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@ -163,7 +163,7 @@ public: |
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bool HEALING_OVERWORLD_SINGLE_MEMBER=false; //When set to true, a single member is being healed.
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bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
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std::vector<std::vector<TILE*>> MAP; //The foreground layer.
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std::vector<std::vector<TILE*>> MAP2; |
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std::vector<std::vector<TILE*>> MAP3; |
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@ -336,6 +336,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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} |
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HEALING_OVERWORLD_MEMBER++; |
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} |
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if (HEALING_OVERWORLD_MEMBER>=PARTY_MEMBER_COUNT) { |
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HEALING_OVERWORLD_MEMBERS=false; |
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} |
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castingMember->selectedMove=nullptr; |
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} |
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if (HEALING_OVERWORLD_SINGLE_MEMBER) { |
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@ -1122,109 +1125,111 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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} |
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if (UpPressed()) { |
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GAME_STATE=GameState::OVERWORLD_MENU; |
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OVERWORLD_POWER_SELECTION_MEMBER=-1; |
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} |
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if (ACTIONKEYPRESSED) { |
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GAME_STATE=GameState::OVERWORLD_POWER_MENU; |
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} |
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}break; |
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case GameState::OVERWORLD_POWER_MENU:{ |
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if (CURRENT_TURN<0) { |
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if (DownPressed()) { |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=0; |
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OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=0; |
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} else { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]>=4) { |
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OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]++; |
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} |
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} |
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} |
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if (UpPressed()) { |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==0) { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=(int)BATTLE_MOVELIST_DISPLAY.size()-1; |
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OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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} else { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]<OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]) { |
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OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]--; |
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} |
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if (DownPressed()) { |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=0; |
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OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=0; |
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} else { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]>=4) { |
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OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]++; |
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} |
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} |
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if (LeftPressed()) { |
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if (PARTY_MEMBER_COUNT==1) { |
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GAME_STATE=GameState::OVERWORLD_MENU; |
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} else { |
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GAME_STATE=GameState::OVERWORLD_POWER_PLAYER_MENU; |
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} |
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if (UpPressed()) { |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==0) { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=(int)BATTLE_MOVELIST_DISPLAY.size()-1; |
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OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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} else { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]<OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]) { |
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OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]--; |
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} |
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} |
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if (ACTIONKEYPRESSED||RightPressed()) { |
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GAME_STATE=GameState::OVERWORLD_GRADE_MENU; |
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} |
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if (LeftPressed()) { |
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if (PARTY_MEMBER_COUNT==1) { |
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GAME_STATE=GameState::OVERWORLD_MENU; |
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} else { |
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GAME_STATE=GameState::OVERWORLD_POWER_PLAYER_MENU; |
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} |
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} |
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if (ACTIONKEYPRESSED||RightPressed()) { |
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GAME_STATE=GameState::OVERWORLD_GRADE_MENU; |
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} |
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}break; |
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case GameState::OVERWORLD_GRADE_MENU:{ |
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if (CURRENT_TURN<0) { |
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if (RightPressed()) { |
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OVERWORLD_POWER_GRADE_CURSOR=(OVERWORLD_POWER_GRADE_CURSOR+1)%BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size(); |
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} |
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if (DownPressed()||UpPressed()||LeftPressed()&&OVERWORLD_POWER_GRADE_CURSOR==0) { |
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if (UpPressed()) { |
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if (BATTLE_MOVELIST_DISPLAY.size()>1) { |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==0) { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=(int)BATTLE_MOVELIST_DISPLAY.size()-1; |
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OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR,0,(int)BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1); |
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POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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} else { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR,0,(int)BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1); |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]<POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]) { |
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POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]--; |
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} |
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if (RightPressed()) { |
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OVERWORLD_POWER_GRADE_CURSOR=(OVERWORLD_POWER_GRADE_CURSOR+1)%BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size(); |
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} |
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if (DownPressed()||UpPressed()||LeftPressed()&&OVERWORLD_POWER_GRADE_CURSOR==0) { |
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if (UpPressed()) { |
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if (BATTLE_MOVELIST_DISPLAY.size()>1) { |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==0) { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=(int)BATTLE_MOVELIST_DISPLAY.size()-1; |
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OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR,0,(int)BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1); |
