Added iOS java rendering classes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11034 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
experimental
Kostya 11 years ago
parent be38e480b7
commit 5afe5b35c1
  1. 2571
      engine/src/ios/com/jme3/renderer/ios/IGLESShaderRenderer.java
  2. 273
      engine/src/ios/com/jme3/renderer/ios/JmeIosGLES.java
  3. 591
      engine/src/ios/com/jme3/renderer/ios/TextureUtil.java

@ -0,0 +1,273 @@
package com.jme3.renderer.ios;
import com.jme3.renderer.RendererException;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* The <code>iOS GLES interface</code> iOS alternative to Android's GLES20 class
*
* @author Kostyantyn Hushchyn
*/
public class JmeIosGLES {
private static final Logger logger = Logger.getLogger(JmeIosGLES.class.getName());
private static boolean ENABLE_ERROR_CHECKING = true;
public static final int GL_ALPHA = 0x00001906;
public static final int GL_ALWAYS = 0x00000207;
public static final int GL_ARRAY_BUFFER = 0x00008892;
public static final int GL_BACK = 0x00000405;
public static final int GL_BLEND = 0x00000be2;
public static final int GL_BYTE = 0x00001400;
public static final int GL_CLAMP_TO_EDGE = 0x0000812f;
public static final int GL_COLOR_ATTACHMENT0 = 0x00008ce0;
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
public static final int GL_COMPILE_STATUS = 0x00008b81;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x000086a3;
public static final int GL_CULL_FACE = 0x00000b44;
public static final int GL_DEPTH_ATTACHMENT = 0x00008d00;
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
public static final int GL_DEPTH_COMPONENT = 0x00001902;
public static final int GL_DEPTH_COMPONENT16 = 0x000081a5;
public static final int GL_DEPTH_TEST = 0x00000b71;
public static final int GL_DITHER = 0x00000bd0;
public static final int GL_DST_COLOR = 0x00000306;
public static final int GL_DYNAMIC_DRAW = 0x000088e8;
public static final int GL_EQUAL = 0x00000202;
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x00008893;
public static final int GL_EXTENSIONS = 0x00001f03;
public static final int GL_FALSE = 0x00000000;
public static final int GL_FLOAT = 0x00001406;
public static final int GL_FRAGMENT_SHADER = 0x00008b30;
public static final int GL_FRAMEBUFFER = 0x00008d40;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x00008cd1;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x00008cd0;
public static final int GL_FRAMEBUFFER_COMPLETE = 0x00008cd5;
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x00008cd6;
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x00008cd9;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x00008cd7;
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x00008cdd;
public static final int GL_FRONT = 0x00000404;
public static final int GL_FRONT_AND_BACK = 0x00000408;
public static final int GL_GEQUAL = 0x00000206;
public static final int GL_GREATER = 0x00000204;
public static final int GL_HIGH_FLOAT = 0x00008df2;
public static final int GL_INFO_LOG_LENGTH = 0x00008b84;
public static final int GL_INT = 0x00001404;
public static final int GL_LEQUAL = 0x00000203;
public static final int GL_LESS = 0x00000201;
public static final int GL_LINEAR = 0x00002601;
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x00002703;
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x00002701;
public static final int GL_LINES = 0x00000001;
public static final int GL_LINE_LOOP = 0x00000002;
public static final int GL_LINE_STRIP = 0x00000003;
public static final int GL_LINK_STATUS = 0x00008b82;
public static final int GL_LUMINANCE = 0x00001909;
public static final int GL_LUMINANCE_ALPHA = 0x0000190a;
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x0000851c;
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x00008dfd;
public static final int GL_MAX_RENDERBUFFER_SIZE = 0x000084e8;
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x00008872;
public static final int GL_MAX_TEXTURE_SIZE = 0x00000d33;
public static final int GL_MAX_VARYING_VECTORS = 0x00008dfc;
public static final int GL_MAX_VERTEX_ATTRIBS = 0x00008869;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x00008b4c;
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x00008dfb;
public static final int GL_MIRRORED_REPEAT = 0x00008370;
public static final int GL_NEAREST = 0x00002600;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x00002702;
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x00002700;
public static final int GL_NEVER = 0x00000200;
public static final int GL_NONE = 0x00000000;
public static final int GL_NOTEQUAL = 0x00000205;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x000086a2;
