|
|
|
@ -760,7 +760,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
|
|
|
|
//DisplayMessageBox("Not implemented yet.");
|
|
|
|
|
BATTLE_STATE=BattleState::MOVE_SELECT; |
|
|
|
|
SELECTED_MOVE_SQUARE={0,0}; |
|
|
|
|
PopulateMovementGrid(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->obj->GetPosWithOrigin(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->speed/2); |
|
|
|
|
PopulateMovementGrid(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->obj->GetPosWithOrigin(),CalculateSpeedGridMovementAmount(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->speed)); |
|
|
|
|
}break; |
|
|
|
|
case 5:{ //Run selected.
|
|
|
|
|
DisplayMessageBox("Not implemented yet."); |
|
|
|
@ -1045,9 +1045,13 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
|
|
|
|
} |
|
|
|
|
escapeDown: |
|
|
|
|
if (ACTIONKEYPRESSED) { |
|
|
|
|
BATTLE_ENCOUNTER->playerPos[-CURRENT_TURN-1]=(BATTLE_ENCOUNTER->playerPos[-CURRENT_TURN-1]/32+SELECTED_MOVE_SQUARE)*32; |
|
|
|
|
BATTLE_STATE=BattleState::MOVE_CAMERA; |
|
|
|
|
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->atb=400; |
|
|
|
|
if (SELECTED_MOVE_SQUARE.x==0&&SELECTED_MOVE_SQUARE.y==0) { |
|
|
|
|
BATTLE_STATE=BattleState::SELECT_ACTION; |
|
|
|
|
} else { |
|
|
|
|
BATTLE_ENCOUNTER->playerPos[-CURRENT_TURN-1]=(BATTLE_ENCOUNTER->playerPos[-CURRENT_TURN-1]/32+SELECTED_MOVE_SQUARE)*32; |
|
|
|
|
BATTLE_STATE=BattleState::MOVE_CAMERA; |
|
|
|
|
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->atb=400; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
}break; |
|
|
|
|
case BattleState::ITEM_SELECT:{ |
|
|
|
@ -3822,7 +3826,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
|
|
|
|
void PopulateMovementGrid(vd2d pos,int range) { |
|
|
|
|
vi2d gridCenter = (vi2d)pos/32*32; |
|
|
|
|
MOVEMENT_GRID.clear(); |
|
|
|
|
CheckGrid(0,0,gridCenter-cameraPos,range); |
|
|
|
|
CheckGrid(0,0,gridCenter-cameraPos,std::min(8,range)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
vi2d grid(int x, int y) { |
|
|
|
@ -4457,6 +4461,16 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
int CalculateSpeedGridMovementAmount(int spd) { |
|
|
|
|
const std::array<int,8> spdRequirements={0,6,10,18,28,40,60,100}; |
|
|
|
|
for (int i=7;i>=0;i--) { |
|
|
|
|
if (spd>spdRequirements[i]) { |
|
|
|
|
return i+1; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return 1; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
int main() |
|
|
|
|