Display overworld stat cards in overworld menu, AOE healing abilities work outside of battle.

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 603bdf8eb7
commit c8514d9fe7
  1. BIN
      C++ProjectTemplate
  2. 9
      battle.h
  3. 323
      main.cpp

Binary file not shown.

@ -75,7 +75,7 @@ namespace Battle{
struct Move{
std::string name="";
std::string desc="";
int grade=0; //If the name of a move name match, then the grade helps sort it into the same category on menus.
char grade=0; //If the name of a move name match, then the grade helps sort it into the same category on menus.
int baseDmg=10; //The base damage of the attack.
int randomDmg=5; //Additional random roll damage to add onto the base damage.
int PPCost=0;
@ -89,6 +89,13 @@ namespace Battle{
std::vector<std::pair<Property,int>> properties={}; //The int is used to determine the chance of something occurring.
//Properties order is WET, DRY, COLD, HEAT
bool overworld=false; //Whether or not a move can be used on the overworld.
std::string GetPowerName() {
if (grade!=0) {
return name+" "+grade;
} else {
return name;
}
}
};
}
#endif

@ -158,6 +158,8 @@ public:
int OVERWORLD_POWER_SELECTION_MEMBER=0;
Battle::Move*OVERWORLD_SELECTED_POWER;
int OVERWORLD_TARGET_SELECTION=0;
bool HEALING_OVERWORLD_MEMBERS=false; //When set to true, members will be healed as dialog boxes are closed using the HEALING_OVERWORLD_MEMBER variable.
int HEALING_OVERWORLD_MEMBER=0;
bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
@ -312,6 +314,29 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
GAME_STATE=GameState::GAME_WORLD;
}
CLOSE_OVERWORLD_WINDOW=false;
if (HEALING_OVERWORLD_MEMBERS) {
if (HEALING_OVERWORLD_MEMBER==0||HEALING_OVERWORLD_MEMBER==2) {
DisplayMessageBox("");
}
Entity*castingMember=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]];
castingMember->selectedMove=OVERWORLD_SELECTED_POWER;
while (HEALING_OVERWORLD_MEMBER<PARTY_MEMBER_COUNT) {
Entity*target=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[HEALING_OVERWORLD_MEMBER]];
if (target->GetHP()>0) {
int healAmt = CalculateHealing(castingMember);
vi2d box = {(128-32*PARTY_MEMBER_COUNT)+HEALING_OVERWORLD_MEMBER*64+29,170};
DAMAGE_NUMBERS.push_back(new DamageNumber(-healAmt,box+cameraPos));
target->AddHP(healAmt);
targetText+=target->obj->name+" recovered "+std::to_string(healAmt)+" hitpoints.\n";
messageBoxLoad=true;
messageBoxVisible=true;
HEALING_OVERWORLD_MEMBER++;
break;
}
HEALING_OVERWORLD_MEMBER++;
}
castingMember->selectedMove=nullptr;
}
}
} else {
while (messageBoxMarker<messageBoxFinalText.length()) {
@ -376,6 +401,8 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
CurrentCutscene->LockAction();
}
HandleRollingCounters();
HandleBattle();
HandleCutscenes();
@ -429,25 +456,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
for (int i=0;i<CURRENT_MAP->encounters.size();i++) {
if (CURRENT_MAP->encounters[i]->IsEncounterAlive()&&CURRENT_MAP->encounters[i]->IsInRange(PARTY_MEMBER_OBJ[0]->GetPos())) {
BATTLE_STATE=BattleState::MOVE_CAMERA;
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]];
for (int j=0;j<3;j++) {
switch (j) {
case 0:{
player_rollhp_display[i][j]=member->GetHP()%10;
player_rollpp_display[i][j]=member->GetPP()%10;
}break;
case 1:{
player_rollhp_display[i][j]=member->GetHP()/10%10;
player_rollpp_display[i][j]=member->GetPP()/10%10;
}break;