public static final int GL_ONE = 0x00000001;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x00000303;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x00000301;
public static final int GL_POINTS = 0x00000000;
public static final int GL_POLYGON_OFFSET_FILL = 0x00008037;
public static final int GL_RENDERBUFFER = 0x00008d41;
public static final int GL_RENDERER = 0x00001f01;
public static final int GL_REPEAT = 0x00002901;
public static final int GL_RGB = 0x00001907;
public static final int GL_RGB565 = 0x00008d62;
public static final int GL_RGB5_A1 = 0x00008057;
public static final int GL_RGBA = 0x00001908;
public static final int GL_RGBA4 = 0x00008056;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x0000809e;
public static final int GL_SCISSOR_TEST = 0x00000c11;
public static final int GL_SHADING_LANGUAGE_VERSION = 0x00008b8c;
public static final int GL_SHORT = 0x00001402;
public static final int GL_SRC_COLOR = 0x00000300;
public static final int GL_SRC_ALPHA = 0x00000302;
public static final int GL_STATIC_DRAW = 0x000088e4;
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
public static final int GL_STREAM_DRAW = 0x000088e0;
public static final int GL_SUBPIXEL_BITS = 0x00000d50;
public static final int GL_TEXTURE = 0x00001702;
public static final int GL_TEXTURE0 = 0x000084c0;
public static final int GL_TEXTURE_2D = 0x00000de1;
public static final int GL_TEXTURE_CUBE_MAP = 0x00008513;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x00008515;
public static final int GL_TEXTURE_MAG_FILTER = 0x00002800;
public static final int GL_TEXTURE_MIN_FILTER = 0x00002801;
public static final int GL_TEXTURE_WRAP_S = 0x00002802;
public static final int GL_TEXTURE_WRAP_T = 0x00002803;
public static final int GL_TRIANGLES = 0x00000004;
public static final int GL_TRIANGLE_FAN = 0x00000006;
public static final int GL_TRIANGLE_STRIP = 0x00000005;
public static final int GL_TRUE = 0x00000001;
public static final int GL_UNPACK_ALIGNMENT = 0x00000cf5;
public static final int GL_UNSIGNED_BYTE = 0x00001401;
public static final int GL_UNSIGNED_INT = 0x00001405;
public static final int GL_UNSIGNED_SHORT = 0x00001403;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x00008033;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x00008034;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x00008363;
public static final int GL_VENDOR = 0x00001f00;
public static final int GL_VERSION = 0x00001f02;
public static final int GL_VERTEX_SHADER = 0x00008b31;
public static final int GL_ZERO = 0x00000000;
public static native void glActiveTexture(int texture);
public static native void glAttachShader(int program, int shader);
public static native void glBindBuffer(int target, int buffer);
public static native void glBindFramebuffer(int target, int framebuffer);
public static native void glBindRenderbuffer(int target, int renderbuffer);
public static native void glBindTexture(int target, int texture);
// public static native void glBindVertexArray // TODO: Investigate this
public static native void glBlendFunc(int sfactor, int dfactor);
public static native void glBufferData(int target, int size, Buffer data, int usage);
public static native void glBufferData2(int target, int size, byte[] data, int offset, int usage);
public static native void glBufferSubData(int target, int offset, int size, Buffer data);
public static native void glBufferSubData2(int target, int offset, int size, byte[] data, int dataoffset);
public static native int glCheckFramebufferStatus(int target);
public static native void glClear(int mask);
public static native void glClearColor(float red, float green, float blue, float alpha);
public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
public static native void glCompileShader(int shader);
public static native void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer pixels);
public static native void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer pixels);
public static native int glCreateProgram();
public static native int glCreateShader(int type);
public static native void glCullFace(int mode);
public static native void glDeleteBuffers(int n, int[] buffers, int offset);
public static native void glDeleteFramebuffers(int n, int[] framebuffers, int offset);
public static native void glDeleteProgram(int program);
public static native void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset);
public static native void glDeleteShader(int shader);
public static native void glDeleteTextures(int n, int[] textures, int offset);
public static native void glDepthFunc(int func);
public static native void glDepthMask(boolean flag);
public static native void glDepthRangef(float zNear, float zFar);
