Added speedometer visual and text display.

main
sigonasr2 3 months ago
parent 002b00f018
commit 0df1760f15
  1. BIN
      assets/speedometer.png
  2. BIN
      assets/speedometer_overlay.png
  3. 4
      src/Hamster.cpp
  4. 1
      src/Hamster.h
  5. 40
      src/HamsterGame.cpp
  6. 1
      src/HamsterGame.h

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@ -522,4 +522,8 @@ void Hamster::Knockout(){
state=KNOCKOUT;
knockoutTimer=4.f;
animations.ChangeState(internalAnimState,HamsterGame::KNOCKOUT);
}
const float Hamster::GetSpeed()const{
return vel.mag();
}

@ -148,4 +148,5 @@ public:
const vf2d GetNearestSafeLocation()const;
void SetJetFuel(const float amt);
void Knockout();
const float GetSpeed()const;
};

@ -53,6 +53,8 @@ void HamsterGame::LoadGraphics(){
_LoadImage("fuelmeter.png");
_LoadImage("fuelbar.png");
_LoadImage("fuelbar_outline.png");
_LoadImage("speedometer.png");
_LoadImage("speedometer_overlay.png");
UpdateMatrixTexture();
}
@ -137,6 +139,8 @@ void HamsterGame::LoadLevel(const std::string_view mapName){
}
void HamsterGame::UpdateGame(const float fElapsedTime){
vEye.z+=(Hamster::GetPlayer().GetZ()+zoom-vEye.z)*fLazyFollowRate*fElapsedTime;
speedometerDisplayAmt+=(Hamster::GetPlayer().GetSpeed()-speedometerDisplayAmt)*fLazyFollowRate*fElapsedTime;
UpdateMatrixTexture();
UpdateWaterTexture();
cloudOffset+=cloudSpd*fElapsedTime;
@ -185,15 +189,34 @@ void HamsterGame::DrawGame(){
}
#pragma endregion
#pragma region Drown/Burn Bar.
if(Hamster::GetPlayer().IsDrowning()){
DrawDecal({12.f,240.f},GetGFX("drownmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetDrownRatio()*57.f,4.f},{145,199,255},{226,228,255},{226,228,255},{145,199,255});
}
else if(Hamster::GetPlayer().IsBurning()){
DrawDecal({12.f,240.f},GetGFX("burnmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetBurnRatio()*57.f,4.f},{250,177,163},{226,228,255},{226,228,255},{250,177,163});
{
if(Hamster::GetPlayer().IsDrowning()){
DrawDecal({12.f,240.f},GetGFX("drownmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetDrownRatio()*57.f,4.f},{145,199,255},{226,228,255},{226,228,255},{145,199,255});
}
else if(Hamster::GetPlayer().IsBurning()){
DrawDecal({12.f,240.f},GetGFX("burnmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetBurnRatio()*57.f,4.f},{250,177,163},{226,228,255},{226,228,255},{250,177,163});
}
}
#pragma endregion
float speedometerWidth{float(GetGFX("speedometer.png").Sprite()->width)};
const float speedometerSpd{std::min(speedometerWidth,speedometerDisplayAmt/180.f*speedometerWidth)};
DrawPartialRotatedDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size+vf2d{48.f,-4.f-GetGFX("speedometer_overlay.png").Sprite()->height},GetGFX("speedometer_overlay.png").Decal(),0.f,GetGFX("speedometer_overlay.png").Sprite()->Size()/2,{},vf2d{speedometerSpd,float(GetGFX("speedometer_overlay.png").Sprite()->height)});
DrawRotatedDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size+vf2d{48.f,-4.f-GetGFX("speedometer.png").Sprite()->height},GetGFX("speedometer.png").Decal(),0.f,GetGFX("speedometer.png").Sprite()->Size()/2);
const std::string speedometerStr{std::format("{:.0f}km/h",speedometerDisplayAmt)};
const vf2d speedometerStrSize{GetTextSize(speedometerStr)};
Pixel speedometerCol{CYAN};
if(speedometerDisplayAmt>=180)speedometerCol=RED;
else if(speedometerDisplayAmt>=120)speedometerCol=YELLOW;
else if(speedometerDisplayAmt>=80)speedometerCol=GREEN;
for(int y:std::ranges::iota_view(-1,2)){
for(int x:std::ranges::iota_view(-1,2)){
if(x==0&&y==0)continue;
DrawStringDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size-speedometerStrSize-vf2d{4.f,4.f}+vi2d{x,y},speedometerStr,BLACK);
}
}
DrawStringDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size-speedometerStrSize-vf2d{4.f,4.f},speedometerStr,speedometerCol);
}
const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const{
@ -247,9 +270,6 @@ void HamsterGame::DrawLevelTiles(){
bool HamsterGame::OnUserUpdate(float fElapsedTime){
runTime+=fElapsedTime;
vEye.z+=(Hamster::GetPlayer().GetZ()+zoom-vEye.z)*fLazyFollowRate*fElapsedTime;
UpdateGame(fElapsedTime);
DrawGame();
return true;

@ -118,4 +118,5 @@ private:
const float fLazyFollowRate{4.0f};
vf2d cloudSpd{};
vf2d cloudOffset{};
float speedometerDisplayAmt{0.f};
};
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