case 2:{
player_rollhp_display[i][j]=member->GetHP()/100%10;
player_rollpp_display[i][j]=member->GetPP()/100%10;
}break;
}
}
}
SetupRollingHitpointCounters();
BATTLE_ENCOUNTER=CURRENT_MAP->encounters[i];
break;
}
@ -1010,6 +1019,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
if (PlayerCanMove()&&ACTIONKEYPRESSED) {
GAME_STATE=GameState::OVERWORLD_MENU;
OVERWORLD_MENU_SELECTION=0;
SetupRollingHitpointCounters();
}
}break;
case GameState::OVERWORLD_MENU:{
@ -1452,6 +1462,96 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
DrawTargetRangeGrid(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->range);
}
}
if (BATTLE_ENCOUNTER!=nullptr&&BATTLE_STATE!=BattleState::MOVE_CAMERA&&BATTLE_STATE!=BattleState::MOVE_CAMERA_BACK||OverworldMenuOpen()) {
SetDrawTarget(layer::INTERFACE);
vi2d screenShakeOffset = {0,0};
if (BATTLE_ENCOUNTER!=nullptr) {
cameraPos = BATTLE_ENCOUNTER->pos;
if (BATTLE_HIT_SCREENSHAKE>0) {
BATTLE_HIT_SCREENSHAKE--;
if (BATTLE_HIT_SCREENSHAKE%2==0) {
screenShakeOffset = {0,2};
} else {
screenShakeOffset = {0,-2};
}
}
cameraPos+=screenShakeOffset;
}
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]];
Object*obj=PARTY_MEMBER_OBJ[i];
vi2d box = {(128-32*PARTY_MEMBER_COUNT)+i*64,160};
box+=screenShakeOffset;
if (CURRENT_TURN==-i-1) {
box.y-=20;
}
bool underAttack=false;
if (BATTLE_ENCOUNTER!=nullptr) {
std::vector<Entity*> attackedAllies;
if (CURRENT_TURN>=0&&BATTLE_STATE==BattleState::WAIT_ANIMATION&&BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget<0) {
attackedAllies=GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove);
}
for (int j=0;j<attackedAllies.size();j++) {
if (attackedAllies[j]->obj==PARTY_MEMBER_OBJ[i]) {
underAttack=true;
break;
}
}
}
if (CURRENT_TURN>=0&&BATTLE_STATE==BattleState::WAIT_ANIMATION&&underAttack) {
drawCheckerboardBox(box,{59,59},Pixel(180,159,194),Pixel(200,179,214),{6,6},RED,DARK_RED);
} else {
drawCheckerboardBox(box,{59,59},Pixel(180,159,194),Pixel(200,179,214),{6,6});
}
if (member->selectedMove==nullptr) {
DrawStringDecal({(float)(box.x+6),(float)(box.y+6)},obj->name,BLACK);
} else {
DrawStringDecal({(float)(box.x+6),(float)(box.y+4)},obj->name,BLACK,{1,0.8});
}
if (BATTLE_ENCOUNTER!=nullptr) {
DrawPartialDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_back.png"],{0,0},{static_cast<float>(member->atb/1000.0*SPRITES["atbbar_back.png"]->sprite->width),static_cast<float>(SPRITES["atbbar_back.png"]->sprite->height)});
DrawDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_front.png"]);
}
if (member->selectedMove!=nullptr) {
DrawPartialDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_back.png"],{0,0},{(1-((float)member->channelTimeRemaining/member->selectedMove->channelTime))*SPRITES["atbbar_back.png"]->sprite->width,static_cast<float>(SPRITES["atbbar_back.png"]->sprite->height)},{1,1},GREEN*0.7);
std::string label=member->selectedMove->name;
label+=" ";
if (member->selectedMove->grade!=0) {
label+=member->selectedMove->grade;
}
vd2d textOffset=GetTextSize(label)*0.6;
textOffset.y+=10;
vd2d barPos = {(float)(box.x+4),(float)(box.y+5+8+2)};
DrawStringDecal(barPos-textOffset/2,label,BLACK,{std::min((float)54/GetTextSize(label).x,(float)1),0.6});
}
const vi2d hpTextPos = {box.x+5,box.y+25};
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringDecal({(float)(hpTextPos.x+x),(float)(hpTextPos.y+y)},"HP",olc::WHITE);
