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@ -323,7 +323,7 @@ public class OGLESShaderRenderer implements Renderer { |
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// Allocate buffer for compressed formats.
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IntBuffer compressedFormats = BufferUtils.createIntBuffer(numCompressedFormats); |
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GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); |
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// Check for errors after all glGet calls.
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RendererUtil.checkGLError(); |
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@ -333,7 +333,7 @@ public class OGLESShaderRenderer implements Renderer { |
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} |
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TextureUtil.loadTextureFeatures(extensions); |
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applyRenderState(RenderState.DEFAULT); |
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GLES20.glDisable(GLES20.GL_DITHER); |
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RendererUtil.checkGLError(); |
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@ -459,7 +459,7 @@ public class OGLESShaderRenderer implements Renderer { |
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GLES20.glPolygonOffset(state.getPolyOffsetFactor(), |
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state.getPolyOffsetUnits()); |
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RendererUtil.checkGLError(); |
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context.polyOffsetEnabled = true; |
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context.polyOffsetFactor = state.getPolyOffsetFactor(); |
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context.polyOffsetUnits = state.getPolyOffsetUnits(); |
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@ -469,7 +469,7 @@ public class OGLESShaderRenderer implements Renderer { |
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GLES20.glPolygonOffset(state.getPolyOffsetFactor(), |
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state.getPolyOffsetUnits()); |
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RendererUtil.checkGLError(); |
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context.polyOffsetFactor = state.getPolyOffsetFactor(); |
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context.polyOffsetUnits = state.getPolyOffsetUnits(); |
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} |
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@ -478,7 +478,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.polyOffsetEnabled) { |
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GLES20.glDisable(GLES20.GL_POLYGON_OFFSET_FILL); |
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RendererUtil.checkGLError(); |
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context.polyOffsetEnabled = false; |
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context.polyOffsetFactor = 0; |
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context.polyOffsetUnits = 0; |
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@ -563,7 +563,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (x != vpX || vpY != y || vpW != w || vpH != h) { |
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GLES20.glViewport(x, y, w, h); |
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RendererUtil.checkGLError(); |
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vpX = x; |
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vpY = y; |
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vpW = w; |
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@ -621,7 +621,7 @@ public class OGLESShaderRenderer implements Renderer { |
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updateNameBuffer(); |
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int loc = GLES20.glGetUniformLocation(shader.getId(), uniform.getName()); |
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RendererUtil.checkGLError(); |
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if (loc < 0) { |
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uniform.setLocation(-1); |
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// uniform is not declared in shader
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@ -635,7 +635,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundShaderProgram != shaderId) { |
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GLES20.glUseProgram(shaderId); |
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RendererUtil.checkGLError(); |
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statistics.onShaderUse(shader, true); |
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boundShader = shader; |
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context.boundShaderProgram = shaderId; |
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@ -653,7 +653,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundShaderProgram != shaderId) { |
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GLES20.glUseProgram(shaderId); |
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RendererUtil.checkGLError(); |
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statistics.onShaderUse(shader, true); |
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boundShader = shader; |
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context.boundShaderProgram = shaderId; |
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@ -678,7 +678,8 @@ public class OGLESShaderRenderer implements Renderer { |
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} |
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if (uniform.getVarType() == null) { |
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logger.warning("value is not set yet."); |
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logger.log(Level.WARNING, "Uniform value is not set yet. Shader: {0}, Uniform: {1}", |
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new Object[]{shader.toString(), uniform.toString()}); |
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return; // value not set yet..
