generated from sigonasr2/CPlusPlusProjectTemplate
More tests added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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16
SeasonI.h
16
SeasonI.h
@ -9,7 +9,7 @@
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using namespace olc;
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#define 시험
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#define 됐어
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class Map;
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enum class ItemName;
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@ -25,19 +25,19 @@ class SeasonI:public PixelGameEngine{
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public:
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SeasonI(){sAppName="Season I: Winters of Loneliness";}
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bool OnUserCreate()override;
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void SetupMoveList();
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void SetupMoveList(); 됐어
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void SetupItemList();
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void SetupPartyMemberStats(); 시험
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void SetupAnimations(); 시험
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void SetupObjectInfo(); 시험
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void SetupEncounters(); 시험
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void SetupBattleProperties();
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void SetupPartyMemberStats(); 됐어
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void SetupAnimations(); 됐어
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void SetupObjectInfo(); 됐어
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void SetupEncounters(); 됐어
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void SetupBattleProperties(); 됐어
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void SetGameFlag(Flag flag,bool val);
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void LoadMap(Map*map);
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void SaveMap(Map*map);
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void AddItemToPlayerInventory(ItemName item);
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Decal*CreateSprite(std::string spriteName);
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Object*CreateObjectInfo(Object*obj,std::string spriteFileName,int sprWidth,Flag enableFlag=Flag::NONE,Flag disableFlag=Flag::NONE); 시험
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Object*CreateObjectInfo(Object*obj,std::string spriteFileName,int sprWidth,Flag enableFlag=Flag::NONE,Flag disableFlag=Flag::NONE); 됐어
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vi2d grid(int x, int y);
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bool GetGameFlag(int flag);
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bool GetGameFlag(Flag flag);
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@ -2,6 +2,7 @@
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#define BATTLE_PROPERTY_H
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#include "pixelGameEngine.h"
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#include "entity.h"
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#include "object.h"
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using namespace olc;
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@ -49,5 +49,14 @@ enum class Property{
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REVIVE
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};
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enum:char{
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ALPHA=α,
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BETA=β,
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GAMMA=γ,
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OMEGA=Ω,
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SIGMA=Σ,
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};
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extern vd2d cameraPos;
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#endif
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11
main.cpp
11
main.cpp
@ -16,7 +16,7 @@
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#include "map.h"
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#include "SeasonI.h"
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//#include "test/test.h"
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#include "test/test.h"
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#ifndef TEST_SUITE
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#define OLC_PGE_APPLICATION
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@ -37,15 +37,6 @@ vd2d cameraPos={0,0};
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std::vector<Item*> PARTY_INVENTORY;
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enum{
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ALPHA=α,
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BETA=β,
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GAMMA=γ,
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OMEGA=Ω,
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SIGMA=Σ,
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};
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class DamageNumber{
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public:
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@ -30,6 +30,7 @@ extern std::array<Object*,4> PARTY_MEMBER_OBJ;
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extern std::map<int,Object*> OBJ_INFO;
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extern std::map<BattleMoveName,Battle::Move*>MOVELIST;
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extern std::vector<Encounter*>ENCOUNTER_LIST;
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extern std::map<Property,BattleProperty*> BATTLE_PROPERTIES;
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int testCount=0;
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@ -135,13 +136,13 @@ bool SeasonI::OnUserCreate(){
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testEncounter->playerPos==std::array<vd2d,4>{vd2d{grid(1,2)},{grid(2,2)},{grid(3,2)},{grid(4,2)}});
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Test("Test encounter grid positions are correct",
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testEncounter->playerPos==std::array<vd2d,4>{vd2d{grid(1,2)},{grid(2,2)},{grid(3,2)},{grid(4,2)}});
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Test("Enemy 1 has 3 battle moves.",
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Test("Enemy 1 has 3 battle moves",
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testEncounter->objs[0]->moveSet==std::vector<Battle::Move*>{