}
}
}
DrawStringDecal(hpTextPos,"HP",BLACK);
DrawRollingCounter(hpTextPos,member->GetHP(),player_rollhp_display[i],player_rollhp_counter[i]);
const vi2d mpTextPos = {box.x+5,hpTextPos.y+17};
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringDecal({(float)(mpTextPos.x+x),(float)(mpTextPos.y+y)},"PP",olc::WHITE);
}
}
}
DrawStringDecal(mpTextPos,"PP",BLACK);
DrawRollingCounter(mpTextPos,member->GetPP(),player_rollpp_display[i],player_rollpp_counter[i]);
}
SetDrawTarget(layer::DYNAMIC);
}
if (BATTLE_ENCOUNTER!=nullptr) {
SetDrawTarget(layer::HIGH);
if (BATTLE_STATE==BattleState::SELECT_ACTION||BATTLE_STATE==BattleState::POWER_SELECT||BATTLE_STATE==BattleState::GRADE_SELECT||BATTLE_STATE==BattleState::ITEM_SELECT) {
@ -1499,84 +1599,6 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
}
if (BATTLE_STATE!=BattleState::MOVE_CAMERA&&BATTLE_STATE!=BattleState::MOVE_CAMERA_BACK) {
SetDrawTarget(layer::INTERFACE);
vi2d screenShakeOffset = {0,0};
cameraPos = BATTLE_ENCOUNTER->pos;
if (BATTLE_HIT_SCREENSHAKE>0) {
BATTLE_HIT_SCREENSHAKE--;
if (BATTLE_HIT_SCREENSHAKE%2==0) {
screenShakeOffset = {0,2};
} else {
screenShakeOffset = {0,-2};
}
}
cameraPos+=screenShakeOffset;
std::vector<Entity*> attackedAllies;
if (CURRENT_TURN>=0&&BATTLE_STATE==BattleState::WAIT_ANIMATION&&BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget<0) {
attackedAllies=GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove);
}
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]];
Object*obj=PARTY_MEMBER_OBJ[i];
vi2d box = {(128-32*PARTY_MEMBER_COUNT)+i*64,160};
box+=screenShakeOffset;
if (CURRENT_TURN==-i-1) {
box.y-=20;
}
bool underAttack=false;
for (int j=0;j<attackedAllies.size();j++) {
if (attackedAllies[j]->obj==PARTY_MEMBER_OBJ[i]) {
underAttack=true;
break;
}
}
if (CURRENT_TURN>=0&&BATTLE_STATE==BattleState::WAIT_ANIMATION&&underAttack) {
drawCheckerboardBox(box,{59,59},Pixel(180,159,194),Pixel(200,179,214),{6,6},RED,DARK_RED);
} else {
drawCheckerboardBox(box,{59,59},Pixel(180,159,194),Pixel(200,179,214),{6,6});
}
if (member->selectedMove==nullptr) {
DrawStringDecal({(float)(box.x+6),(float)(box.y+6)},obj->name,BLACK);
} else {
DrawStringDecal({(float)(box.x+6),(float)(box.y+4)},obj->name,BLACK,{1,0.8});
}
DrawPartialDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_back.png"],{0,0},{static_cast<float>(member->atb/1000.0*SPRITES["atbbar_back.png"]->sprite->width),static_cast<float>(SPRITES["atbbar_back.png"]->sprite->height)});
DrawDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_front.png"]);
if (member->selectedMove!=nullptr) {
DrawPartialDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_back.png"],{0,0},{(1-((float)member->channelTimeRemaining/member->selectedMove->channelTime))*SPRITES["atbbar_back.png"]->sprite->width,static_cast<float>(SPRITES["atbbar_back.png"]->sprite->height)},{1,1},GREEN*0.7);
std::string label=member->selectedMove->name;
label+=" ";
if (member->selectedMove->grade!=0) {
label+=member->selectedMove->grade;
}
vd2d textOffset=GetTextSize(label)*0.6;
textOffset.y+=10;
vd2d barPos = {(float)(box.x+4),(float)(box.y+5+8+2)};
DrawStringDecal(barPos-textOffset/2,label,BLACK,{std::min((float)54/GetTextSize(label).x,(float)1),0.6});
}
const vi2d hpTextPos = {box.x+5,box.y+25};
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringDecal({(float)(hpTextPos.x+x),(float)(hpTextPos.y+y)},"HP",olc::WHITE);
