Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops.

main
sigonasr2 3 months ago
parent 972dd827e9
commit 6822a4916c
  1. 50
      assets/HamsterGame.tiled-project
  2. 19
      assets/HamsterGame.tiled-session
  3. 6446
      assets/Terrain.tsx
  4. 74
      assets/TestLevel.tmx
  5. 76
      assets/TreeTemplates.tmx
  6. BIN
      assets/gametiles.png
  7. 39
      src/HamsterGame.cpp
  8. 4
      src/TMXParser.h
  9. 8
      src/TODO.txt

@ -10,5 +10,55 @@
"properties": [
],
"propertyTypes": [
{
"id": 1,
"name": "TerrainType",
"storageType": "string",
"type": "enum",
"values": [
"Rock",
"Grass",
"Sand",
"Swamp",
"Lava",
"Shore",
"Ocean",
"Forest",
"Tunnel",
"Ice"
],
"valuesAsFlags": false
},
{
"color": "#ffa0a0a4",
"drawFill": true,
"id": 2,
"members": [
{
"name": "Solid",
"type": "bool",
"value": false
},
{
"name": "Terrain Type",
"propertyType": "TerrainType",
"type": "string",
"value": "Rock"
}
],
"name": "TileProps",
"type": "class",
"useAs": [
"property",
"map",
"layer",
"object",
"tile",
"tileset",
"wangcolor",
"wangset",
"project"
]
}
]
}

@ -7,13 +7,32 @@
"expandedProjectPaths": [
],
"fileStates": {
"TestLevel.tmx": {
"scale": 4,
"selectedLayer": 1,
"viewCenter": {
"x": 174.625,
"y": 138.625
}
},
"TreeTemplates.tmx": {
"scale": 4,
"selectedLayer": 0,
"viewCenter": {
"x": 192.125,
"y": 87.875
}
}
},
"frame.defaultDuration": 200,
"last.imagePath": "C:/Users/sigon/source/repos/hamster/assets",
"map.lastUsedFormat": "tmx",
"map.tileHeight": 16,
"map.tileWidth": 16,
"openFiles": [
],
"project": "HamsterGame.tiled-project",
"property.type": "TerrainType",
"recentFiles": [
],
"tileset.lastUsedFormat": "tsx",

File diff suppressed because it is too large Load Diff

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="16" tileheight="16" infinite="0" nextlayerid="2" nextobjectid="1">
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="1">
<tileset firstgid="1" source="Terrain.tsx"/>
<layer id="1" name="Tile Layer 1" width="30" height="20">
<data encoding="csv">
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494,1121,1149,1121,494,1149,1179,1266,1206,1328,1408,1381,1381,1381,1381,1381,1381,1410,1328,494,1238,1107,1108,1108,1108,1109,494,494,494,1149,
494,494,494,494,494,494,1235,1154,1234,1328,1328,1328,1328,1328,1328,1328,1328,1328,1328,494,1210,1209,494,1177,494,494,1149,1121,1121,494
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</data>
</layer>
</map>

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@ -90,24 +90,27 @@ void HamsterGame::DrawGame(){
}
void HamsterGame::DrawLevelTiles(){
for(float y=tv.GetWorldTL().y-16;y<=tv.GetWorldBR().y+16;y+=16){
for(float x=tv.GetWorldTL().x-1+SCREEN_FRAME.pos.x;x<=tv.GetWorldBR().x+16+SCREEN_FRAME.pos.x;x+=16){
if(x<=0.f||y<=0.f||x>=currentMap.value().GetData().GetMapData().width*16||y>=currentMap.value().GetData().GetMapData().height*16)continue;
const int numTilesWide{GetGFX("gametiles.png").Sprite()->width/16};
const int numTilesTall{GetGFX("gametiles.png").Sprite()->height/16};
int tileX{int(floor(x)/16)};
int tileY{int(floor(y)/16)};
int tileID{currentMap.value().GetData().GetLayers()[0].tiles[tileY][tileX]-1};
int imgTileX{tileID%numTilesWide};
int imgTileY{tileID/numTilesWide};
if(ANIMATED_TILE_IDS.count(tileID)){
Animate2D::FrameSequence&animatedTile{ANIMATED_TILE_IDS[tileID]};
const Animate2D::Frame&currentFrame{animatedTile.GetFrame(runTime)};
tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,currentFrame.GetSourceImage()->Decal(),currentFrame.GetSourceRect().pos,currentFrame.GetSourceRect().size);
}else{
tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,GetGFX("gametiles.png").Decal(),vf2d{float(imgTileX),float(imgTileY)}*16,{16,16});
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
for(float y=tv.GetWorldTL().y-16;y<=tv.GetWorldBR().y+16;y+=16){
for(float x=tv.GetWorldTL().x-1+SCREEN_FRAME.pos.x;x<=tv.GetWorldBR().x+16+SCREEN_FRAME.pos.x;x+=16){
if(x<=0.f||y<=0.f||x>=currentMap.value().GetData().GetMapData().width*16||y>=currentMap.value().GetData().GetMapData().height*16)continue;
const int numTilesWide{GetGFX("gametiles.png").Sprite()->width/16};
const int numTilesTall{GetGFX("gametiles.png").Sprite()->height/16};
int tileX{int(floor(x)/16)};
int tileY{int(floor(y)/16)};
int tileID{layer.tiles[tileY][tileX]-1};
if(tileID==-1)continue;
int imgTileX{tileID%numTilesWide};
int imgTileY{tileID/numTilesWide};
if(ANIMATED_TILE_IDS.count(tileID)){
Animate2D::FrameSequence&animatedTile{ANIMATED_TILE_IDS[tileID]};
const Animate2D::Frame&currentFrame{animatedTile.GetFrame(runTime)};
tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,currentFrame.GetSourceImage()->Decal(),currentFrame.GetSourceRect().pos,currentFrame.GetSourceRect().size);
}else{
tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,GetGFX("gametiles.png").Decal(),vf2d{float(imgTileX),float(imgTileY)}*16,{16,16});
}
}
}
}

@ -129,7 +129,7 @@ struct Property{
class TMXParser{
public:
Map GetData();
Map&GetData();
private:
Map parsedMapInfo;
std::string fileName;
@ -256,7 +256,7 @@ class TMXParser{
rhs.FormatLayerData(os,rhs.LayerData) <<"\n";
return os;
}
Map TMXParser::GetData() {
Map&TMXParser::GetData() {
return parsedMapInfo;
}
void TMXParser::ParseTag(std::string tag) {

@ -8,6 +8,8 @@ Swamp - 50%, after 5 seconds: Hamster sinks and respawns.
Hardness: SOFT
Lava - Hamster melts (*dies*) and respawns.
Hardness: SOFT
Ice - Very Slippery, acceleration massively reduced.
Hardness: HARD
Shore - 80%
Hardness: MEDIUM
Deep Water - 10%, after 5 seconds: Hamster drowns and respawns.
@ -17,6 +19,11 @@ Forests - 50%
Tunnels - Transports you from Point A to Point B. Takes a small animation to enter/exit
Hardness: HARD
When walking on tiles, particles left behind will use colors from the tile we are walking on.
Solid Tiles
Forest overrides whatever it's layered on.
Radar - Display nearby upgrades as icons. Also displays checkpoints.
Hamster Wheel - Enhances Speed
@ -26,6 +33,7 @@ Upgrades -
Swamp - 80%, no more sinking
Lava - Fire-resistant, can run on lava.
Forest - No slowdown in forests
Ice - Normal Grip on Ice, normal acceleration.
Penalties -
If you have to get shuttled by the Hamster Rescue Boat, you lose all upgrades

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