public static native void glDetachShader(int program, int shader);
public static native void glDisableVertexAttribArray(int index);
public static native void glDisable(int cap);
public static native void glDrawArrays(int mode, int first, int count);
public static native void glDrawElements(int mode, int count, int type, Buffer indices);
public static native void glDrawElements2(int mode, int count, int type, byte[] indices, int offset);
public static native void glDrawElementsIndex(int mode, int count, int type, int offset);
public static native void glEnable(int cap);
public static native void glEnableVertexAttribArray(int index);
public static native void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer);
public static native void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level);
public static native void glGenBuffers(int n, int[] buffers, int offset);
public static native void glGenFramebuffers(int n, int[] framebuffers, int offset);
public static native void glGenRenderbuffers(int n, int[] renderbuffers, int offset);
public static native void glGenTextures(int n, int[] textures, int offset);
public static native void glGenerateMipmap(int target);
public static native int glGetAttribLocation(int program, String name);
public static native int glGetError();
public static native void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset);
public static native void glGetIntegerv (int pname, int[] params, int offset);
public static native String glGetProgramInfoLog(int program);
public static native void glGetProgramiv(int program, int pname, int[] params, int offset);
public static native String glGetShaderInfoLog(int shader);
public static native void glGetShaderiv(int shader, int pname, int[] params, int offset);
public static native String glGetString(int name);
public static native int glGetUniformLocation(int program, String name);
public static native boolean glIsFramebuffer(int framebuffer);
public static native boolean glIsRenderbuffer(int renderbuffer);
public static native void glLineWidth(float width);
public static native void glLinkProgram(int program);
public static native void glPixelStorei(int pname, int param);
public static native void glPolygonOffset(float factor, float units);
public static native void glReadPixels(int vpX, int vpY, int vpW, int vpH, int format, int type, Buffer pixels);
public static native void glReadPixels2(int vpX, int vpY, int vpW, int vpH, int format, int type, byte[] pixels, int offset, int size);
public static native void glRenderbufferStorage(int target, int internalformat, int width, int height);
public static native void glScissor(int x, int y, int width, int height);
public static native void glShaderSource(int shader, String string);
public static native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels);
public static native void glTexParameteri(int target, int pname, int param);
public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels);
public static native void glUniform1f(int location, float x);
public static native void glUniform1fv(int location, int count, FloatBuffer v);
public static native void glUniform1fv2(int location, int count, float[] v, int offset);
public static native void glUniform1i(int location, int x);
public static native void glUniform1iv(int location, int count, IntBuffer v);
public static native void glUniform1iv2(int location, int count, int[] v, int offset);
public static native void glUniform2f(int location, float x, float y);
public static native void glUniform2fv(int location, int count, FloatBuffer v);
public static native void glUniform2fv2(int location, int count, float[] v, int offset);
public static native void glUniform3f(int location, float x, float y, float z);
public static native void glUniform3fv(int location, int count, FloatBuffer v);
public static native void glUniform3fv2(int location, int count, float[] v, int offset);
public static native void glUniform4f(int location, float x, float y, float z, float w);
public static native void glUniform4fv(int location, int count, FloatBuffer v);
public static native void glUniform4fv2(int location, int count, float[] v, int offset);
public static native void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value);
public static native void glUniformMatrix3fv2(int location, int count, boolean transpose, float[] value, int offset);
public static native void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value);
public static native void glUniformMatrix4fv2(int location, int count, boolean transpose, float[] value, int offset);
public static native void glUseProgram(int program);