}
}
}
DrawStringDecal(hpTextPos,"HP",BLACK);
DrawRollingCounter(hpTextPos,member->GetHP(),player_rollhp_display[i],player_rollhp_counter[i]);
const vi2d mpTextPos = {box.x+5,hpTextPos.y+17};
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringDecal({(float)(mpTextPos.x+x),(float)(mpTextPos.y+y)},"PP",olc::WHITE);
}
}
}
DrawStringDecal(mpTextPos,"PP",BLACK);
DrawRollingCounter(mpTextPos,member->GetPP(),player_rollpp_display[i],player_rollpp_counter[i]);
}
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
Entity*obj = BATTLE_ENCOUNTER->objs[i];
if (obj->GetHP()>0&&obj->selectedMove!=nullptr) {
@ -2705,23 +2727,6 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
void HandleBattle() {
if (BATTLE_ENCOUNTER!=nullptr) {
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (player_rollwait_counter[i]>0) {
if (BATTLE_ROLLING_COUNTER_WAITTIME==0) {
player_rollwait_counter[i]=0;
} else {
player_rollwait_counter[i]--;
}
}
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]];
HandleRollingCounters(i,player_rollhp_counter,player_rollhp_display,member,member->maxHP,member->GetHP(),member->GetTargetHP());
HandleRollingCounters(i,player_rollpp_counter,player_rollpp_display,member,member->maxPP,member->GetPP(),member->GetTargetPP(),true);
if (player_rollwait_counter[i]==0) {
player_rollwait_counter[i]=BATTLE_ROLLING_COUNTER_WAITTIME*13;
}
}
switch (BATTLE_STATE) {
case BattleState::MOVE_CAMERA:{
bool allDone=true;
@ -2923,9 +2928,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) {
if (PARTY_MEMBER_STATS[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->GetHP()>0) {
for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
int healAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+
((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0)
+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk;
int healAmt = CalculateHealing(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]);
if (ent->GetHP()>0) {
std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n";
ent->AddHP(healAmt);
@ -2962,9 +2965,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->friendly) {
if (BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->GetHP()>0) {
for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) {
int healAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+
((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0)
+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk;
int healAmt = CalculateHealing(BATTLE_ENCOUNTER->objs[CURRENT_TURN]);
if (ent->GetHP()>0) {
std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n";
ent->AddHP(healAmt);
@ -3486,7 +3487,11 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
ITEM_SELECTION_CURSOR=std::clamp(ITEM_SELECTION_CURSOR,0,(int)PARTY_INVENTORY.size()-1);
}
int CalculateDamage(Entity*attacker,Entity*defender) {
int CalculateHealing(Entity*user) {
return CalculateDamage(user,nullptr,false);
}
int CalculateDamage(Entity*attacker,Entity*defender,bool includeDefenses=true) {
int finalDamage = 0;
int equipDamage = 0;
for (int i=0;i<attacker->equipment.size();i++) {
@ -3501,13 +3506,16 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
finalDamage += attackerDamage;
int equipDefense = 0;
for (int i=0;i<defender->equipment.size();i++) {
if (defender->equipment[i]!=nullptr) {
equipDefense+=defender->equipment[i]->stats.defense;
