Commit Graph

50 Commits (6ee7e293d5fe565db3296b726dd2e70854fc0c9e)

Author SHA1 Message Date
sigonasr2 6ee7e293d5 Add Viewport PGEX back in for radar stuff. 6 months ago
sigonasr2 e37456f757 Add display names for powerups. 6 months ago
sigonasr2 051d2f32b0 Add Floating Text and DrawRotatedString functions in TransformedView. 6 months ago
sigonasr2 98e0aa804f Center powerup icons, cleanup border. Select correct tile ID for rendering checkpoints. 6 months ago
sigonasr2 fefbbceef4 Fix acceleration / movement code issues, added race finished state, added checkpoints, added victory animation. 6 months ago
sigonasr2 76bc1ce3ae Fix player state getting modified to bump while preparing for flying state. Transition smoothly from hamster control to landing state for hamster jet. 6 months ago
sigonasr2 220beffeae Hamster Jet platform was lagging behind. Moved platform following to after hamster movement code. Remove all string_view conversions being converted into strings. VERY EXPENSIVE OPERATIONS apparently. 6 months ago
sigonasr2 c85b8ebf2c I guess adding strings was really slow? 6 months ago
sigonasr2 0df1760f15 Added speedometer visual and text display. 6 months ago
sigonasr2 002b00f018 Added Fall-o-meter HUD elements, added crash landing mechanics, and fuel. 6 months ago
sigonasr2 5b188afc85 Fix respawn location bug. Prepare fuel meters 6 months ago
sigonasr2 a16dc51d23 Hamster landing speed controls. 6 months ago
sigonasr2 fa25cfa54c Added landing mechanic and landing animations. Add safe spot find algorithm. Prepare Fallometer graphics. 6 months ago
sigonasr2 8720d20b82 Moved Hamster Jet camera down, added targeting indicator, fix ground detection issues while in the air. 6 months ago
sigonasr2 121061f3b8 Clean up Hamster Jet animations. Add hamster jet flame animations and rockets activate during movement. Refined Hamster Jet controls. 6 months ago
sigonasr2 2a821cb70a Fix collision bugs, added sky covers. Implemented basic hamster jet animations. 6 months ago
sigonasr2 086e244866 Implemented new 3D rendering integration with GFX3D engine. GFX3D PGEX now uses decals for drawing. Camera follows the player into the sky. 6 months ago
sigonasr2 ff8f513807 Prepare 3D PGEX and PGE for camera shenanigans. 6 months ago
sigonasr2 4fd6f22344 Make preparations for 3D flying effect integration. 6 months ago
sigonasr2 132710d800 Fix bug with terrain collisions not being read properly. Added movement resolution and collisions. Made boundary solid. Make blank tiles be solid. Add water void. 6 months ago
sigonasr2 b77f355ba6 Implemented SpecialRenderable class. 6 months ago
sigonasr2 d662b3d6a5 Add Matrix texture animating. And prepare jet sprite. 6 months ago
Moros Smith 3d95c8b00f comment out emscripten SetWindowTitle implementation 6 months ago
sigonasr2 5e66fd009e Convert entire loaded map into a giant decal for performance reasons. 6 months ago
sigonasr2 946c329b37 Fix the zoom! Finally! 6 months ago
sigonasr2 530fdc7494 Scale and camera correction almost fixed. Still need to solidify zoom factors somehow. 6 months ago
sigonasr2 66622c84f7 Scale correction on right edge of camera. 6 months ago
sigonasr2 f47d49417b Add in burning and drowning states and all terrain effects. 6 months ago
sigonasr2 9673cadd7c Add in basic terrain powerup effect modifiers. 6 months ago
sigonasr2 b1e418bbc7 Add powerup collection and powerup collection effect. 6 months ago
sigonasr2 cb16ce831a Update graphics to match new palette. Powerup reading and parsing/spawning completed. 6 months ago
sigonasr2 7cf2bb7c3a Add in wheel and extra Animate2D helper functions. 6 months ago
sigonasr2 13908da158 Adjust all physics values to be modified by terrain types. 6 months ago
sigonasr2 32f6165f7d Detection of terrain types. 6 months ago
sigonasr2 6822a4916c Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops. 6 months ago
sigonasr2 972dd827e9 Prepare gameplay loop documentation. 6 months ago
sigonasr2 4be0ebc161 Added animated water and lava tiles. 6 months ago
sigonasr2 506b5f99ae Add basic collision resolution between Hamsters. 6 months ago
sigonasr2 f234f1a4fe Added TMX Map Parsing. Added more color cycling to default border template. 6 months ago
sigonasr2 3f9a30c16a Added a Border class and cycle timers for some cool color cycling. 6 months ago
sigonasr2 7df7b5cbec Add missing camera update call. Fix player flag being set on NPCs instead of the player. Add friction and movement. 6 months ago
sigonasr2 cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 6 months ago
sigonasr2 36eb4ce61e Setup game camera and player transformed view following/offset. 6 months ago
sigonasr2 2b20570eb3 Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 6 months ago
sigonasr2 1a6980b3d4 Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function. 6 months ago
sigonasr2 bc05757b84 Wrote Animation loading functions. 6 months ago
sigonasr2 593841971d Add border image + setup asset loading and animation loading for images. 6 months ago
sigonasr2 e6ba1e88c7 Setup main game frame, initial assets and files. 6 months ago
sigonasr2, Sig, Sigo 278edfcb2b
Initial commit 6 months ago