217 Commits (master)

Author SHA1 Message Date
sigonasr2 23f0a7b5d2 Loading and creating new maps 2 years ago
sigonasr2 b53ceaab97 Corrected major memory leak while loading maps and entities 2 years ago
sigonasr2 b85db76ee5 Trigger implementation 2 years ago
sigonasr2 23d50ad3c2 Load/Saving of triggers is a go 2 years ago
sigonasr2 4d7118f065 Update wrap function! Much cleaner. 2 years ago
sigonasr2 ebbfafbebc More tests added 2 years ago
sigonasr2 3d5d1a126e Shop sell features implemented 2 years ago
sigonasr2 fbd730b0e6 Add some basic initialization tests 2 years ago
sigonasr2 88efa7764e Test Suite first test in action 2 years ago
sigonasr2 56ca9470ee Complete refactor and separation of SeasonI class from main.cpp 2 years ago
sigonasr2 5827bcb8a6 Test suite setup preparation 2 years ago
sigonasr2 7cda0fe1c7 Fun little fix for incorrect stats_t struct ordering 2 years ago
sigonasr2 7e26720c08 Shopping completed trigger added. 2 years ago
sigonasr2 9535d6fa54 Refactor shopkeeper menu and add money box to overworld menu. 2 years ago
sigonasr2 c8083c3485 Draw a money box displaying the player's money holding value. 2 years ago
sigonasr2 97679dd678 Basic shop item display 2 years ago
sigonasr2 7aba68c6c0 Implement money drops on enemies 2 years ago
sigonasr2 320e9bdf30 Advanced flag setting and branching. Choice made function 2 years ago
sigonasr2 f77b7f3cf2 Add in branching flag logic. 2 years ago
sigonasr2 1355943754 Trim tabs to allow for separated out dialogs 2 years ago
sigonasr2 1877bd793f Dialog choices now work 2 years ago
sigonasr2 4483444dd9 Prep choice dialog text messages 2 years ago
sigonasr2 7361111292 Syntax for dialog options in message boxes 2 years ago
sigonasr2 948e8600a6 Implement status menu display 2 years ago
sigonasr2 300f77d51e Fixed a segfault with the ally selection system. Implemented battle properties into battle turns 2 years ago
sigonasr2 4e293ff983 Battle Properties implemented 2 years ago
sigonasr2 fca95e62d2 Fix speed grid movement values and made so the centered movement option does not consume a turn 2 years ago
sigonasr2 50d725ee7e Overworld equip menu fully functional 2 years ago
sigonasr2 f095fe5148 Equipment Management is now possible! 2 years ago
sigonasr2 9b28a8970b Cursor wrap limiting 2 years ago
sigonasr2 71b85e0926 Equipment menu display and preparation 2 years ago
sigonasr2 ee2154a67b Held key repeat pressing 2 years ago
sigonasr2 d94382c568 Display a message while targeting indicating what the targeting's for 2 years ago
sigonasr2 e2d23045a7 Difference indicators when equipping items. 2 years ago
sigonasr2 dc68810868 Minor display fixes for handling overworld inventory 2 years ago
sigonasr2 fc1bdfd4d3 Implemented use of recovery and consumable items in the overworld. 2 years ago
sigonasr2 79321dc127 Hide the boxes a bit during target selection 2 years ago
sigonasr2 764bff7683 Single target highlighting on overworld 2 years ago
sigonasr2 dbde149aba Fix message box disappearing during interaction messages 2 years ago
sigonasr2 145db14bb3 Rolling counter wait time needs to be reset 2 years ago
sigonasr2 50b678211b Implemented single target selection healing 2 years ago
sigonasr2 c8514d9fe7 Display overworld stat cards in overworld menu, AOE healing abilities work outside of battle. 2 years ago
sigonasr2 603bdf8eb7 Special character in font now directly incorporated in DrawString function 2 years ago
sigonasr2 4f4a30ff37 Overworld box now functional 2 years ago
sigonasr2 0236f1f28f Added arrows and extra menu alignments 2 years ago
sigonasr2 5cc966e71c Overworld power menu refactoring and battle moves turned into a struct 2 years ago
sigonasr2 1a27d57e36 Refactor movelists to use struct initializers instead 2 years ago
sigonasr2 46b113d3bb Implement a custom object with Interaction 2 years ago
sigonasr2 fcdfc8065b Extra checks to prevent the player from moving 2 years ago
sigonasr2 e06a261873 Dynamic Polymorphic Object refactoring 2 years ago