//public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, byte[] ptr, int offset);
public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr);
public static native void glVertexAttribPointer2(int indx, int size, int type, boolean normalized, int stride, int offset);
public static native void glViewport(int x, int y, int width, int height);
public static void checkGLError() {
if (!ENABLE_ERROR_CHECKING) {
return;
}
int error = glGetError();
if (error != 0) {
String message = null;//GLU.gluErrorString(error);
if (message == null) {
throw new RendererException("An unknown [" + error + "] OpenGL error has occurred.");
} else {
throw new RendererException("An OpenGL error has occurred: " + message);
}
}
}
/*
public static String gluErrorString(int error) {
switch (error) {
case GL10.GL_NO_ERROR:
return "no error";
case GL10.GL_INVALID_ENUM:
return "invalid enum";
case GL10.GL_INVALID_VALUE:
return "invalid value";
case GL10.GL_INVALID_OPERATION:
return "invalid operation";
case GL10.GL_STACK_OVERFLOW:
return "stack overflow";
case GL10.GL_STACK_UNDERFLOW:
return "stack underflow";
case GL10.GL_OUT_OF_MEMORY:
return "out of memory";
default:
return null;
}
}
*/
}

@ -0,0 +1,591 @@
package com.jme3.renderer.ios;
//import android.graphics.Bitmap;
//import android.opengl.ETC1;
//import android.opengl.ETC1Util.ETC1Texture;
//import android.opengl.JmeIosGLES;
//import android.opengl.GLUtils;
//import com.jme3.asset.AndroidImageInfo;
import com.jme3.renderer.ios.JmeIosGLES;
import com.jme3.math.FastMath;
import com.jme3.renderer.RendererException;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;
public class TextureUtil {
private static final Logger logger = Logger.getLogger(TextureUtil.class.getName());
//TODO Make this configurable through appSettings
public static boolean ENABLE_COMPRESSION = true;
private static boolean NPOT = false;
private static boolean ETC1support = false;
private static boolean DXT1 = false;
private static boolean PVRTC = false;
private static boolean DEPTH24_STENCIL8 = false;
private static boolean DEPTH_TEXTURE = false;
private static boolean RGBA8 = false;
// Same constant used by both GL_ARM_rgba8 and GL_OES_rgb8_rgba8.
private static final int GL_RGBA8 = 0x8058;
private static final int GL_DXT1 = 0x83F0;
private static final int GL_DXT1A = 0x83F1;
private static final int GL_DEPTH_STENCIL_OES = 0x84F9;
private static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
private static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
public static void loadTextureFeatures(String extensionString) {
ETC1support = extensionString.contains("GL_OES_compressed_ETC1_RGB8_texture");
DEPTH24_STENCIL8 = extensionString.contains("GL_OES_packed_depth_stencil");
NPOT = extensionString.contains("GL_IMG_texture_npot")
|| extensionString.contains("GL_OES_texture_npot")
|| extensionString.contains("GL_NV_texture_npot_2D_mipmap");
PVRTC = extensionString.contains("GL_IMG_texture_compression_pvrtc");
DXT1 = extensionString.contains("GL_EXT_texture_compression_dxt1");
DEPTH_TEXTURE = extensionString.contains("GL_OES_depth_texture");
RGBA8 = extensionString.contains("GL_ARM_rgba8") ||
extensionString.contains("GL_OES_rgb8_rgba8");
logger.log(Level.FINE, "Supports ETC1? {0}", ETC1support);
logger.log(Level.FINE, "Supports DEPTH24_STENCIL8? {0}", DEPTH24_STENCIL8);
logger.log(Level.FINE, "Supports NPOT? {0}", NPOT);
logger.log(Level.FINE, "Supports PVRTC? {0}", PVRTC);
logger.log(Level.FINE, "Supports DXT1? {0}", DXT1);
logger.log(Level.FINE, "Supports DEPTH_TEXTURE? {0}", DEPTH_TEXTURE);
logger.log(Level.FINE, "Supports RGBA8? {0}", RGBA8);
}
/*
private static void buildMipmap(Bitmap bitmap, boolean compress) {
int level = 0;
int height = bitmap.getHeight();
int width = bitmap.getWidth();
logger.log(Level.FINEST, " - Generating mipmaps for bitmap using SOFTWARE");
JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
while (height >= 1 || width >= 1) {
//First of all, generate the texture from our bitmap and set it to the according level
if (compress) {
logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) with compression.", new Object[]{level, width, height});
uploadBitmapAsCompressed(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, false, 0, 0);
} else {
logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) directly.", new Object[]{level, width, height});
GLUtils.texImage2D(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, 0);
}
if (height == 1 || width == 1) {
break;
}
//Increase the mipmap level
height /= 2;
width /= 2;
Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
// Recycle any bitmaps created as a result of scaling the bitmap.
