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@ -33,8 +33,8 @@ bool HamsterGame::OnUserCreate(){ |
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} |
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void HamsterGame::_LoadImage(const std::string_view img){ |
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GFX.insert({ASSETS_DIR+std::string(img),Renderable{}}); |
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rcode result{GFX[ASSETS_DIR+std::string(img)].Load(ASSETS_DIR+std::string(img),nullptr,false,false)}; |
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GFX.insert({std::string(img),Renderable{}}); |
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rcode result{GFX[std::string(img)].Load(ASSETS_DIR+std::string(img),nullptr,false,false)}; |
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if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))}; |
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} |
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@ -59,12 +59,12 @@ void HamsterGame::LoadGraphics(){ |
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} |
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void HamsterGame::LoadAnimations(){ |
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auto LoadImageIfRequired=[this](const std::string_view img){if(!GFX.count(ASSETS_DIR+std::string(img)))_LoadImage(img);}; |
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auto LoadImageIfRequired=[this](const std::string_view img){if(!GFX.count(std::string(img)))_LoadImage(img);}; |
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auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img){ |
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Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot}; |
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LoadImageIfRequired(img); |
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stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}}); |
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ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,stillAnimation); |
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ANIMATIONS[std::string(img)].AddState(state,stillAnimation); |
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}; |
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auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img,const std::vector<vf2d>frames,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){ |
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Animate2D::FrameSequence newAnimation{frameDuration,style}; |
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@ -72,7 +72,7 @@ void HamsterGame::LoadAnimations(){ |
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for(const vf2d&framePos:frames){ |
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newAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{framePos,frameSize}}); |
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} |
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ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,newAnimation); |
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ANIMATIONS[std::string(img)].AddState(state,newAnimation); |
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}; |
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LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f); |
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@ -276,12 +276,12 @@ bool HamsterGame::OnUserUpdate(float fElapsedTime){ |
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} |
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const Renderable&HamsterGame::GetGFX(const std::string_view img){ |
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if(!GFX.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Image {} does not exist!",img)}; |
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return GFX[ASSETS_DIR+std::string(img)]; |
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if(!GFX.count(std::string(img)))throw std::runtime_error{std::format("Image {} does not exist!",img)}; |
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return GFX[std::string(img)]; |
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} |
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const Animate2D::Animation<HamsterGame::AnimationState>&HamsterGame::GetAnimations(const std::string_view img){ |
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if(!ANIMATIONS.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Animations for {} does not exist!",img)}; |
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return ANIMATIONS[ASSETS_DIR+std::string(img)]; |
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if(!ANIMATIONS.count(std::string(img)))throw std::runtime_error{std::format("Animations for {} does not exist!",img)}; |
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return ANIMATIONS[std::string(img)]; |
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} |
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bool HamsterGame::OnUserDestroy(){ |
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@ -300,7 +300,7 @@ const double HamsterGame::GetRuntime()const{ |
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} |
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void HamsterGame::UpdateMatrixTexture(){ |
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const auto result{GFX.insert({ASSETS_DIR+"MATRIX_TEXTURE",Renderable{}})}; |
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const auto result{GFX.insert({"MATRIX_TEXTURE",Renderable{}})}; |
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Renderable&texture{(*result.first).second}; |
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if(result.second){ |
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texture.Create(64,64,false,false); |
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