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POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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} else { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR,0,(int)BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1); |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]<POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]) { |
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POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]--; |
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} |
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} |
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} else |
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if (DownPressed()) { |
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if (BATTLE_MOVELIST_DISPLAY.size()>1) { |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { |
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OVERWORLD_POWER_GRADE_CURSOR=0; |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=0; |
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POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=0; |
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} else { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR,0,(int)BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1); |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]>=4) { |
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POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]++; |
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} |
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} |
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} else |
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if (DownPressed()) { |
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if (BATTLE_MOVELIST_DISPLAY.size()>1) { |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { |
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OVERWORLD_POWER_GRADE_CURSOR=0; |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=0; |
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POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=0; |
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} else { |
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OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); |
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OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR,0,(int)BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1); |
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if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]>=4) { |
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POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]++; |
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} |
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} |
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} else { |
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OVERWORLD_POWER_GRADE_CURSOR=0; |
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GAME_STATE=GameState::OVERWORLD_POWER_MENU; |
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} |
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} else |
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if (LeftPressed()) { |
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OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR-1,0,(int)(BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size())-1); |
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} else { |
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OVERWORLD_POWER_GRADE_CURSOR=0; |
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GAME_STATE=GameState::OVERWORLD_POWER_MENU; |
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} |
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if (ACTIONKEYPRESSED) { |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->GetPP()>=BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]][OVERWORLD_POWER_GRADE_CURSOR]->PPCost) { |
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PerformOverworldMove(BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]][OVERWORLD_POWER_GRADE_CURSOR],OVERWORLD_POWER_SELECTION_MEMBER); |
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} |
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} else |
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if (LeftPressed()) { |
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OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR-1,0,(int)(BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size())-1); |
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} |
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if (ACTIONKEYPRESSED) { |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->GetPP()>=BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]][OVERWORLD_POWER_GRADE_CURSOR]->PPCost) { |
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PerformOverworldMove(BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]][OVERWORLD_POWER_GRADE_CURSOR],OVERWORLD_POWER_SELECTION_MEMBER); |
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} |
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} |
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}break; |
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case GameState::OVERWORLD_TARGET_MENU:{ |
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if (RightPressed()) { |
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PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=false; |
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OVERWORLD_TARGET_SELECTION=(OVERWORLD_TARGET_SELECTION+1)%PARTY_MEMBER_COUNT; |
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PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=true; |
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} |
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if (LeftPressed()) { |
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PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=false; |
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OVERWORLD_TARGET_SELECTION--; |
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if (OVERWORLD_TARGET_SELECTION<0) { |
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OVERWORLD_TARGET_SELECTION=PARTY_MEMBER_COUNT-1; |
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} |
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PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=true; |
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} |
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if (UpPressed()){ |
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GAME_STATE=GameState::OVERWORLD_GRADE_MENU; |
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PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=false; |
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} |
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if (ACTIONKEYPRESSED) { |
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HEALING_OVERWORLD_SINGLE_MEMBER=true; |
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@ -1232,6 +1237,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->SubtractPP(move->PPCost); |
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DisplayMessageBox(PARTY_MEMBER_OBJ[OVERWORLD_POWER_SELECTION_MEMBER]->name+" begins to cast "+move->GetPowerName()+".\n"); |
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GAME_STATE=GameState::OVERWORLD_GRADE_MENU; |
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PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=false; |
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} |
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}break; |
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case GameState::EDITOR:{ |
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@ -1524,7 +1530,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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Object*obj=PARTY_MEMBER_OBJ[i]; |
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vi2d box = {(128-32*PARTY_MEMBER_COUNT)+i*64,160}; |
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box+=screenShakeOffset; |
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if (CURRENT_TURN==-i-1) { |
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if (CURRENT_TURN==-i-1||OVERWORLD_POWER_SELECTION_MEMBER==i) { |
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box.y-=20; |
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} |
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bool underAttack=false; |
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@ -3908,6 +3914,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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if (move->name=="PK Lifeup") { |
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if (move->range==1) { |
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GAME_STATE=GameState::OVERWORLD_TARGET_MENU; |
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PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=true; |
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} else { |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->SubtractPP(move->PPCost); |
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DisplayMessageBox(PARTY_MEMBER_OBJ[partyMemberSlot]->name+" begins to cast "+move->GetPowerName()+".\n"); |
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