// Do not recycle the original image (mipmap level 0)
if (level != 0) {
bitmap.recycle();
}
bitmap = bitmap2;
level++;
}
}
private static void uploadBitmapAsCompressed(int target, int level, Bitmap bitmap, boolean subTexture, int x, int y) {
if (bitmap.hasAlpha()) {
logger.log(Level.FINEST, " - Uploading bitmap directly. Cannot compress as alpha present.");
if (subTexture) {
GLUtils.texSubImage2D(target, level, x, y, bitmap);
JmeIosGLES.checkGLError();
} else {
GLUtils.texImage2D(target, level, bitmap, 0);
JmeIosGLES.checkGLError();
}
} else {
// Convert to RGB565
int bytesPerPixel = 2;
Bitmap rgb565 = bitmap.copy(Bitmap.Config.RGB_565, true);
// Put texture data into ByteBuffer
ByteBuffer inputImage = BufferUtils.createByteBuffer(bitmap.getRowBytes() * bitmap.getHeight());
rgb565.copyPixelsToBuffer(inputImage);
inputImage.position(0);
// Delete the copied RGB565 image
rgb565.recycle();
// Encode the image into the output bytebuffer
int encodedImageSize = ETC1.getEncodedDataSize(bitmap.getWidth(), bitmap.getHeight());
ByteBuffer compressedImage = BufferUtils.createByteBuffer(encodedImageSize);
ETC1.encodeImage(inputImage, bitmap.getWidth(),
bitmap.getHeight(),
bytesPerPixel,
bytesPerPixel * bitmap.getWidth(),
compressedImage);
// Delete the input image buffer
BufferUtils.destroyDirectBuffer(inputImage);
// Create an ETC1Texture from the compressed image data
ETC1Texture etc1tex = new ETC1Texture(bitmap.getWidth(), bitmap.getHeight(), compressedImage);
// Upload the ETC1Texture
if (bytesPerPixel == 2) {
int oldSize = (bitmap.getRowBytes() * bitmap.getHeight());
int newSize = compressedImage.capacity();
logger.log(Level.FINEST, " - Uploading compressed image to GL, oldSize = {0}, newSize = {1}, ratio = {2}", new Object[]{oldSize, newSize, (float) oldSize / newSize});
if (subTexture) {
JmeIosGLES.glCompressedTexSubImage2D(target,
level,
x, y,
bitmap.getWidth(),
bitmap.getHeight(),
ETC1.ETC1_RGB8_OES,
etc1tex.getData().capacity(),
etc1tex.getData());
JmeIosGLES.checkGLError();
} else {
JmeIosGLES.glCompressedTexImage2D(target,
level,
ETC1.ETC1_RGB8_OES,
bitmap.getWidth(),
bitmap.getHeight(),
0,
etc1tex.getData().capacity(),
etc1tex.getData());
JmeIosGLES.checkGLError();
}
// ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
// JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5, etc1Texture);
// } else if (bytesPerPixel == 3) {
// ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
// JmeIosGLES.GL_UNSIGNED_BYTE, etc1Texture);
}
BufferUtils.destroyDirectBuffer(compressedImage);
}
}
/**
* <code>uploadTextureBitmap</code> uploads a native android bitmap
*/
/*
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips) {
uploadTextureBitmap(target, bitmap, needMips, false, 0, 0);
}
/**
* <code>uploadTextureBitmap</code> uploads a native android bitmap
*/
/*
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips, boolean subTexture, int x, int y) {
boolean recycleBitmap = false;
//TODO, maybe this should raise an exception when NPOT is not supported
boolean willCompress = ENABLE_COMPRESSION && ETC1support && !bitmap.hasAlpha();
if (needMips && willCompress) {
// Image is compressed and mipmaps are desired, generate them
// using software.
buildMipmap(bitmap, willCompress);
} else {
if (willCompress) {
// Image is compressed but mipmaps are not desired, upload directly.
logger.log(Level.FINEST, " - Uploading compressed bitmap. Mipmaps are not generated.");
uploadBitmapAsCompressed(target, 0, bitmap, subTexture, x, y);
} else {
// Image is not compressed, mipmaps may or may not be desired.
logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
(needMips
? " Mipmaps will be generated in HARDWARE"
: " Mipmaps are not generated."));
if (subTexture) {
System.err.println("x : " + x + " y :" + y + " , " + bitmap.getWidth() + "/" + bitmap.getHeight());
GLUtils.texSubImage2D(target, 0, x, y, bitmap);
JmeIosGLES.checkGLError();
} else {
GLUtils.texImage2D(target, 0, bitmap, 0);
JmeIosGLES.checkGLError();
}
if (needMips) {
// No pregenerated mips available,
// generate from base level if required
JmeIosGLES.glGenerateMipmap(target);
JmeIosGLES.checkGLError();
}
}
}
if (recycleBitmap) {
bitmap.recycle();
}
}
*/
public static void uploadTextureAny(Image img, int target, int index, boolean needMips) {
/*
if (img.getEfficentData() instanceof AndroidImageInfo) {
logger.log(Level.FINEST, " === Uploading image {0}. Using BITMAP PATH === ", img);
// If image was loaded from asset manager, use fast path
AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
uploadTextureBitmap(target, imageInfo.getBitmap(), needMips);
} else {
*/
logger.log(Level.FINEST, " === Uploading image {0}. Using BUFFER PATH === ", img);
boolean wantGeneratedMips = needMips && !img.hasMipmaps();
if (wantGeneratedMips && img.getFormat().isCompressed()) {
logger.log(Level.WARNING, "Generating mipmaps is only"
+ " supported for Bitmap based or non-compressed images!");
}
// Upload using slower path
logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
(wantGeneratedMips
? " Mipmaps will be generated in HARDWARE"
: " Mipmaps are not generated."));
uploadTexture(img, target, index);
// Image was uploaded using slower path, since it is not compressed,
// then compress it
if (wantGeneratedMips) {
// No pregenerated mips available,
// generate from base level if required
JmeIosGLES.glGenerateMipmap(target);
JmeIosGLES.checkGLError();
}
//}
}
private static void unsupportedFormat(Format fmt) {
throw new UnsupportedOperationException("The image format '" + fmt + "' is unsupported by the video hardware.");
}
public static IosGLImageFormat getImageFormat(Format fmt) throws UnsupportedOperationException {
IosGLImageFormat imageFormat = new IosGLImageFormat();
switch (fmt) {
case RGBA16:
case RGB16:
case RGB10:
case Luminance16:
case Luminance16Alpha16:
case Alpha16:
case Depth32:
case Depth32F:
throw new UnsupportedOperationException("The image format '"
+ fmt + "' is not supported by OpenGL ES 2.0 specification.");
case Alpha8:
imageFormat.format = JmeIosGLES.GL_ALPHA;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
// Highest precision alpha supported by vanilla OGLES2
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
}
break;
case Luminance8:
imageFormat.format = JmeIosGLES.GL_LUMINANCE;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
// Highest precision luminance supported by vanilla OGLES2
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
}
break;
case Luminance8Alpha8:
imageFormat.format = JmeIosGLES.GL_LUMINANCE_ALPHA;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
}
break;
case RGB565:
imageFormat.format = JmeIosGLES.GL_RGB;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5;
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
break;
case ARGB4444:
imageFormat.format = JmeIosGLES.GL_RGBA4;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_4_4_4_4;
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
break;
case RGB5A1:
imageFormat.format = JmeIosGLES.GL_RGBA;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_5_5_1;
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB5_A1;
break;
case RGB8:
imageFormat.format = JmeIosGLES.GL_RGB;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
// Fallback: Use RGB565 if RGBA8 is not available.
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
}
break;
case BGR8:
imageFormat.format = JmeIosGLES.GL_RGB;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
}
break;
case RGBA8:
imageFormat.format = JmeIosGLES.GL_RGBA;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
}
break;
case Depth:
case Depth16:
if (!DEPTH_TEXTURE) {
unsupportedFormat(fmt);
}
imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT;
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16;
break;
case Depth24:
case Depth24Stencil8:
if (!DEPTH_TEXTURE) {
unsupportedFormat(fmt);
}
if (DEPTH24_STENCIL8) {
// NEW: True Depth24 + Stencil8 format.
imageFormat.format = GL_DEPTH_STENCIL_OES;
imageFormat.dataType = GL_UNSIGNED_INT_24_8_OES;
imageFormat.renderBufferStorageFormat = GL_DEPTH24_STENCIL8_OES;
} else {
// Vanilla OGLES2, only Depth16 available.
imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT;
imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16;
}
break;
case DXT1:
if (!DXT1) {
unsupportedFormat(fmt);
}
imageFormat.format = GL_DXT1;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
imageFormat.compress = true;
break;
case DXT1A:
if (!DXT1) {
unsupportedFormat(fmt);
}
imageFormat.format = GL_DXT1A;
imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
imageFormat.compress = true;
break;
default:
throw new UnsupportedOperationException("Unrecognized format: " + fmt);
}
return imageFormat;
}
public static class IosGLImageFormat {
boolean compress = false;
int format = -1;
int renderBufferStorageFormat = -1;
int dataType = -1;
}
private static void uploadTexture(Image img,
int target,
int index) {
/*
if (img.getEfficentData() instanceof AndroidImageInfo) {
throw new RendererException("This image uses efficient data. "
+ "Use uploadTextureBitmap instead.");
}
*/
// Otherwise upload image directly.
// Prefer to only use power of 2 textures here to avoid errors.
Image.Format fmt = img.getFormat();
ByteBuffer data;
if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
data = img.getData(index);
} else {
data = null;
}
int width = img.getWidth();
int height = img.getHeight();
if (!NPOT) {
// Check if texture is POT
if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) {
throw new RendererException("Non-power-of-2 textures "
+ "are not supported by the video hardware "
+ "and no scaling path available for image: " + img);
}
}
IosGLImageFormat imageFormat = getImageFormat(fmt);
if (data != null) {
JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
JmeIosGLES.checkGLError();
}
int[] mipSizes = img.getMipMapSizes();
int pos = 0;
if (mipSizes == null) {
if (data != null) {
mipSizes = new int[]{data.capacity()};
} else {
mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
}
}
for (int i = 0; i < mipSizes.length; i++) {
int mipWidth = Math.max(1, width >> i);
int mipHeight = Math.max(1, height >> i);
if (data != null) {
data.position(pos);
data.limit(pos + mipSizes[i]);
}
if (imageFormat.compress && data != null) {
JmeIosGLES.glCompressedTexImage2D(target,
i,
imageFormat.format,
mipWidth,
mipHeight,
0,
data.remaining(),
data);
} else {
JmeIosGLES.glTexImage2D(target,
i,
imageFormat.format,
mipWidth,
mipHeight,
0,
imageFormat.format,
imageFormat.dataType,
data);
}
JmeIosGLES.checkGLError();
pos += mipSizes[i];
}
}
/**
* Update the texture currently bound to target at with data from the given
* Image at position x and y. The parameter index is used as the zoffset in
* case a 3d texture or texture 2d array is being updated.
*
* @param image Image with the source data (this data will be put into the
* texture)
* @param target the target texture
* @param index the mipmap level to update
* @param x the x position where to put the image in the texture
* @param y the y position where to put the image in the texture
*/
public static void uploadSubTexture(
Image img,
int target,
int index,
int x,
int y) {
//TODO:
/*
if (img.getEfficentData() instanceof AndroidImageInfo) {
AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
uploadTextureBitmap(target, imageInfo.getBitmap(), true, true, x, y);
return;
}
*/
// Otherwise upload image directly.
// Prefer to only use power of 2 textures here to avoid errors.
Image.Format fmt = img.getFormat();
ByteBuffer data;
if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
data = img.getData(index);
} else {
data = null;
}
int width = img.getWidth();
int height = img.getHeight();
if (!NPOT) {
// Check if texture is POT
if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) {
throw new RendererException("Non-power-of-2 textures "
+ "are not supported by the video hardware "
+ "and no scaling path available for image: " + img);
}
}
IosGLImageFormat imageFormat = getImageFormat(fmt);
if (data != null) {
JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
JmeIosGLES.checkGLError();
}
int[] mipSizes = img.getMipMapSizes();
int pos = 0;
if (mipSizes == null) {
if (data != null) {
mipSizes = new int[]{data.capacity()};
} else {
mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
}
}
for (int i = 0; i < mipSizes.length; i++) {
int mipWidth = Math.max(1, width >> i);
int mipHeight = Math.max(1, height >> i);
if (data != null) {
data.position(pos);
data.limit(pos + mipSizes[i]);
}
if (imageFormat.compress && data != null) {
JmeIosGLES.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, data.remaining(), data);
JmeIosGLES.checkGLError();
} else {
JmeIosGLES.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, imageFormat.dataType, data);
JmeIosGLES.checkGLError();
}
pos += mipSizes[i];
}
}
}
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