if (includeDefenses) {
for (int i=0;i<defender->equipment.size();i++) {
if (defender->equipment[i]!=nullptr) {
equipDefense+=defender->equipment[i]->stats.defense;
}
}
}
finalDamage=std::max(1,finalDamage-equipDefense);
if (defender->selectedMove==MOVELIST[BattleMoveName::DEFEND]) {
if (includeDefenses&&defender->selectedMove==MOVELIST[BattleMoveName::DEFEND]) {
finalDamage*=0.4;
}
return finalDamage;
@ -3681,7 +3689,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
label=label.replace(label.find("$USER"),5,ent->obj->name);
}
if (label.find("$POWER")!=std::string::npos) {
label=label.replace(label.find("$POWER"),6,ent->selectedMove->name+" "+((ent->selectedMove->grade!=0)?std::string(1,ent->selectedMove->grade):""));
label=label.replace(label.find("$POWER"),6,ent->selectedMove->GetPowerName());
}
if (label.find("$ITEM")!=std::string::npos) {
label=label.replace(label.find("$ITEM"),5,EQUIP_$ITEM_DISPLAY);
@ -3857,15 +3865,74 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
OVERWORLD_SELECTED_POWER=move;
OVERWORLD_TARGET_SELECTION=0;
if (move->name=="PK Lifeup") {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->SubtractPP(move->PPCost);
if (move->range==1) {
GAME_STATE=GameState::OVERWORLD_TARGET_MENU;
} else {
//DisplayMessageBox(PARTY_MEMBER_OBJ[partyMemberSlot]->name+" begins to cast "+move->name+" "+);
//DisplayMessageBox()
DisplayMessageBox(PARTY_MEMBER_OBJ[partyMemberSlot]->name+" begins to cast "+move->GetPowerName()+".\n");
HEALING_OVERWORLD_MEMBERS=true;
HEALING_OVERWORLD_MEMBER=0;
}
} else {
}
}
void HandleRollingCounters() {
if (BATTLE_ENCOUNTER!=nullptr||OverworldMenuOpen()) {
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (player_rollwait_counter[i]>0) {
if (BATTLE_ROLLING_COUNTER_WAITTIME==0) {
player_rollwait_counter[i]=0;
} else {
player_rollwait_counter[i]--;
}
}
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]];
HandleRollingCounters(i,player_rollhp_counter,player_rollhp_display,member,member->maxHP,member->GetHP(),member->GetTargetHP());
HandleRollingCounters(i,player_rollpp_counter,player_rollpp_display,member,member->maxPP,member->GetPP(),member->GetTargetPP(),true);
if (player_rollwait_counter[i]==0) {
player_rollwait_counter[i]=BATTLE_ROLLING_COUNTER_WAITTIME*13;
}
}
}
}
bool OverworldMenuOpen() {
return GAME_STATE==GameState::OVERWORLD_MENU||
GAME_STATE==GameState::OVERWORLD_POWER_MENU||
GAME_STATE==GameState::OVERWORLD_GRADE_MENU||
GAME_STATE==GameState::OVERWORLD_POWER_PLAYER_MENU||
GAME_STATE==GameState::OVERWORLD_ITEMS_MENU||
GAME_STATE==GameState::OVERWORLD_EQUIP_ITEM_MENU||
GAME_STATE==GameState::OVERWORLD_EQUIP_MENU||
GAME_STATE==GameState::OVERWORLD_EQUIP_PLAYER_MENU||
GAME_STATE==GameState::OVERWORLD_STATUS_MENU||
GAME_STATE==GameState::OVERWORLD_TARGET_MENU;
}
void SetupRollingHitpointCounters() {
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]];
for (int j=0;j<3;j++) {
switch (j) {
case 0:{
player_rollhp_display[i][j]=member->GetHP()%10;
player_rollpp_display[i][j]=member->GetPP()%10;
}break;
case 1:{
player_rollhp_display[i][j]=member->GetHP()/10%10;
player_rollpp_display[i][j]=member->GetPP()/10%10;
}break;
case 2:{
player_rollhp_display[i][j]=member->GetHP()/100%10;
player_rollpp_display[i][j]=member->GetPP()/100%10;
}break;
}
}
}
}
};
int main()

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