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} |
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@ -805,7 +806,7 @@ public class OGLESShaderRenderer implements Renderer { |
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// Create id
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id = GLES20.glCreateShader(convertShaderType(source.getType())); |
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RendererUtil.checkGLError(); |
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if (id <= 0) { |
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throw new RendererException("Invalid ID received when trying to create shader."); |
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} |
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@ -853,7 +854,7 @@ public class OGLESShaderRenderer implements Renderer { |
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GLES20.glCompileShader(id); |
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RendererUtil.checkGLError(); |
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GLES20.glGetShaderiv(id, GLES20.GL_COMPILE_STATUS, intBuf1); |
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RendererUtil.checkGLError(); |
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@ -906,7 +907,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (source.isUpdateNeeded()) { |
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updateShaderSourceData(source); |
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} |
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GLES20.glAttachShader(id, source.getId()); |
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RendererUtil.checkGLError(); |
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} |
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@ -914,7 +915,7 @@ public class OGLESShaderRenderer implements Renderer { |
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// link shaders to program
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GLES20.glLinkProgram(id); |
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RendererUtil.checkGLError(); |
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GLES20.glGetProgramiv(id, GLES20.GL_LINK_STATUS, intBuf1); |
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RendererUtil.checkGLError(); |
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@ -982,10 +983,10 @@ public class OGLESShaderRenderer implements Renderer { |
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} |
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source.clearUpdateNeeded(); |
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GLES20.glDeleteShader(source.getId()); |
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RendererUtil.checkGLError(); |
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source.resetObject(); |
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} |
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@ -999,14 +1000,14 @@ public class OGLESShaderRenderer implements Renderer { |
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if (source.getId() != -1) { |
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GLES20.glDetachShader(shader.getId(), source.getId()); |
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RendererUtil.checkGLError(); |
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deleteShaderSource(source); |
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} |
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} |
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GLES20.glDeleteProgram(shader.getId()); |
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RendererUtil.checkGLError(); |
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statistics.onDeleteShader(); |
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shader.resetObject(); |
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} |
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@ -1211,7 +1212,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (id == -1) { |
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GLES20.glGenRenderbuffers(1, intBuf1); |
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RendererUtil.checkGLError(); |
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id = intBuf1.get(0); |
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rb.setId(id); |
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} |
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@ -1219,7 +1220,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundRB != id) { |
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GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, id); |
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RendererUtil.checkGLError(); |
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context.boundRB = id; |
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} |
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@ -1251,7 +1252,7 @@ public class OGLESShaderRenderer implements Renderer { |
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imageFormat.renderBufferStorageFormat, |
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fb.getWidth(), |
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fb.getHeight()); |
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RendererUtil.checkGLError(); |
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} |
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} |
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@ -1284,7 +1285,7 @@ public class OGLESShaderRenderer implements Renderer { |
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convertTextureType(tex.getType()), |
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image.getId(), |
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0); |
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RendererUtil.checkGLError(); |
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} |
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@ -1303,7 +1304,7 @@ public class OGLESShaderRenderer implements Renderer { |
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convertAttachmentSlot(rb.getSlot()), |
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GLES20.GL_RENDERBUFFER, |
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rb.getId()); |
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RendererUtil.checkGLError(); |
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} |
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} |
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@ -1315,7 +1316,7 @@ public class OGLESShaderRenderer implements Renderer { |
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// create FBO
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GLES20.glGenFramebuffers(1, intBuf1); |
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RendererUtil.checkGLError(); |
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id = intBuf1.get(0); |
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fb.setId(id); |
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objManager.registerObject(fb); |
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@ -1326,7 +1327,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundFBO != id) { |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, id); |
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RendererUtil.checkGLError(); |
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// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
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context.boundDrawBuf = 0; |
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context.boundFBO = id; |
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@ -1382,7 +1383,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundFBO != 0) { |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
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RendererUtil.checkGLError(); |
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statistics.onFrameBufferUse(null, true); |
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context.boundFBO = 0; |
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@ -1414,7 +1415,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundFBO != fb.getId()) { |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fb.getId()); |
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RendererUtil.checkGLError(); |
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statistics.onFrameBufferUse(fb, true); |
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// update viewport to reflect framebuffer's resolution
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@ -1464,7 +1465,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundDrawBuf != rb.getSlot()) { |
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GLES20.glActiveTexture(convertAttachmentSlot(rb.getSlot())); |
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RendererUtil.checkGLError(); |
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context.boundDrawBuf = rb.getSlot(); |
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} |
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} |
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@ -1514,7 +1515,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundFBO == fb.getId()) { |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
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RendererUtil.checkGLError(); |
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context.boundFBO = 0; |
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} |
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@ -1528,7 +1529,7 @@ public class OGLESShaderRenderer implements Renderer { |
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intBuf1.put(0, fb.getId()); |
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GLES20.glDeleteFramebuffers(1, intBuf1); |
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RendererUtil.checkGLError(); |
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fb.resetObject(); |
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statistics.onDeleteFrameBuffer(); |
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@ -1638,7 +1639,7 @@ public class OGLESShaderRenderer implements Renderer { |
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// fall down here is intentional..
