE; |
||||
imageFormat.compress = true; |
||||
break; |
||||
default: |
||||
throw new UnsupportedOperationException("Unrecognized format: " + fmt); |
||||
} |
||||
return imageFormat; |
||||
} |
||||
|
||||
public static class IosGLImageFormat { |
||||
|
||||
boolean compress = false; |
||||
int format = -1; |
||||
int renderBufferStorageFormat = -1; |
||||
int dataType = -1; |
||||
} |
||||
|
||||
private static void uploadTexture(Image img, |
||||
int target, |
||||
int index) { |
||||
|
||||
/* |
||||
if (img.getEfficentData() instanceof AndroidImageInfo) { |
||||
throw new RendererException("This image uses efficient data. " |
||||
+ "Use uploadTextureBitmap instead."); |
||||
} |
||||
*/ |
||||
|
||||
// Otherwise upload image directly.
|
||||
// Prefer to only use power of 2 textures here to avoid errors.
|
||||
Image.Format fmt = img.getFormat(); |
||||
ByteBuffer data; |
||||
if (index >= 0 || img.getData() != null && img.getData().size() > 0) { |
||||
data = img.getData(index); |
||||
} else { |
||||
data = null; |
||||
} |
||||
|
||||
int width = img.getWidth(); |
||||
int height = img.getHeight(); |
||||
|
||||
if (!NPOT) { |
||||
// Check if texture is POT
|
||||
if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) { |
||||
throw new RendererException("Non-power-of-2 textures " |
||||
+ "are not supported by the video hardware " |
||||
+ "and no scaling path available for image: " + img); |
||||
} |
||||
} |
||||
IosGLImageFormat imageFormat = getImageFormat(fmt); |
||||
|
||||
if (data != null) { |
||||
JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1); |
||||
JmeIosGLES.checkGLError(); |
||||
} |
||||
|
||||
int[] mipSizes = img.getMipMapSizes(); |
||||
int pos = 0; |
||||
if (mipSizes == null) { |
||||
if (data != null) { |
||||
mipSizes = new int[]{data.capacity()}; |
||||
} else { |
||||
mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8}; |
||||
} |
||||
} |
||||
|
||||
for (int i = 0; i < mipSizes.length; i++) { |
||||
int mipWidth = Math.max(1, width >> i); |
||||
int mipHeight = Math.max(1, height >> i); |
||||
|
||||
if (data != null) { |
||||
data.position(pos); |
||||
data.limit(pos + mipSizes[i]); |
||||
} |
||||
|
||||
if (imageFormat.compress && data != null) { |
||||
JmeIosGLES.glCompressedTexImage2D(target, |
||||
i, |
||||
imageFormat.format, |
||||
mipWidth, |
||||
mipHeight, |
||||
0, |
||||
data.remaining(), |
||||
data); |
||||
} else { |
||||
JmeIosGLES.glTexImage2D(target, |
||||
i, |
||||
imageFormat.format, |
||||
mipWidth, |
||||
mipHeight, |
||||
0, |
||||
imageFormat.format, |
||||
imageFormat.dataType, |
||||
data); |
||||
} |
||||
JmeIosGLES.checkGLError(); |
||||
|
||||
pos += mipSizes[i]; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Update the texture currently bound to target at with data from the given |
||||
* Image at position x and y. The parameter index is used as the zoffset in |
||||
* case a 3d texture or texture 2d array is being updated. |
||||
* |
||||
* @param image Image with the source data (this data will be put into the |
||||
* texture) |
||||
* @param target the target texture |
||||
* @param index the mipmap level to update |
||||
* @param x the x position where to put the image in the texture |
||||
* @param y the y position where to put the image in the texture |
||||
*/ |
||||
public static void uploadSubTexture( |
||||
Image img, |
||||
int target, |
||||
int index, |
||||
int x, |
||||
int y) { |
||||
//TODO:
|
||||
/* |
||||
if (img.getEfficentData() instanceof AndroidImageInfo) { |
||||
AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData(); |
||||
uploadTextureBitmap(target, imageInfo.getBitmap(), true, true, x, y); |
||||
return; |
||||
} |
||||
*/ |
||||
|
||||
// Otherwise upload image directly.
|
||||
// Prefer to only use power of 2 textures here to avoid errors.
|
||||
Image.Format fmt = img.getFormat(); |
||||
ByteBuffer data; |
||||
if (index >= 0 || img.getData() != null && img.getData().size() > 0) { |
||||
data = img.getData(index); |
||||
} else { |
||||
data = null; |
||||
} |
||||
|
||||
int width = img.getWidth(); |
||||
int height = img.getHeight(); |
||||
|
||||
if (!NPOT) { |
||||
// Check if texture is POT
|
||||
if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) { |
||||
throw new RendererException("Non-power-of-2 textures " |
||||
+ "are not supported by the video hardware " |
||||
+ "and no scaling path available for image: " + img); |
||||
} |
||||
} |
||||
IosGLImageFormat imageFormat = getImageFormat(fmt); |
||||
|
||||
if (data != null) { |
||||
JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1); |
||||
JmeIosGLES.checkGLError(); |
||||
} |
||||
|
||||
int[] mipSizes = img.getMipMapSizes(); |
||||
int pos = 0; |
||||
if (mipSizes == null) { |
||||
if (data != null) { |
||||
mipSizes = new int[]{data.capacity()}; |
||||
} else { |
||||
mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8}; |
||||
} |
||||
} |
||||
|
||||
for (int i = 0; i < mipSizes.length; i++) { |
||||
int mipWidth = Math.max(1, width >> i); |
||||
int mipHeight = Math.max(1, height >> i); |
||||
|
||||
if (data != null) { |
||||
data.position(pos); |
||||
data.limit(pos + mipSizes[i]); |
||||
} |
||||
|
||||
if (imageFormat.compress && data != null) { |
||||
JmeIosGLES.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, data.remaining(), data); |
||||
JmeIosGLES.checkGLError(); |
||||
} else { |
||||
JmeIosGLES.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, imageFormat.dataType, data); |
||||
JmeIosGLES.checkGLError(); |
||||
} |
||||
|
||||
pos += mipSizes[i]; |
||||
} |
||||
} |
||||
} |
Loading…
Reference in new issue