Codename Hamster - For olcCodeJam 2024
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hamster/src
sigonasr2 b77f355ba6 Implemented SpecialRenderable class. 3 months ago
..
Border.cpp Added TMX Map Parsing. Added more color cycling to default border template. 3 months ago
Border.h Added a Border class and cycle timers for some cool color cycling. 3 months ago
CREDITS.txt Setup main game frame, initial assets and files. 3 months ago
Hamster.cpp Convert entire loaded map into a giant decal for performance reasons. 3 months ago
Hamster.h Scale correction on right edge of camera. 3 months ago
HamsterGame.cpp Implemented SpecialRenderable class. 3 months ago
HamsterGame.h Implemented SpecialRenderable class. 3 months ago
Powerup.cpp Add powerup collection and powerup collection effect. 3 months ago
Powerup.h Add powerup collection and powerup collection effect. 3 months ago
SpecialRenderable.cpp Implemented SpecialRenderable class. 3 months ago
SpecialRenderable.h Implemented SpecialRenderable class. 3 months ago
TMXParser.h Detection of terrain types. 3 months ago
TODO.txt Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops. 3 months ago
TSXParser.h Update graphics to match new palette. Powerup reading and parsing/spawning completed. 3 months ago
Terrain.cpp Detection of terrain types. 3 months ago
Terrain.h Detection of terrain types. 3 months ago
miniaudio.h Setup main game frame, initial assets and files. 3 months ago
olcPGEX_MiniAudio.cpp Initial commit 3 months ago
olcPGEX_MiniAudio.h Setup main game frame, initial assets and files. 3 months ago
olcPGEX_TransformedView.h Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 3 months ago
olcPixelGameEngine.cpp Added TMX Map Parsing. Added more color cycling to default border template. 3 months ago
olcPixelGameEngine.h comment out emscripten SetWindowTitle implementation 3 months ago
olcUTIL_Animate2D.h Add in wheel and extra Animate2D helper functions. 3 months ago
olcUTIL_Camera2D.h Scale correction on right edge of camera. 3 months ago
olcUTIL_Geometry2D.h Update graphics to match new palette. Powerup reading and parsing/spawning completed. 3 months ago
util.cpp Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 3 months ago
util.h Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 3 months ago