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// case OneDimensional:
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GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); |
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RendererUtil.checkGLError(); |
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break; |
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default: |
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@ -1670,7 +1671,7 @@ public class OGLESShaderRenderer implements Renderer { |
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// create texture
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GLES20.glGenTextures(1, intBuf1); |
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RendererUtil.checkGLError(); |
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texId = intBuf1.get(0); |
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img.setId(texId); |
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objManager.registerObject(img); |
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@ -1684,13 +1685,13 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundTextureUnit != 0) { |
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
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RendererUtil.checkGLError(); |
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context.boundTextureUnit = 0; |
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} |
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GLES20.glBindTexture(target, texId); |
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RendererUtil.checkGLError(); |
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context.boundTextures[0] = img; |
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} |
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@ -1779,7 +1780,7 @@ public class OGLESShaderRenderer implements Renderer { |
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GLES20.glBindTexture(type, texId); |
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RendererUtil.checkGLError(); |
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textures[unit] = image; |
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statistics.onTextureUse(tex.getImage(), true); |
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@ -1818,7 +1819,7 @@ public class OGLESShaderRenderer implements Renderer { |
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GLES20.glDeleteTextures(1, intBuf1); |
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RendererUtil.checkGLError(); |
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image.resetObject(); |
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statistics.onDeleteTexture(); |
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@ -1877,7 +1878,7 @@ public class OGLESShaderRenderer implements Renderer { |
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// create buffer
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GLES20.glGenBuffers(1, intBuf1); |
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RendererUtil.checkGLError(); |
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bufId = intBuf1.get(0); |
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vb.setId(bufId); |
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objManager.registerObject(vb); |
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@ -1892,7 +1893,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundElementArrayVBO != bufId) { |
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GLES20.glBindBuffer(target, bufId); |
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RendererUtil.checkGLError(); |
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context.boundElementArrayVBO = bufId; |
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} |
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} else { |
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@ -1900,7 +1901,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundArrayVBO != bufId) { |
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GLES20.glBindBuffer(target, bufId); |
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RendererUtil.checkGLError(); |
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context.boundArrayVBO = bufId; |
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} |
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} |
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@ -1974,7 +1975,7 @@ public class OGLESShaderRenderer implements Renderer { |
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GLES20.glDeleteBuffers(1, intBuf1); |
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RendererUtil.checkGLError(); |
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vb.resetObject(); |
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} |
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} |
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@ -1986,7 +1987,7 @@ public class OGLESShaderRenderer implements Renderer { |
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GLES20.glDisableVertexAttribArray(idx); |
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RendererUtil.checkGLError(); |
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context.boundAttribs[idx] = null; |
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} |
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context.attribIndexList.copyNewToOld(); |
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@ -2046,7 +2047,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundArrayVBO != bufId) { |
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GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufId); |
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RendererUtil.checkGLError(); |
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context.boundArrayVBO = bufId; |
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} |
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@ -2058,7 +2059,7 @@ public class OGLESShaderRenderer implements Renderer { |
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vb.isNormalized(), |
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vb.getStride(), |
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0); |
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RendererUtil.checkGLError(); |
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attribs[loc] = vb; |
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@ -2102,7 +2103,7 @@ public class OGLESShaderRenderer implements Renderer { |
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if (context.boundElementArrayVBO != bufId) { |
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GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufId); |
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RendererUtil.checkGLError(); |
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context.boundElementArrayVBO = bufId; |
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} |
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@ -2333,7 +2334,7 @@ public class OGLESShaderRenderer implements Renderer { |
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GLES10.glPointSize(mesh.getPointSize()); |
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context.pointSize = mesh.getPointSize(); |
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} |
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*/ |
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*/ |
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if (context.lineWidth != mesh.getLineWidth()) { |
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GLES20.glLineWidth(mesh.getLineWidth()); |
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RendererUtil.checkGLError(); |
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@ -2432,7 +2433,7 @@ public class OGLESShaderRenderer implements Renderer { |
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loc = GLES20.glGetAttribLocation(programId, attributeName); |
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RendererUtil.checkGLError(); |
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if (loc < 0) { |
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attrib.setLocation(-1); |
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return; // not available in shader.
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@ -2455,7 +2456,7 @@ public class OGLESShaderRenderer implements Renderer { |
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vb.isNormalized(), |
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vb.getStride(), |
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avb.getData()); |
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RendererUtil.checkGLError(); |
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GLES20.glEnableVertexAttribArray(loc); |
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