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MOVELIST[BattleMoveName::TESTMOVE1],
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MOVELIST[BattleMoveName::TESTMOVE2],
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MOVELIST[BattleMoveName::TESTMOVE3],
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});
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Test("Enemy 1 has a cookie as a drop.",
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Test("Enemy 1 has a cookie as a drop",
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testEncounter->objs[0]->inventory==std::vector<Item*>{ITEMLIST[ItemName::COOKIE]});
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Test("Enemy 1 gives 20 money.",
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testEncounter->objs[0]->money==20);
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@ -150,7 +151,7 @@ bool SeasonI::OnUserCreate(){
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MOVELIST[BattleMoveName::TESTMOVE1],
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MOVELIST[BattleMoveName::TESTMOVE2],
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});
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Test("Enemy 2 has a pizza as a drop.",
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Test("Enemy 2 has a pizza as a drop",
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testEncounter->objs[1]->inventory==std::vector<Item*>{ITEMLIST[ItemName::PIZZA]});
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Test("Enemy 2 gives 0 money.",
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testEncounter->objs[1]->money==0);
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@ -158,10 +159,50 @@ bool SeasonI::OnUserCreate(){
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testEncounter->objs[2]->moveSet==std::vector<Battle::Move*>{
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MOVELIST[BattleMoveName::TESTMOVE1],
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});
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Test("Enemy 3 has no items to drop.",
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Test("Enemy 3 has no items to drop",
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testEncounter->objs[2]->inventory==std::vector<Item*>{});
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Test("Enemy 3 gives 0 money.",
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testEncounter->objs[2]->money==0);
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Test("There are no battle properties",
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BATTLE_PROPERTIES.size()==0);
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SetupBattleProperties();
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Test("Battle Properties populated",
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BATTLE_PROPERTIES.size()>0);
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Test("Test Move 1 exists in the map.",
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MOVELIST.count(BattleMoveName::TESTMOVE1));
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Test("Test Move 1 is undefined",
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MOVELIST[BattleMoveName::TESTMOVE1]==nullptr);
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MOVELIST[BattleMoveName::TESTMOVE1]=new Battle::Move{"Test Move 1","An attack",baseDmg:30,randomDmg:5,range:6,channelTime:27,friendly:false};
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Test("Verify Test Move 1's now set properly",
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MOVELIST[BattleMoveName::TESTMOVE1]!=nullptr);
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Test("Verify Test Move 1's Power Name shows up correctly",
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MOVELIST[BattleMoveName::TESTMOVE1]->GetPowerName()=="Test Move 1");
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MOVELIST[BattleMoveName::TESTMOVE1]->grade=GAMMA;
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Test("Verify Test Move 1's Power Name shows up correctly with a grade",
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MOVELIST[BattleMoveName::TESTMOVE1]->GetPowerName()=="Test Move 1 "+std::string(1,(char)GAMMA));
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Test("Cookie is undefined",
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ITEMLIST[ItemName::COOKIE]==nullptr);
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SetupItemList();
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Test("Cookie is defined",
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ITEMLIST[ItemName::COOKIE]!=nullptr);
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delete ITEMLIST[ItemName::COOKIE];
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ITEMLIST.erase(ItemName::COOKIE);
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ITEMLIST[ItemName::COOKIE]=new Item("Cookie","A delightful little treat. Restores 40 HP.",2,{hpRecovery:40,consumable:Consumable::FRIENDLY,sellPrice:2});
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Test("Cookie name is set properly",
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ITEMLIST[ItemName::COOKIE]->name=="Cookie");
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Test("Cookie description is set properly",
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ITEMLIST[ItemName::COOKIE]->description=="A delightful little treat. Restores 40 HP.");
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Test("Cookie drop chance is set properly",
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ITEMLIST[ItemName::COOKIE]->dropChance==2);
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delete ITEMLIST[ItemName::FREEZE_PACKET];
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ITEMLIST.erase(ItemName::FREEZE_PACKET);
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ITEMLIST[ItemName::FREEZE_PACKET]=new Item("Freeze Packet","Lets out some blistering cold weather.",256,{consumable:Consumable::ENEMY,sellPrice:36},MOVELIST[BattleMoveName::FREEZE_PACKET]);
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Test("Freeze Packet name is set properly",
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ITEMLIST[ItemName::FREEZE_PACKET]->name=="Freeze Packet");
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Test("Freeze Packet description is set properly",
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ITEMLIST[ItemName::FREEZE_PACKET]->description=="Lets out some blistering cold weather.");
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Test("Freeze Packet drop chance is set properly",
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ITEMLIST[ItemName::FREEZE_PACKET]->dropChance==2);
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return true;
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}
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